# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.2) project(Vulkan-Hpp_Tests) option (TESTS_BUILD_WITH_LOCAL_VULKAN_HPP "Build with local Vulkan headers" ON) option (TESTS_BUILD_ONLY_DYNAMIC "Build only dynamic" OFF) if (NOT (TESTS_BUILD_ONLY_DYNAMIC AND TESTS_BUILD_WITH_LOCAL_VULKAN_HPP)) find_package(Vulkan REQUIRED) endif() if(MSVC) add_compile_options(/W4 /WX /permissive-) else(MSVC) add_compile_options(-Wall -Wextra -pedantic -Werror) endif(MSVC) if (WIN32) add_definitions(-DNOMINMAX -DVK_USE_PLATFORM_WIN32_KHR) elseif(APPLE) add_definitions(-DVK_USE_PLATFORM_MACOS_MVK) elseif(UNIX) add_definitions(-DVK_USE_PLATFORM_XLIB_KHR) endif() if (TESTS_BUILD_WITH_LOCAL_VULKAN_HPP) include_directories("${CMAKE_CURRENT_SOURCE_DIR}/..") include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../Vulkan-Headers/include") else() include_directories("${Vulkan_INCLUDE_DIRS}") endif() include_directories("${CMAKE_CURRENT_SOURCE_DIR}/../glm") add_subdirectory(ArrayProxy) add_subdirectory(ArrayProxyNoTemporaries) add_subdirectory(DesignatedInitializers) add_subdirectory(DeviceFunctions) add_subdirectory(DispatchLoaderDynamic) add_subdirectory(DispatchLoaderDynamicSharedLibrary) add_subdirectory(DispatchLoaderDynamicSharedLibraryClient) add_subdirectory(DispatchLoaderStatic) add_subdirectory(ExtensionInspection) add_subdirectory(Flags) add_subdirectory(FormatTraits) add_subdirectory(Hash) add_subdirectory(NoExceptions) add_subdirectory(StridedArrayProxy) add_subdirectory(StructureChain) add_subdirectory(UniqueHandle) add_subdirectory(UniqueHandleDefaultArguments)