// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 13_InitVertexBuffer // Initialize vertex buffer #if defined( _MSC_VER ) // no need to ignore any warnings with MSVC #elif defined( __GNUC__ ) # if ( 9 <= __GNUC__ ) # pragma GCC diagnostic ignored "-Winit-list-lifetime" # endif #else // unknow compiler... just ignore the warnings for yourselves ;) #endif #include "../../samples/utils/geometries.hpp" #include "../utils/utils.hpp" #include static char const * AppName = "13_InitVertexBuffer"; static char const * EngineName = "Vulkan.hpp"; int main( int /*argc*/, char ** /*argv*/ ) { try { std::unique_ptr context = vk::raii::su::make_unique(); std::unique_ptr instance = vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() ); #if !defined( NDEBUG ) std::unique_ptr debugUtilsMessenger = vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance ); #endif std::unique_ptr physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance ); vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 64, 64 ) ); std::pair graphicsAndPresentQueueFamilyIndex = vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface ); std::unique_ptr device = vk::raii::su::makeUniqueDevice( *physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() ); std::unique_ptr commandPool = vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first ); std::unique_ptr commandBuffer = vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool ); std::unique_ptr graphicsQueue = vk::raii::su::make_unique( *device, graphicsAndPresentQueueFamilyIndex.first, 0 ); vk::raii::su::SwapChainData swapChainData( *physicalDevice, *device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, {}, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second ); vk::raii::su::DepthBufferData depthBufferData( *physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent ); std::unique_ptr renderPass = vk::raii::su::makeUniqueRenderPass( *device, swapChainData.colorFormat, depthBufferData.format ); std::vector> framebuffers = vk::raii::su::makeUniqueFramebuffers( *device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent ); /* VULKAN_KEY_START */ // create a vertex buffer for some vertex and color data vk::BufferCreateInfo bufferCreateInfo( {}, sizeof( coloredCubeData ), vk::BufferUsageFlagBits::eVertexBuffer ); std::unique_ptr vertexBuffer = vk::raii::su::make_unique( *device, bufferCreateInfo ); // allocate device memory for that buffer vk::MemoryRequirements memoryRequirements = vertexBuffer->getMemoryRequirements(); uint32_t memoryTypeIndex = vk::su::findMemoryType( physicalDevice->getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent ); vk::MemoryAllocateInfo memoryAllocateInfo( memoryRequirements.size, memoryTypeIndex ); std::unique_ptr deviceMemory = vk::raii::su::make_unique( *device, memoryAllocateInfo ); // copy the vertex and color data into that device memory uint8_t * pData = static_cast( deviceMemory->mapMemory( 0, memoryRequirements.size ) ); memcpy( pData, coloredCubeData, sizeof( coloredCubeData ) ); deviceMemory->unmapMemory(); // and bind the device memory to the vertex buffer vertexBuffer->bindMemory( **deviceMemory, 0 ); std::unique_ptr imageAcquiredSemaphore = vk::raii::su::make_unique( *device, vk::SemaphoreCreateInfo() ); vk::Result result; uint32_t imageIndex; std::tie( result, imageIndex ) = swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore ); assert( result == vk::Result::eSuccess ); assert( imageIndex < swapChainData.images.size() ); std::array clearValues; clearValues[0].color = vk::ClearColorValue( std::array( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) ); clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 ); commandBuffer->begin( {} ); vk::RenderPassBeginInfo renderPassBeginInfo( **renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues ); commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline ); commandBuffer->bindVertexBuffers( 0, { **vertexBuffer }, { 0 } ); commandBuffer->endRenderPass(); commandBuffer->end(); vk::raii::su::submitAndWait( *device, *graphicsQueue, *commandBuffer ); /* VULKAN_KEY_END */ } catch ( vk::SystemError & err ) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit( -1 ); } catch ( std::exception & err ) { std::cout << "std::exception: " << err.what() << std::endl; exit( -1 ); } catch ( ... ) { std::cout << "unknown error\n"; exit( -1 ); } return 0; }