// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 09_InitDescriptorSet // Initialize a descriptor set #if defined( _MSC_VER ) # pragma warning( disable : 4201 ) // disable warning C4201: nonstandard extension used: nameless struct/union; needed // to get glm/detail/type_vec?.hpp without warnings #elif defined( __GNUC__ ) // don't know how to switch off that warning here #else // unknow compiler... just ignore the warnings for yourselves ;) #endif #include "../../samples/utils/math.hpp" #include "../utils/utils.hpp" #include #define GLM_FORCE_RADIANS #include static char const * AppName = "09_InitDescriptorSet"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { std::unique_ptr context = vk::raii::su::make_unique(); std::unique_ptr instance = vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) std::unique_ptr debugUtilsMessenger = vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance ); #endif std::unique_ptr physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance ); uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex( physicalDevice->getQueueFamilyProperties() ); std::unique_ptr device = vk::raii::su::makeUniqueDevice( *physicalDevice, graphicsQueueFamilyIndex ); vk::raii::su::BufferData uniformBufferData( *physicalDevice, *device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer ); glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( vk::Extent2D( 0, 0 ) ); vk::raii::su::copyToDevice( *uniformBufferData.deviceMemory, mvpcMatrix ); std::unique_ptr descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout( *device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } ); /* VULKAN_HPP_KEY_START */ // create a descriptor pool vk::DescriptorPoolSize poolSize( vk::DescriptorType::eUniformBuffer, 1 ); vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSize ); std::unique_ptr descriptorPool = vk::raii::su::make_unique( *device, descriptorPoolCreateInfo ); // allocate a descriptor set vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( **descriptorPool, **descriptorSetLayout ); std::unique_ptr descriptorSet = vk::raii::su::make_unique( std::move( vk::raii::DescriptorSets( *device, descriptorSetAllocateInfo ).front() ) ); vk::DescriptorBufferInfo descriptorBufferInfo( **uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) ); vk::WriteDescriptorSet writeDescriptorSet( **descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, descriptorBufferInfo ); device->updateDescriptorSets( writeDescriptorSet, nullptr ); /* VULKAN_HPP_KEY_END */ } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }