// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : PushDescriptors // Use Push Descriptors to Draw Textured Cube #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include "SPIRV/GlslangToSpv.h" #include static char const* AppName = "PushDescriptors"; static char const* EngineName = "Vulkan.hpp"; int main(int /*argc*/, char ** /*argv*/) { try { /* VULKAN_KEY_START */ // To use PUSH_DESCRIPTOR, you must also specify GET_PHYSICAL_DEVICE_PROPERTIES_2 std::vector extensionProperties = vk::enumerateInstanceExtensionProperties(); if (std::find_if(extensionProperties.begin(), extensionProperties.end(), [](auto ep) { return (strcmp(ep.extensionName,VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME) == 0); }) == extensionProperties.end()) { std::cout << "No GET_PHYSICAL_DEVICE_PROPERTIES_2 extension" << std::endl; return 0; } std::vector instanceExtensions = vk::su::getInstanceExtensions(); instanceExtensions.push_back(VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME); vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, instanceExtensions); #if !defined(NDEBUG) vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance); #endif std::vector physicalDevices = instance->enumeratePhysicalDevices(); assert(!physicalDevices.empty()); // Once instance is created, need to make sure the extension is available extensionProperties = physicalDevices[0].enumerateDeviceExtensionProperties(); if (std::find_if(extensionProperties.begin(), extensionProperties.end(), [](auto ep) { return (strcmp(ep.extensionName,VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME) == 0); }) == extensionProperties.end()) { std::cout << "No extension for push descriptors" << std::endl; return 0; } std::vector deviceExtensions = vk::su::getDeviceExtensions(); deviceExtensions.push_back(VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME); vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500)); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], *surfaceData.surface); vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, deviceExtensions); vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first); std::vector commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)); vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0); vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0); vk::su::SwapChainData swapChainData(physicalDevices[0], device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc , graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second); vk::su::DepthBufferData depthBufferData(physicalDevices[0], device, vk::Format::eD16Unorm, surfaceData.extent); vk::su::TextureData textureData(physicalDevices[0], device); commandBuffers[0]->begin(vk::CommandBufferBeginInfo()); textureData.setTexture(device, commandBuffers[0], vk::su::CheckerboardTextureCreator()); vk::su::BufferData uniformBufferData(physicalDevices[0], device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer); vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent)); // Need to specify that descriptor set layout will be for push descriptors vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBuffer, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment} }, vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get())); vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevices[0].getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format); glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T); vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent); vk::su::BufferData vertexBufferData(physicalDevices[0], device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer); vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0])); vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo()); vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, vertexShaderModule, fragmentShaderModule, sizeof(texturedCubeData[0]), true, true, pipelineLayout, renderPass); // Get the index of the next available swapchain image: vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo()); vk::ResultValue currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr); assert(currentBuffer.result == vk::Result::eSuccess); assert(currentBuffer.value < framebuffers.size()); vk::ClearValue clearValues[2]; clearValues[0].color = vk::ClearColorValue(std::array({ 0.2f, 0.2f, 0.2f, 0.2f })); clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0); vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues); commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline); commandBuffers[0]->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get()); vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4)); vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal); vk::WriteDescriptorSet writeDescriptorSets[2] = { vk::WriteDescriptorSet({}, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo), vk::WriteDescriptorSet({}, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo) }; // this call is from an extension and needs the dynamic dispatcher !! commandBuffers[0]->pushDescriptorSetKHR(vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { 2, writeDescriptorSets }, vk::DispatchLoaderDynamic(*instance, *device)); vk::DeviceSize offset = 0; commandBuffers[0]->bindVertexBuffers(0, vertexBufferData.buffer.get(), offset); vk::Viewport viewport(0.0f, 0.0f, static_cast(surfaceData.extent.width), static_cast(surfaceData.extent.height), 0.0f, 1.0f); commandBuffers[0]->setViewport(0, viewport); vk::Rect2D scissor(vk::Offset2D(0, 0), surfaceData.extent); commandBuffers[0]->setScissor(0, scissor); commandBuffers[0]->draw(12 * 3, 1, 0, 0); commandBuffers[0]->endRenderPass(); commandBuffers[0]->end(); vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo()); vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput); vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffers[0].get()); graphicsQueue.submit(submitInfo, drawFence.get()); while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout)) ; presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value)); Sleep(1000); /* VULKAN_KEY_END */ device->waitIdle(); #if defined(VK_USE_PLATFORM_WIN32_KHR) DestroyWindow(surfaceData.window); #else #pragma error "unhandled platform" #endif } catch (vk::SystemError err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error err) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }