// Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : DispatchLoaderDynamic // Compile test on DispatchLoaderDynamic functions #include #include #include int main( int /*argc*/, char ** /*argv*/ ) { try { VULKAN_HPP_DEFAULT_DISPATCHER.init(); vk::Instance instance = vk::createInstance( {}, nullptr ); // initialize function pointers for instance VULKAN_HPP_DEFAULT_DISPATCHER.init( instance ); // create a dispatcher, based on additional vkDevice/vkGetDeviceProcAddr std::vector physicalDevices = instance.enumeratePhysicalDevices(); assert( !physicalDevices.empty() ); vk::Device device = physicalDevices[0].createDevice( {}, nullptr ); // function pointer specialization for device VULKAN_HPP_DEFAULT_DISPATCHER.init( device ); } catch ( vk::SystemError const & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }