// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : DispatchLoaderDynamic // Compile test on DispatchLoaderDynamic functions #define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1 #include #include "vulkan/vulkan.hpp" #include #include VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE int main(int /*argc*/, char ** /*argv*/) { try { vk::DynamicLoader dl; PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress("vkGetInstanceProcAddr"); VULKAN_HPP_DEFAULT_DISPATCHER.init(vkGetInstanceProcAddr); vk::Instance instance = vk::createInstance({}, nullptr); // initialize function pointers for instance VULKAN_HPP_DEFAULT_DISPATCHER.init(instance); // create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr std::vector physicalDevices = instance.enumeratePhysicalDevices(); assert(!physicalDevices.empty()); vk::Device device = physicalDevices[0].createDevice({}, nullptr); // function pointer specialization for device VULKAN_HPP_DEFAULT_DISPATCHER.init(device); } catch (vk::SystemError const& err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }