// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 04_InitCommandBuffer // Create command buffer #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include static char const* AppName = "04_InitCommandBuffer"; static char const* EngineName = "Vulkan.hpp"; int main(int /*argc*/, char ** /*argv*/) { try { vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName); #if !defined(NDEBUG) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex(physicalDevice.getQueueFamilyProperties()); vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsQueueFamilyIndex); /* VULKAN_HPP_KEY_START */ // create a UniqueCommandPool to allocate a CommandBuffer from vk::UniqueCommandPool commandPool = device->createCommandPoolUnique(vk::CommandPoolCreateInfo(vk::CommandPoolCreateFlags(), graphicsQueueFamilyIndex)); // allocate a CommandBuffer from the CommandPool vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front()); // Note: No need to explicitly free the CommandBuffer or destroy the CommandPool, as the corresponding free and destroy // functions are called by the destructor of the UniqueCommandBuffer and the UniqueCommandPool on leaving this scope. /* VULKAN_HPP_KEY_END */ } catch (vk::SystemError& err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }