# Copyright(c) 2020, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. vulkan_hpp__setup_library( NAME utils HEADERS math.hpp shaders.hpp utils.hpp SOURCES math.cpp shaders.cpp utils.cpp FOLDER "Samples" ) if( VULKAN_HPP_RUN_GENERATOR ) add_dependencies( utils build_vulkan_hpp ) endif() target_link_libraries( utils PUBLIC glm ) target_link_libraries( utils PUBLIC glfw ) target_link_libraries( utils PUBLIC glslang ) target_link_libraries( utils PUBLIC glslang-default-resource-limits ) target_link_libraries( utils PUBLIC SPIRV ) target_compile_definitions( utils PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1 ) target_precompile_headers( utils PRIVATE )