// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : DispatchLoaderStatic // Compile test on DispatchLoaderStatic functions #undef VULKAN_HPP_DISPATCH_LOADER_DYNAMIC #define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 0 #include #include #include int main( int /*argc*/, char ** /*argv*/ ) { try { vk::Instance instance = vk::createInstance( {} ); std::vector physicalDevices = instance.enumeratePhysicalDevices(); assert( !physicalDevices.empty() ); vk::Device device = physicalDevices[0].createDevice( {} ); device.destroy(); instance.destroy(); } catch ( vk::SystemError const & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }