// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 02_EnumerateDevices // Enumerate physical devices #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include static char const * AppName = "02_EnumerateDevices"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName ); #if !defined( NDEBUG ) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance ); #endif /* VULKAN_HPP_KEY_START */ // enumerate the physicalDevices vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); // Note: PhysicalDevices are not created, but just enumerated. Therefore, there is nothing like a // UniquePhysicalDevice. A PhysicalDevice is unique by definition, and there's no need to destroy it. /* VULKAN_HPP_KEY_END */ } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }