# Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved. # # Licensed under the Apache License, Version 2.0 (the "License"); # you may not use this file except in compliance with the License. # You may obtain a copy of the License at # # http://www.apache.org/licenses/LICENSE-2.0 # # Unless required by applicable law or agreed to in writing, software # distributed under the License is distributed on an "AS IS" BASIS, # WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. # See the License for the specific language governing permissions and # limitations under the License. cmake_minimum_required(VERSION 3.2) project(OcclusionQuery) set(HEADERS ../utils/geometries.hpp ../utils/math.hpp ../utils/shaders.hpp ../utils/utils.hpp ) set(SOURCES OcclusionQuery.cpp ../utils/math.cpp ../utils/shaders.cpp ../utils/utils.cpp ../../glslang/StandAlone/ResourceLimits.cpp ) source_group(headers FILES ${HEADERS}) source_group(sources FILES ${SOURCES}) add_executable(OcclusionQuery ${HEADERS} ${SOURCES} ) set_target_properties(OcclusionQuery PROPERTIES FOLDER "Samples") target_compile_definitions(OcclusionQuery PUBLIC VULKAN_HPP_DISPATCH_LOADER_DYNAMIC=1) target_include_directories(OcclusionQuery PUBLIC ${CMAKE_SOURCE_DIR}/glslang) target_link_libraries(OcclusionQuery PUBLIC glslang SPIRV)