// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : TexelBuffer // Use a texel buffer to draw a green triangle. #include "../../samples/utils/geometries.hpp" #include "../../samples/utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include "vulkan/vulkan.hpp" #include #include static char const * AppName = "TexelBuffer"; static char const * EngineName = "Vulkan.hpp"; static const std::string vertexShaderText = R"( #version 400 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (binding = 0) uniform samplerBuffer texels; layout (location = 0) out vec4 outColor; vec2 vertices[3]; void main() { float r = texelFetch(texels, 0).r; float g = texelFetch(texels, 1).r; float b = texelFetch(texels, 2).r; outColor = vec4(r, g, b, 1.0); vertices[0] = vec2(-1.0, -1.0); vertices[1] = vec2( 1.0, -1.0); vertices[2] = vec2( 0.0, 1.0); gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0); } )"; int main( int /*argc*/, char ** /*argv*/ ) { const float texels[] = { 118.0f / 255.0f, 185.0f / 255.0f, 0.0f }; try { vk::raii::Context context; vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() ); #endif vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() ); vk::PhysicalDeviceProperties physicalDeviceProperties = physicalDevice.getProperties(); if ( physicalDeviceProperties.limits.maxTexelBufferElements < 4 ) { std::cout << "maxTexelBufferElements too small\n"; exit( -1 ); } vk::Format texelFormat = vk::Format::eR32Sfloat; vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( texelFormat ); if ( !( formatProperties.bufferFeatures & vk::FormatFeatureFlagBits::eUniformTexelBuffer ) ) { std::cout << "R32_SFLOAT format unsupported for texel buffer\n"; exit( -1 ); } vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface ); vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::raii::CommandPool commandPool = vk::raii::CommandPool( device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } ); vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool ); vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 ); vk::raii::su::SwapChainData swapChainData( physicalDevice, device, surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, {}, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::raii::su::BufferData texelBufferData( physicalDevice, device, sizeof( texels ), vk::BufferUsageFlagBits::eUniformTexelBuffer ); texelBufferData.upload( texels ); vk::BufferViewCreateInfo bufferViewCreateInfo( {}, *texelBufferData.buffer, texelFormat, 0, sizeof( texels ) ); vk::raii::BufferView texelBufferView( device, bufferViewCreateInfo ); vk::raii::DescriptorSetLayout descriptorSetLayout = vk::raii::su::makeDescriptorSetLayout( device, { { vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eVertex } } ); vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } ); vk::Format colorFormat = vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surfaceData.surface ) ).format; vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, vk::Format::eUndefined ); glslang::InitializeProcess(); vk::raii::ShaderModule vertexShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText ); vk::raii::ShaderModule fragmentShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C ); glslang::FinalizeProcess(); std::vector framebuffers = vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, nullptr, surfaceData.extent ); vk::raii::DescriptorPool descriptorPool = vk::raii::su::makeDescriptorPool( device, { { vk::DescriptorType::eUniformTexelBuffer, 1 } } ); vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() ); vk::raii::su::updateDescriptorSets( device, descriptorSet, { { vk::DescriptorType::eUniformTexelBuffer, texelBufferData.buffer, &texelBufferView } }, {} ); vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() ); vk::raii::Pipeline graphicsPipeline = vk::raii::su::makeGraphicsPipeline( device, pipelineCache, vertexShaderModule, nullptr, fragmentShaderModule, nullptr, 0, {}, vk::FrontFace::eClockwise, true, pipelineLayout, renderPass ); /* VULKAN_KEY_START */ // Get the index of the next available swapchain image: vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() ); vk::Result result; uint32_t imageIndex; std::tie( result, imageIndex ) = swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore ); assert( result == vk::Result::eSuccess ); assert( imageIndex < swapChainData.images.size() ); commandBuffer.begin( vk::CommandBufferBeginInfo() ); vk::ClearValue clearValue; clearValue.color = vk::ClearColorValue( std::array( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) ); vk::RenderPassBeginInfo renderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValue ); commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline ); commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline ); commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr ); commandBuffer.setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast( surfaceData.extent.width ), static_cast( surfaceData.extent.height ), 0.0f, 1.0f ) ); commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) ); commandBuffer.draw( 3, 1, 0, 0 ); commandBuffer.endRenderPass(); commandBuffer.end(); vk::raii::Fence drawFence( device, vk::FenceCreateInfo() ); vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput ); vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer ); graphicsQueue.submit( submitInfo, *drawFence ); while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) ) ; vk::PresentInfoKHR presentInfoKHR( nullptr, *swapChainData.swapChain, imageIndex ); result = presentQueue.presentKHR( presentInfoKHR ); switch ( result ) { case vk::Result::eSuccess: break; case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break; default: assert( false ); // an unexpected result is returned ! } std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) ); /* VULKAN_KEY_END */ device.waitIdle(); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }