// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : InitTexture // Initialize texture #if defined( _MSC_VER ) // no need to ignore any warnings with MSVC #elif defined( __clang__ ) # pragma clang diagnostic ignored "-Wunused-variable" #elif defined( __GNUC__ ) # pragma GCC diagnostic ignored "-Wunused-but-set-variable" #else // unknow compiler... just ignore the warnings for yourselves ;) #endif #include "../samples/utils/geometries.hpp" #include "../samples/utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include "vulkan/vulkan_raii.hpp" #include static char const * AppName = "InitTexture"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { vk::raii::Context context; vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() ); #endif vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() ); vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 50, 50 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface ); vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); vk::raii::CommandPool commandPool = vk::raii::CommandPool( device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } ); vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool ); vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 ); /* VULKAN_KEY_START */ vk::Format format = vk::Format::eR8G8B8A8Unorm; vk::FormatProperties formatProperties = physicalDevice.getFormatProperties( format ); // See if we can use a linear tiled image for a texture, if not, we will need a staging buffer for the texture data bool needsStaging = !( formatProperties.linearTilingFeatures & vk::FormatFeatureFlagBits::eSampledImage ); vk::ImageCreateInfo imageCreateInfo( {}, vk::ImageType::e2D, format, vk::Extent3D( surfaceData.extent, 1 ), 1, 1, vk::SampleCountFlagBits::e1, needsStaging ? vk::ImageTiling::eOptimal : vk::ImageTiling::eLinear, vk::ImageUsageFlagBits::eSampled | ( needsStaging ? vk::ImageUsageFlagBits::eTransferDst : vk::ImageUsageFlagBits() ), vk::SharingMode::eExclusive, {}, needsStaging ? vk::ImageLayout::eUndefined : vk::ImageLayout::ePreinitialized ); vk::raii::Image image( device, imageCreateInfo ); vk::MemoryRequirements memoryRequirements = image.getMemoryRequirements(); uint32_t memoryTypeIndex = vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, needsStaging ? vk::MemoryPropertyFlags() : ( vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent ) ); // allocate memory vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ); vk::raii::DeviceMemory imageMemory( device, memoryAllocateInfo ); // bind memory image.bindMemory( *imageMemory, 0 ); vk::raii::Buffer textureBuffer = nullptr; vk::raii::DeviceMemory textureBufferMemory = nullptr; if ( needsStaging ) { // Need a staging buffer to map and copy texture into vk::BufferCreateInfo bufferCreateInfo( {}, surfaceData.extent.width * surfaceData.extent.height * 4, vk::BufferUsageFlagBits::eTransferSrc ); textureBuffer = vk::raii::Buffer( device, bufferCreateInfo ); memoryRequirements = textureBuffer.getMemoryRequirements(); memoryTypeIndex = vk::su::findMemoryType( physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent ); // allocate memory memoryAllocateInfo = vk::MemoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ); textureBufferMemory = vk::raii::DeviceMemory( device, memoryAllocateInfo ); // bind memory textureBuffer.bindMemory( *textureBufferMemory, 0 ); } else { vk::SubresourceLayout subresourceLayout = image.getSubresourceLayout( vk::ImageSubresource( vk::ImageAspectFlagBits::eColor ) ); } void * data = needsStaging ? textureBufferMemory.mapMemory( 0, memoryRequirements.size, vk::MemoryMapFlags() ) : imageMemory.mapMemory( 0, memoryRequirements.size, vk::MemoryMapFlags() ); // Checkerboard of 16x16 pixel squares unsigned char * pImageMemory = static_cast( data ); for ( uint32_t row = 0; row < surfaceData.extent.height; row++ ) { for ( uint32_t col = 0; col < surfaceData.extent.width; col++ ) { unsigned char rgb = ( ( ( row & 0x10 ) == 0 ) ^ ( ( col & 0x10 ) == 0 ) ) * 255; pImageMemory[0] = rgb; pImageMemory[1] = rgb; pImageMemory[2] = rgb; pImageMemory[3] = 255; pImageMemory += 4; } } needsStaging ? textureBufferMemory.unmapMemory() : imageMemory.unmapMemory(); commandBuffer.begin( vk::CommandBufferBeginInfo() ); if ( needsStaging ) { // Since we're going to blit to the texture image, set its layout to eTransferDstOptimal vk::raii::su::setImageLayout( commandBuffer, *image, format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal ); vk::BufferImageCopy copyRegion( 0, surfaceData.extent.width, surfaceData.extent.height, vk::ImageSubresourceLayers( vk::ImageAspectFlagBits::eColor, 0, 0, 1 ), vk::Offset3D( 0, 0, 0 ), vk::Extent3D( surfaceData.extent, 1 ) ); commandBuffer.copyBufferToImage( *textureBuffer, *image, vk::ImageLayout::eTransferDstOptimal, copyRegion ); // Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY vk::raii::su::setImageLayout( commandBuffer, *image, format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal ); } else { // If we can use the linear tiled image as a texture, just do it vk::raii::su::setImageLayout( commandBuffer, *image, format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal ); } commandBuffer.end(); vk::raii::su::submitAndWait( device, graphicsQueue, commandBuffer ); vk::SamplerCreateInfo samplerCreateInfo( {}, vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, 0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueWhite ); vk::raii::Sampler sampler( device, samplerCreateInfo ); vk::ComponentMapping componentMapping( vk::ComponentSwizzle::eR, vk::ComponentSwizzle::eG, vk::ComponentSwizzle::eB, vk::ComponentSwizzle::eA ); vk::ImageSubresourceRange imageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 ); vk::ImageViewCreateInfo imageViewCreateInfo( {}, *image, vk::ImageViewType::e2D, format, componentMapping, imageSubresourceRange ); vk::raii::ImageView imageView( device, imageViewCreateInfo ); /* VULKAN_KEY_END */ } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }