// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : PushDescriptors // Use Push Descriptors to Draw Textured Cube #include "../utils/geometries.hpp" #include "../utils/math.hpp" #include "../utils/shaders.hpp" #include "../utils/utils.hpp" #include "SPIRV/GlslangToSpv.h" #include "vulkan/vulkan.hpp" #include #include static char const * AppName = "PushDescriptors"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { #if ( VULKAN_HPP_DISPATCH_LOADER_DYNAMIC == 1 ) // initialize the DipatchLoaderDynamic to use static vk::DynamicLoader dl; PFN_vkGetInstanceProcAddr vkGetInstanceProcAddr = dl.getProcAddress( "vkGetInstanceProcAddr" ); VULKAN_HPP_DEFAULT_DISPATCHER.init( vkGetInstanceProcAddr ); #endif /* VULKAN_KEY_START */ // To use PUSH_DESCRIPTOR, you must also specify GET_PHYSICAL_DEVICE_PROPERTIES_2 std::vector extensionProperties = vk::enumerateInstanceExtensionProperties(); if ( std::find_if( extensionProperties.begin(), extensionProperties.end(), []( vk::ExtensionProperties ep ) { return ( strcmp( ep.extensionName, VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME ) == 0 ); } ) == extensionProperties.end() ) { std::cout << "No GET_PHYSICAL_DEVICE_PROPERTIES_2 extension" << std::endl; return 0; } std::vector instanceExtensions = vk::su::getInstanceExtensions(); instanceExtensions.push_back( VK_KHR_GET_PHYSICAL_DEVICE_PROPERTIES_2_EXTENSION_NAME ); vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName, {}, instanceExtensions ); #if !defined( NDEBUG ) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance ); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); // Once instance is created, need to make sure the extension is available extensionProperties = physicalDevice.enumerateDeviceExtensionProperties(); if ( std::find_if( extensionProperties.begin(), extensionProperties.end(), []( vk::ExtensionProperties ep ) { return ( strcmp( ep.extensionName, VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME ) == 0 ); } ) == extensionProperties.end() ) { std::cout << "No extension for push descriptors" << std::endl; return 0; } std::vector deviceExtensions = vk::su::getDeviceExtensions(); deviceExtensions.push_back( VK_KHR_PUSH_DESCRIPTOR_EXTENSION_NAME ); vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.surface ); vk::UniqueDevice device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, deviceExtensions ); vk::UniqueCommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first ); vk::UniqueCommandBuffer commandBuffer = std::move( device ->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo( commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) ) .front() ); vk::Queue graphicsQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::Queue presentQueue = device->getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 ); vk::su::SwapChainData swapChainData( physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent ); vk::su::TextureData textureData( physicalDevice, device ); commandBuffer->begin( vk::CommandBufferBeginInfo() ); textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() ); vk::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer ); vk::su::copyToDevice( device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix( surfaceData.extent ) ); // Need to specify that descriptor set layout will be for push descriptors vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex }, { vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } }, vk::DescriptorSetLayoutCreateFlagBits::ePushDescriptorKHR ); vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get() ) ); vk::UniqueRenderPass renderPass = vk::su::createRenderPass( device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface.get() ) ).format, depthBufferData.format ); glslang::InitializeProcess(); vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T ); vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C ); glslang::FinalizeProcess(); std::vector framebuffers = vk::su::createFramebuffers( device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent ); vk::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ); vk::su::copyToDevice( device, vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) ); vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique( vk::PipelineCacheCreateInfo() ); vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline( device, pipelineCache, std::make_pair( *vertexShaderModule, nullptr ), std::make_pair( *fragmentShaderModule, nullptr ), sizeof( texturedCubeData[0] ), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } }, vk::FrontFace::eClockwise, true, pipelineLayout, renderPass ); // Get the index of the next available swapchain image: vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique( vk::SemaphoreCreateInfo() ); vk::ResultValue currentBuffer = device->acquireNextImageKHR( swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr ); assert( currentBuffer.result == vk::Result::eSuccess ); assert( currentBuffer.value < framebuffers.size() ); vk::ClearValue clearValues[2]; clearValues[0].color = vk::ClearColorValue( std::array( { 0.2f, 0.2f, 0.2f, 0.2f } ) ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); vk::RenderPassBeginInfo renderPassBeginInfo( renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), 2, clearValues ); commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline ); commandBuffer->bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline.get() ); vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer.get(), 0, sizeof( glm::mat4x4 ) ); vk::DescriptorImageInfo imageInfo( textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal ); vk::WriteDescriptorSet writeDescriptorSets[2] = { vk::WriteDescriptorSet( {}, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo ), vk::WriteDescriptorSet( {}, 1, 0, 1, vk::DescriptorType::eCombinedImageSampler, &imageInfo ) }; // this call is from an extension and needs the dynamic dispatcher !! commandBuffer->pushDescriptorSetKHR( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { 2, writeDescriptorSets } ); commandBuffer->bindVertexBuffers( 0, *vertexBufferData.buffer, { 0 } ); commandBuffer->setViewport( 0, vk::Viewport( 0.0f, 0.0f, static_cast( surfaceData.extent.width ), static_cast( surfaceData.extent.height ), 0.0f, 1.0f ) ); commandBuffer->setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) ); commandBuffer->draw( 12 * 3, 1, 0, 0 ); commandBuffer->endRenderPass(); commandBuffer->end(); vk::UniqueFence drawFence = device->createFenceUnique( vk::FenceCreateInfo() ); vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput ); vk::SubmitInfo submitInfo( 1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get() ); graphicsQueue.submit( submitInfo, drawFence.get() ); while ( vk::Result::eTimeout == device->waitForFences( drawFence.get(), VK_TRUE, vk::su::FenceTimeout ) ) ; presentQueue.presentKHR( vk::PresentInfoKHR( 0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value ) ); std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) ); /* VULKAN_KEY_END */ device->waitIdle(); } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::runtime_error & err ) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }