// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // #include "vulkan/vulkan.hpp" #include namespace vk { namespace su { const uint64_t FenceTimeout = 100000000; struct BufferData { BufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::DeviceSize size, vk::BufferUsageFlags usage); vk::UniqueBuffer buffer; vk::UniqueDeviceMemory deviceMemory; }; struct ImageData { ImageData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage , vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask); vk::Format format; vk::UniqueImage image; vk::UniqueDeviceMemory deviceMemory; vk::UniqueImageView imageView; }; struct DepthBufferData : public ImageData { DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent); }; struct SurfaceData { SurfaceData(vk::UniqueInstance &instance, std::string const& className, std::string const& windowName, vk::Extent2D const& extent); vk::Extent2D extent; HWND window; vk::UniqueSurfaceKHR surface; }; struct SwapChainData { SwapChainData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::UniqueSurfaceKHR &surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex); vk::Format colorFormat; vk::UniqueSwapchainKHR swapChain; std::vector images; std::vector imageViews; }; class CheckerboardTextureCreator { public: void operator()(void* data, vk::Extent2D &extent) const; }; class MonochromeTextureGenerator { public: MonochromeTextureGenerator(std::array const& rgb_); void operator()(void* data, vk::Extent2D &extent) const; private: std::array const& rgb; }; struct TextureData { TextureData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::ImageUsageFlags usageFlags = {}, vk::FormatFeatureFlags formatFeatureFlags = {}); template void setTexture(vk::UniqueDevice &device, vk::UniqueCommandBuffer &commandBuffer, TextureCreator const& textureCreator) { void* data = needsStaging ? device->mapMemory(bufferData->deviceMemory.get(), 0, device->getBufferMemoryRequirements(bufferData->buffer.get()).size) : device->mapMemory(imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements(imageData->image.get()).size); textureCreator(data, extent); device->unmapMemory(needsStaging ? bufferData->deviceMemory.get() : imageData->deviceMemory.get()); if (needsStaging) { // Since we're going to blit to the texture image, set its layout to eTransferDstOptimal vk::su::setImageLayout(commandBuffer, imageData->image.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal, vk::PipelineStageFlagBits::eTopOfPipe, vk::PipelineStageFlagBits::eTransfer); vk::BufferImageCopy copyRegion(0, extent.width, extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(extent, 1)); commandBuffer->copyBufferToImage(bufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion); // Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY vk::su::setImageLayout(commandBuffer, imageData->image.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal, vk::PipelineStageFlagBits::eTransfer, vk::PipelineStageFlagBits::eFragmentShader); } else { // If we can use the linear tiled image as a texture, just do it vk::su::setImageLayout(commandBuffer, imageData->image.get(), vk::ImageAspectFlagBits::eColor, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal, vk::PipelineStageFlagBits::eHost, vk::PipelineStageFlagBits::eFragmentShader); } } vk::Format format; vk::Extent2D extent; bool needsStaging; std::unique_ptr bufferData; std::unique_ptr imageData; vk::UniqueSampler textureSampler; }; struct UUID { public: UUID(uint8_t data[VK_UUID_SIZE]); uint8_t m_data[VK_UUID_SIZE]; }; template VULKAN_HPP_INLINE TargetType checked_cast(SourceType value) { static_assert(sizeof(TargetType) <= sizeof(SourceType), "No need to cast from smaller to larger type!"); static_assert(!std::numeric_limits::is_signed, "Only unsigned types supported!"); static_assert(!std::numeric_limits::is_signed, "Only unsigned types supported!"); assert(value <= std::numeric_limits::max()); return static_cast(value); } template void copyToDevice(vk::UniqueDevice &device, vk::UniqueDeviceMemory &memory, T const* pData, size_t count, size_t stride = sizeof(T)) { assert(sizeof(T) <= stride); uint8_t* deviceData = static_cast(device->mapMemory(memory.get(), 0, count * stride)); if (stride == sizeof(T)) { memcpy(deviceData, pData, count * sizeof(T)); } else { for (size_t i = 0; i < count; i++) { memcpy(deviceData, &pData[i], sizeof(T)); deviceData += stride; } } device->unmapMemory(memory.get()); } template void copyToDevice(vk::UniqueDevice &device, vk::UniqueDeviceMemory &memory, T const& data) { copyToDevice(device, memory, &data, 1); } template VULKAN_HPP_INLINE constexpr const T& clamp(const T& v, const T& lo, const T& hi) { return v < lo ? lo : hi < v ? hi : v; } vk::UniqueDeviceMemory allocateMemory(vk::UniqueDevice &device, vk::PhysicalDeviceMemoryProperties const& memoryProperties, vk::MemoryRequirements const& memoryRequirements, vk::MemoryPropertyFlags memoryPropertyFlags); vk::UniqueCommandPool createCommandPool(vk::UniqueDevice &device, uint32_t queueFamilyIndex); vk::UniqueDebugReportCallbackEXT createDebugReportCallback(vk::UniqueInstance &instance); vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, vk::DescriptorType descriptorType = vk::DescriptorType::eUniformBuffer, bool textured = false); vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device, vk::DescriptorType = vk::DescriptorType::eUniformBuffer, bool textured = false, vk::DescriptorSetLayoutCreateFlags flags = {}); vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector const& extensions = {}); std::vector createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector const& imageViews, vk::UniqueImageView const& depthImageView, vk::Extent2D const& extent); vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice &device, vk::UniquePipelineCache &pipelineCache, vk::UniqueShaderModule &vertexShaderModule, vk::UniqueShaderModule &fragmentShaderModule, uint32_t vertexStride, bool depthBuffered, bool textured, vk::UniquePipelineLayout &pipelineLayout, vk::UniqueRenderPass &renderPass); vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector const& extensions = {}, uint32_t apiVersion = VK_API_VERSION_1_0); vk::UniqueRenderPass createRenderPass(vk::UniqueDevice &device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear, vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR); VkBool32 debugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData); uint32_t findGraphicsQueueFamilyIndex(std::vector const& queueFamilyProperties); std::pair findGraphicsAndPresentQueueFamilyIndex(vk::PhysicalDevice physicalDevice, vk::UniqueSurfaceKHR & surface); uint32_t findMemoryType(vk::PhysicalDeviceMemoryProperties const& memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask); std::vector getDeviceExtensions(); std::vector getInstanceExtensions(); vk::Format pickColorFormat(std::vector const& formats); void setImageLayout(vk::UniqueCommandBuffer &commandBuffer, vk::Image image, vk::ImageAspectFlags aspectFlags, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout, vk::PipelineStageFlags sourceStageMask, vk::PipelineStageFlags destinationStageMask); void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer); void updateDescriptorSets(vk::UniqueDevice &device, vk::UniqueDescriptorSet &descriptorSet, vk::DescriptorType descriptorType, vk::DescriptorBufferInfo const* descriptorBufferInfo, vk::DescriptorImageInfo const* descriptorImageInfo = nullptr); #if defined(VK_USE_PLATFORM_WIN32_KHR) HWND initializeWindow(std::string const& className, std::string const& windowName, LONG width, LONG height); #else #pragma error "unhandled platform" #endif } } std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid);