// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // // VulkanHpp Samples : 13_InitVertexBuffer // Initialize vertex buffer #include "../utils/geometries.hpp" #include "../utils/utils.hpp" #include "vulkan/vulkan.hpp" #include static char const* AppName = "13_InitVertexBuffer"; static char const* EngineName = "Vulkan.hpp"; int main(int /*argc*/, char ** /*argv*/) { try { vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions()); #if !defined(NDEBUG) vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance); #endif vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front(); vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(64, 64)); std::pair graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface); vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions()); vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first); vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front()); vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0); vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc, vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second); vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent); vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, swapChainData.colorFormat, depthBufferData.format); std::vector framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent); /* VULKAN_KEY_START */ // create a vertex buffer for some vertex and color data vk::UniqueBuffer vertexBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer)); // allocate device memory for that buffer vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get()); uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevice.getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent); vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex)); // copy the vertex and color data into that device memory uint8_t *pData = static_cast(device->mapMemory(deviceMemory.get(), 0, memoryRequirements.size)); memcpy(pData, coloredCubeData, sizeof(coloredCubeData)); device->unmapMemory(deviceMemory.get()); // and bind the device memory to the vertex buffer device->bindBufferMemory(vertexBuffer.get(), deviceMemory.get(), 0); vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags())); vk::ResultValue currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr); assert(currentBuffer.result == vk::Result::eSuccess); assert(currentBuffer.value < framebuffers.size()); vk::ClearValue clearValues[2]; clearValues[0].color = vk::ClearColorValue(std::array({ 0.2f, 0.2f, 0.2f, 0.2f })); clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0); commandBuffer->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags())); vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues); commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline); commandBuffer->bindVertexBuffers(0, *vertexBuffer, {0}); commandBuffer->endRenderPass(); commandBuffer->end(); vk::su::submitAndWait(device, graphicsQueue, commandBuffer); // Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are called // by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving this scope. /* VULKAN_KEY_END */ } catch (vk::SystemError& err) { std::cout << "vk::SystemError: " << err.what() << std::endl; exit(-1); } catch (std::runtime_error& err) { std::cout << "std::runtime_error: " << err.what() << std::endl; exit(-1); } catch (...) { std::cout << "unknown error\n"; exit(-1); } return 0; }