// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "shaders.hpp" #include "vulkan/vulkan.hpp" #include "StandAlone/ResourceLimits.h" #include "SPIRV/GlslangToSpv.h" namespace vk { namespace su { EShLanguage translateShaderStage(vk::ShaderStageFlagBits stage) { switch (stage) { case vk::ShaderStageFlagBits::eVertex: return EShLangVertex; case vk::ShaderStageFlagBits::eTessellationControl: return EShLangTessControl; case vk::ShaderStageFlagBits::eTessellationEvaluation: return EShLangTessEvaluation; case vk::ShaderStageFlagBits::eGeometry: return EShLangGeometry; case vk::ShaderStageFlagBits::eFragment: return EShLangFragment; case vk::ShaderStageFlagBits::eCompute: return EShLangCompute; case vk::ShaderStageFlagBits::eRaygenNV: return EShLangRayGenNV; case vk::ShaderStageFlagBits::eAnyHitNV: return EShLangAnyHitNV; case vk::ShaderStageFlagBits::eClosestHitNV: return EShLangClosestHitNV; case vk::ShaderStageFlagBits::eMissNV: return EShLangMissNV; case vk::ShaderStageFlagBits::eIntersectionNV: return EShLangIntersectNV; case vk::ShaderStageFlagBits::eCallableNV: return EShLangCallableNV; case vk::ShaderStageFlagBits::eTaskNV: return EShLangTaskNV; case vk::ShaderStageFlagBits::eMeshNV: return EShLangMeshNV; default: assert(false && "Unknown shader stage"); return EShLangVertex; } } bool GLSLtoSPV(const vk::ShaderStageFlagBits shaderType, std::string const& glslShader, std::vector &spvShader) { EShLanguage stage = translateShaderStage(shaderType); const char *shaderStrings[1]; shaderStrings[0] = glslShader.data(); glslang::TShader shader(stage); shader.setStrings(shaderStrings, 1); // Enable SPIR-V and Vulkan rules when parsing GLSL EShMessages messages = (EShMessages)(EShMsgSpvRules | EShMsgVulkanRules); if (!shader.parse(&glslang::DefaultTBuiltInResource, 100, false, messages)) { puts(shader.getInfoLog()); puts(shader.getInfoDebugLog()); return false; // something didn't work } glslang::TProgram program; program.addShader(&shader); // // Program-level processing... // if (!program.link(messages)) { puts(shader.getInfoLog()); puts(shader.getInfoDebugLog()); fflush(stdout); return false; } glslang::GlslangToSpv(*program.getIntermediate(stage), spvShader); return true; } vk::UniqueShaderModule createShaderModule(vk::UniqueDevice &device, vk::ShaderStageFlagBits shaderStage, std::string const& shaderText) { std::vector shaderSPV; bool ok = GLSLtoSPV(shaderStage, shaderText, shaderSPV); assert(ok); return device->createShaderModuleUnique(vk::ShaderModuleCreateInfo(vk::ShaderModuleCreateFlags(), shaderSPV.size() * sizeof(unsigned int), shaderSPV.data())); } } }