// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : DynamicUniform // Draw 2 Cubes using dynamic uniform buffer #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include "SPIRV/GlslangToSpv.h" #include static char const* AppName = "DynamicUniform"; static char const* EngineName = "Vulkan.hpp"; int main(int /*argc*/, char ** /*argv*/) { try { vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions()); #if !defined(NDEBUG) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); vk::su::SurfaceData surfaceData(instance, AppName, AppName, vk::Extent2D(500, 500)); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface); vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions()); vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first); vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front()); vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0); vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0); vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second); vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent); vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format); glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C); vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent); vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer); vk::su::copyToDevice(device, vertexBufferData.deviceMemory, coloredCubeData, sizeof(coloredCubeData) / sizeof(coloredCubeData[0])); /* VULKAN_KEY_START */ vk::PhysicalDeviceLimits limits = physicalDevice.getProperties().limits; if (limits.maxDescriptorSetUniformBuffersDynamic < 1) { std::cout << "No dynamic uniform buffers supported\n"; exit(-1); } /* Set up uniform buffer with 2 transform matrices in it */ glm::mat4x4 mvpcs[2]; glm::mat4x4 model = glm::mat4x4(1.0f); glm::mat4x4 view = glm::lookAt(glm::vec3(0.0f, 3.0f, -10.0f), glm::vec3(0.0f, 0.0f, 0.0f), glm::vec3(0.0f, -1.0f, 0.0f)); glm::mat4x4 projection = glm::perspective(glm::radians(45.0f), 1.0f, 0.1f, 100.0f); glm::mat4x4 clip = glm::mat4x4(1.0f, 0.0f, 0.0f, 0.0f, 0.0f, -1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.5f, 0.0f, 0.0f, 0.0f, 0.5f, 1.0f); // vulkan clip space has inverted y and half z ! mvpcs[0] = clip * projection * view * model; model = glm::translate(model, glm::vec3(-1.5f, 1.5f, -1.5f)); mvpcs[1] = clip * projection * view * model; VkDeviceSize bufferSize = sizeof(glm::mat4x4); if (limits.minUniformBufferOffsetAlignment) { bufferSize = (bufferSize + limits.minUniformBufferOffsetAlignment - 1) & ~(limits.minUniformBufferOffsetAlignment - 1); } vk::su::BufferData uniformBufferData(physicalDevice, device, 2 * bufferSize, vk::BufferUsageFlagBits::eUniformBuffer); vk::su::copyToDevice(device, uniformBufferData.deviceMemory, mvpcs, 2, bufferSize); // create a DescriptorSetLayout with vk::DescriptorType::eUniformBufferDynamic vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformBufferDynamic, 1, vk::ShaderStageFlagBits::eVertex} }); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get())); // create a DescriptorPool with vk::DescriptorType::eUniformBufferDynamic vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { { vk::DescriptorType::eUniformBufferDynamic, 1 } }); vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front()); vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBufferDynamic, uniformBufferData.buffer, vk::UniqueBufferView()}}, {}); vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo()); vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr), sizeof(coloredCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32B32A32Sfloat, 16 } }, vk::FrontFace::eClockwise, true, pipelineLayout, renderPass); // Get the index of the next available swapchain image: vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo()); vk::ResultValue currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr); assert(currentBuffer.result == vk::Result::eSuccess); assert(currentBuffer.value < framebuffers.size()); commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags())); vk::ClearValue clearValues[2]; clearValues[0].color = vk::ClearColorValue(std::array({ 0.2f, 0.2f, 0.2f, 0.2f })); clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0); vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues); commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline); commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get()); commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast(surfaceData.extent.width), static_cast(surfaceData.extent.height), 0.0f, 1.0f)); commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent)); /* The first draw should use the first matrix in the buffer */ uint32_t dynamicOffset = 0; commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset); commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0}); commandBuffer->draw(12 * 3, 1, 0, 0); // the second draw should use the second matrix in the buffer; dynamicOffset = (uint32_t)bufferSize; commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), dynamicOffset); commandBuffer->draw(12 * 3, 1, 0, 0); commandBuffer->endRenderPass(); commandBuffer->end(); vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo()); vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput); vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get()); graphicsQueue.submit(submitInfo, drawFence.get()); while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout)) ; presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value)); Sleep(1000); /* VULKAN_KEY_END */ device->waitIdle(); #if defined(VK_USE_PLATFORM_WIN32_KHR) DestroyWindow(surfaceData.window); #else #pragma error "unhandled platform" #endif } catch (vk::SystemError err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error err) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }