// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : TexelBuffer // Use a texel buffer to draw a green triangle. #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include "SPIRV/GlslangToSpv.h" #include #include static char const* AppName = "TexelBuffer"; static char const* EngineName = "Vulkan.hpp"; static const std::string vertexShaderText = R"( #version 400 #extension GL_ARB_separate_shader_objects : enable #extension GL_ARB_shading_language_420pack : enable layout (binding = 0) uniform samplerBuffer texels; layout (location = 0) out vec4 outColor; vec2 vertices[3]; void main() { float r = texelFetch(texels, 0).r; float g = texelFetch(texels, 1).r; float b = texelFetch(texels, 2).r; outColor = vec4(r, g, b, 1.0); vertices[0] = vec2(-1.0, -1.0); vertices[1] = vec2( 1.0, -1.0); vertices[2] = vec2( 0.0, 1.0); gl_Position = vec4(vertices[gl_VertexIndex % 3], 0.0, 1.0); } )"; int main(int /*argc*/, char ** /*argv*/) { const float texels[] = {118.0f / 255.0f, 185.0f / 255.0f, 0.0f}; try { vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions()); #if !defined(NDEBUG) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); vk::PhysicalDeviceProperties physicalDeviceProperties = physicalDevice.getProperties(); if (physicalDeviceProperties.limits.maxTexelBufferElements < 4) { std::cout << "maxTexelBufferElements too small\n"; exit(-1); } vk::Format texelFormat = vk::Format::eR32Sfloat; vk::FormatProperties formatProperties = physicalDevice.getFormatProperties(texelFormat); if (!(formatProperties.bufferFeatures & vk::FormatFeatureFlagBits::eUniformTexelBuffer)) { std::cout << "R32_SFLOAT format unsupported for texel buffer\n"; exit(-1); } vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500)); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface); vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions()); vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first); vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front()); vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0); vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0); vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second); vk::su::BufferData texelBufferData(physicalDevice, device, sizeof(texels), vk::BufferUsageFlagBits::eUniformTexelBuffer); texelBufferData.upload(device, texels); vk::UniqueBufferView texelBufferView = device->createBufferViewUnique(vk::BufferViewCreateInfo({}, *texelBufferData.buffer, texelFormat, 0, sizeof(texels))); vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device, { {vk::DescriptorType::eUniformTexelBuffer, 1, vk::ShaderStageFlagBits::eVertex} }); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get())); vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, vk::Format::eUndefined); glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText); vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, vk::UniqueImageView(), surfaceData.extent); vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformTexelBuffer, 1} }); vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front()); vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformTexelBuffer, texelBufferData.buffer, texelBufferView}}, {}); vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo()); vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr), 0, {}, vk::FrontFace::eClockwise, false, pipelineLayout, renderPass); /* VULKAN_KEY_START */ // Get the index of the next available swapchain image: vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo()); vk::ResultValue currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr); assert(currentBuffer.result == vk::Result::eSuccess); assert(currentBuffer.value < framebuffers.size()); commandBuffer->begin(vk::CommandBufferBeginInfo()); vk::ClearValue clearValue; clearValue.color = vk::ClearColorValue(std::array({ 0.2f, 0.2f, 0.2f, 0.2f })); vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 1, &clearValue); commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline); commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get()); commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr); commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast(surfaceData.extent.width), static_cast(surfaceData.extent.height), 0.0f, 1.0f)); commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent)); commandBuffer->draw(3, 1, 0, 0); commandBuffer->endRenderPass(); commandBuffer->end(); vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo()); vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput); vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get()); graphicsQueue.submit(submitInfo, drawFence.get()); while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout)) ; presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value)); std::this_thread::sleep_for(std::chrono::milliseconds(1000)); /* VULKAN_KEY_END */ device->waitIdle(); } catch (vk::SystemError& err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error& err) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }