mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
5d0d3b7bd9
* stage 1: added shared handles and all traits * moved deleter to the shared part, now Shared handle weights 2 pointers * Fixed Destroy Function * generated headers * At least no errors. TODO: get image overload of shared handle back make an example * fixed all SFINAE issues, moved image specialization * Added a sample * made better example, added specialization for swapchain, added shared handles to readme * Major update: Fixed all wishes Made std::shared_ptr do heavy lifting Reduced code complexity Added ParentType to basic handles Added put and put_native for cross-abi usage * more readme * safer release() removed put() for now * better synchronization inspired by STL shared_ptr implementation * removed test shared pointer * added forward type for better interop with VMA added parent checking * fixed getParent() * added non-deleting overloads for Queue, DisplayKHR and PhysicalDevice * Shared non-destoyed type now have handles * using constructors are made to comply standard * fixed leak * shared handles migrated to own header, made module entries * header is independent now * rebased repo, updated the example * fixed most of the stuff * renamed parent of, added guide to make shared handles * vulkansc * moved destructor to shared handle traits * resolved issues with CI * more relaxed memory ordering for release operation * trying to remove submodule * renamed to destructorType * suppressed function cast warning * only GCC should be affected
67 lines
2.6 KiB
CMake
67 lines
2.6 KiB
CMake
# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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add_subdirectory( utils )
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add_subdirectory( 01_InitInstance )
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add_subdirectory( 02_EnumerateDevices )
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add_subdirectory( 03_InitDevice )
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add_subdirectory( 04_InitCommandBuffer )
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add_subdirectory( 05_InitSwapchain )
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add_subdirectory( 06_InitDepthBuffer )
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add_subdirectory( 07_InitUniformBuffer )
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add_subdirectory( 08_InitPipelineLayout )
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add_subdirectory( 09_InitDescriptorSet )
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add_subdirectory( 10_InitRenderPass )
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add_subdirectory( 11_InitShaders )
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add_subdirectory( 12_InitFrameBuffers )
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add_subdirectory( 13_InitVertexBuffer )
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add_subdirectory( 14_InitPipeline )
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add_subdirectory( 15_DrawCube )
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add_subdirectory( 16_Vulkan_1_1 )
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add_subdirectory( CopyBlitImage )
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add_subdirectory( CreateDebugUtilsMessenger )
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add_subdirectory( DebugUtilsObjectName )
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add_subdirectory( DrawTexturedCube )
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add_subdirectory( DynamicUniform )
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add_subdirectory( EnableValidationWithCallback )
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add_subdirectory( EnumerateDevicesAdvanced )
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add_subdirectory( Events )
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add_subdirectory( ImmutableSampler )
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add_subdirectory( InitTexture )
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add_subdirectory( InputAttachment )
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add_subdirectory( InstanceExtensionProperties )
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add_subdirectory( InstanceLayerExtensionProperties )
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add_subdirectory( InstanceLayerProperties )
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add_subdirectory( InstanceVersion )
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add_subdirectory( MultipleSets )
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add_subdirectory( OcclusionQuery )
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add_subdirectory( PhysicalDeviceExtensions )
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add_subdirectory( PhysicalDeviceFeatures )
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add_subdirectory( PhysicalDeviceGroups )
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add_subdirectory( PhysicalDeviceMemoryProperties )
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add_subdirectory( PhysicalDeviceProperties )
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add_subdirectory( PhysicalDeviceQueueFamilyProperties )
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add_subdirectory( PipelineCache )
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add_subdirectory( PipelineDerivative )
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add_subdirectory( PushConstants )
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add_subdirectory( PushDescriptors )
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add_subdirectory( RayTracing )
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add_subdirectory( SharedHandles )
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add_subdirectory( SecondaryCommandBuffer )
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add_subdirectory( SeparateImageSampler )
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add_subdirectory( SurfaceCapabilities )
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add_subdirectory( SurfaceFormats )
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add_subdirectory( Template )
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add_subdirectory( TexelBuffer )
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