// Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Tests : DesignatedInitializers // Compile test on using designated initializers #define VULKAN_HPP_NO_STRUCT_CONSTRUCTORS #include "vulkan/vulkan.hpp" #include #if defined( __clang__ ) || defined( __GNUC__ ) # pragma GCC diagnostic ignored "-Wunused-variable" #endif class MyVulkanTest { public: MyVulkanTest(); private: vk::ApplicationInfo applicationInfo; }; MyVulkanTest::MyVulkanTest() : applicationInfo{ .pApplicationName = "My Application", .applicationVersion = VK_MAKE_VERSION( 0, 0, 1 ), .pEngineName = "My Engine", .engineVersion = VK_MAKE_VERSION( 0, 0, 1 ), .apiVersion = VK_API_VERSION_1_0 } { this->applicationInfo = vk::ApplicationInfo{ .pApplicationName = "My Application", .applicationVersion = VK_MAKE_VERSION( 0, 0, 1 ), .pEngineName = "My Engine", .engineVersion = VK_MAKE_VERSION( 0, 0, 1 ), .apiVersion = VK_API_VERSION_1_0 }; } int main( int /*argc*/, char ** /*argv*/ ) { // to prevent a warning on unreferenced function vk::getDispatchLoaderStatic, use just one arbitrary vk-function (void)vk::enumerateInstanceVersion(); char const * appName = "DesignatedInitializers"; uint32_t appVersion = 1; char const * engineName = "Vulkan.hpp"; uint32_t engineVersion = 1; // default initialization is available in any case vk::ApplicationInfo ai0; #if !defined( VULKAN_HPP_NO_STRUCT_CONSTRUCTORS ) // due to default initializers, any number of members can be initialized // most IDEs will probably help with the order of the members ! vk::ApplicationInfo ai1( appName ); vk::ApplicationInfo ai2( appName, appVersion ); vk::ApplicationInfo ai3( appName, appVersion, engineName ); vk::ApplicationInfo ai4( appName, appVersion, engineName, engineVersion ); vk::ApplicationInfo ai5( appName, appVersion, engineName, engineVersion, VK_API_VERSION_1_2 ); // a structure in namespace vk:: can be copied from the corresponding vulkan C-struct VkApplicationInfo vai; vk::ApplicationInfo ai6( vai ); #else // aggregate initialization: need to explicitly specify sType and pNext, as well as all the other members ! vk::ApplicationInfo ai1{ vk::StructureType::eApplicationInfo, nullptr, appName, appVersion, engineName, engineVersion, VK_API_VERSION_1_2 }; # if ( 20 <= VULKAN_HPP_CPP_VERSION ) // designated initializers are available with C++20 // it's allowed, but not recommended to explicitly specify sType vk::ApplicationInfo ai2 = { .sType = vk::StructureType::eApplicationInfo }; // any number of the members can be specified; the order has to be respected vk::ApplicationInfo ai3 = { .pApplicationName = appName }; vk::ApplicationInfo ai4 = { .applicationVersion = 1, .engineVersion = 2 }; vk::ApplicationInfo ai5{ .pEngineName = engineName }; vk::ApplicationInfo ai6{ .pApplicationName = appName, .apiVersion = VK_API_VERSION_1_2 }; # endif #endif return 0; }