mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
291 lines
13 KiB
C++
291 lines
13 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// VulkanHpp Samples : SeparateImageSampler
|
|
// Use separate image and sampler in descriptor set and shader to draw a textured cube.
|
|
|
|
#if defined( _MSC_VER )
|
|
// no need to ignore any warnings with MSVC
|
|
#elif defined( __clang__ )
|
|
# pragma clang diagnostic ignored "-Wmissing-braces"
|
|
#elif defined( __GNUC__ )
|
|
#else
|
|
// unknow compiler... just ignore the warnings for yourselves ;)
|
|
#endif
|
|
|
|
#include "../../samples/utils/geometries.hpp"
|
|
#include "../../samples/utils/math.hpp"
|
|
#include "../utils/shaders.hpp"
|
|
#include "../utils/utils.hpp"
|
|
#include "SPIRV/GlslangToSpv.h"
|
|
#include "vulkan/vulkan.hpp"
|
|
|
|
#include <iostream>
|
|
#include <thread>
|
|
|
|
static char const * AppName = "SeparateImageSampler";
|
|
static char const * EngineName = "Vulkan.hpp";
|
|
|
|
const std::string fragmentShaderTextTS_T_C = R"(
|
|
#version 400
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_420pack : enable
|
|
|
|
layout (set = 0, binding = 1) uniform texture2D tex;
|
|
layout (set = 0, binding = 2) uniform sampler samp;
|
|
|
|
layout (location = 0) in vec2 inTexCoords;
|
|
|
|
layout (location = 0) out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
// Combine the selected texture with sampler as a parameter
|
|
vec4 resColor = texture(sampler2D(tex, samp), inTexCoords);
|
|
|
|
// Create a border to see the cube more easily
|
|
if ((inTexCoords.x < 0.01f) || (0.99f < inTexCoords.x)
|
|
|| (inTexCoords.y < 0.01f) || (0.99f < inTexCoords.y))
|
|
{
|
|
resColor *= vec4(0.1f, 0.1f, 0.1f, 1.0f);
|
|
}
|
|
|
|
outColor = resColor;
|
|
}
|
|
)";
|
|
|
|
int main( int /*argc*/, char ** /*argv*/ )
|
|
{
|
|
try
|
|
{
|
|
vk::raii::Context context;
|
|
vk::raii::Instance instance =
|
|
vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
|
|
#if !defined( NDEBUG )
|
|
vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
|
|
#endif
|
|
vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
|
|
|
|
vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
|
|
|
|
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
|
|
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, *surfaceData.pSurface );
|
|
vk::raii::Device device = vk::raii::su::makeDevice(
|
|
physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
|
|
|
|
vk::raii::CommandPool commandPool = vk::raii::CommandPool(
|
|
device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
|
|
vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
|
|
|
|
vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
|
|
vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
|
|
|
|
vk::raii::su::SwapChainData swapChainData( physicalDevice,
|
|
device,
|
|
*surfaceData.pSurface,
|
|
surfaceData.extent,
|
|
vk::ImageUsageFlagBits::eColorAttachment |
|
|
vk::ImageUsageFlagBits::eTransferSrc,
|
|
{},
|
|
graphicsAndPresentQueueFamilyIndex.first,
|
|
graphicsAndPresentQueueFamilyIndex.second );
|
|
|
|
vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
|
|
|
|
vk::raii::su::BufferData uniformBufferData(
|
|
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
|
|
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
|
|
vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix );
|
|
|
|
vk::Format colorFormat =
|
|
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( **surfaceData.pSurface ) ).format;
|
|
vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
|
|
|
|
glslang::InitializeProcess();
|
|
vk::raii::ShaderModule vertexShaderModule =
|
|
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
|
|
vk::raii::ShaderModule fragmentShaderModule =
|
|
vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C );
|
|
glslang::FinalizeProcess();
|
|
|
|
std::vector<vk::raii::Framebuffer> framebuffers = vk::raii::su::makeFramebuffers(
|
|
device, renderPass, swapChainData.imageViews, &*depthBufferData.pImageView, surfaceData.extent );
|
|
|
|
vk::raii::su::BufferData vertexBufferData(
|
|
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
|
|
vk::raii::su::copyToDevice(
|
|
vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
|
|
|
|
/* VULKAN_KEY_START */
|
|
|
|
commandBuffer.begin( vk::CommandBufferBeginInfo() );
|
|
|
|
// Create the separate image
|
|
vk::raii::su::TextureData textureData( physicalDevice, device );
|
|
textureData.setImage( commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
|
|
|
|
// Create the separate sampler
|
|
vk::SamplerCreateInfo samplerCreateInfo( {},
|
|
vk::Filter::eNearest,
|
|
vk::Filter::eNearest,
|
|
vk::SamplerMipmapMode::eNearest,
|
|
vk::SamplerAddressMode::eClampToEdge,
|
|
vk::SamplerAddressMode::eClampToEdge,
|
|
vk::SamplerAddressMode::eClampToEdge,
|
|
0.0f,
|
|
false,
|
|
1.0f,
|
|
false,
|
|
vk::CompareOp::eNever,
|
|
0.0f,
|
|
0.0f,
|
|
vk::BorderColor::eFloatOpaqueWhite );
|
|
vk::raii::Sampler sampler( device, samplerCreateInfo );
|
|
|
|
// Create binding and layout for the following, matching contents of shader
|
|
// binding 0 = uniform buffer (MVP)
|
|
// binding 1 = texture2D
|
|
// binding 2 = sampler
|
|
std::array<vk::DescriptorSetLayoutBinding, 3> resourceBindings = {
|
|
{ vk::DescriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex ),
|
|
vk::DescriptorSetLayoutBinding( 1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment ),
|
|
vk::DescriptorSetLayoutBinding( 2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment ) }
|
|
};
|
|
vk::DescriptorSetLayoutCreateInfo descriptorSetLayoutCreateInfo( {}, resourceBindings );
|
|
vk::raii::DescriptorSetLayout descriptorSetLayout( device, descriptorSetLayoutCreateInfo );
|
|
|
|
// Create pipeline layout
|
|
vk::PipelineLayoutCreateInfo pipelineLayoutCreateInfo( {}, *descriptorSetLayout );
|
|
vk::raii::PipelineLayout pipelineLayout( device, pipelineLayoutCreateInfo );
|
|
|
|
// Create a single pool to contain data for the descriptor set
|
|
std::array<vk::DescriptorPoolSize, 3> poolSizes = {
|
|
{ vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
|
|
vk::DescriptorPoolSize( vk::DescriptorType::eSampledImage, 1 ),
|
|
vk::DescriptorPoolSize( vk::DescriptorType::eSampler, 1 ) }
|
|
};
|
|
vk::DescriptorPoolCreateInfo descriptorPoolCreateInfo(
|
|
vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes );
|
|
vk::raii::DescriptorPool descriptorPool( device, descriptorPoolCreateInfo );
|
|
|
|
// Populate descriptor sets
|
|
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( *descriptorPool, *descriptorSetLayout );
|
|
vk::raii::DescriptorSet descriptorSet =
|
|
std::move( vk::raii::DescriptorSets( device, descriptorSetAllocateInfo ).front() );
|
|
|
|
vk::DescriptorBufferInfo bufferInfo( *uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
|
|
vk::DescriptorImageInfo imageInfo(
|
|
*textureData.sampler, **textureData.pImageData->pImageView, vk::ImageLayout::eShaderReadOnlyOptimal );
|
|
vk::DescriptorImageInfo samplerInfo( *sampler, {}, {} );
|
|
std::array<vk::WriteDescriptorSet, 3> descriptorWrites = {
|
|
{ vk::WriteDescriptorSet( *descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
|
|
vk::WriteDescriptorSet( *descriptorSet, 1, 0, vk::DescriptorType::eSampledImage, imageInfo ),
|
|
vk::WriteDescriptorSet( *descriptorSet, 2, 0, vk::DescriptorType::eSampler, samplerInfo ) }
|
|
};
|
|
device.updateDescriptorSets( descriptorWrites, nullptr );
|
|
|
|
/* VULKAN_KEY_END */
|
|
|
|
vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
|
|
vk::raii::Pipeline graphicsPipeline =
|
|
vk::raii::su::makeGraphicsPipeline( device,
|
|
pipelineCache,
|
|
vertexShaderModule,
|
|
nullptr,
|
|
fragmentShaderModule,
|
|
nullptr,
|
|
sizeof( texturedCubeData[0] ),
|
|
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
|
vk::FrontFace::eClockwise,
|
|
true,
|
|
pipelineLayout,
|
|
renderPass );
|
|
|
|
// Get the index of the next available swapchain image:
|
|
vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
|
|
vk::Result result;
|
|
uint32_t imageIndex;
|
|
std::tie( result, imageIndex ) =
|
|
swapChainData.pSwapChain->acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
|
|
assert( result == vk::Result::eSuccess );
|
|
assert( imageIndex < swapChainData.images.size() );
|
|
|
|
std::array<vk::ClearValue, 2> clearValues;
|
|
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
|
|
|
vk::RenderPassBeginInfo renderPassBeginInfo(
|
|
*renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
|
|
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
|
|
|
|
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *graphicsPipeline );
|
|
commandBuffer.bindDescriptorSets(
|
|
vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, nullptr );
|
|
|
|
commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
|
|
commandBuffer.setViewport( 0,
|
|
vk::Viewport( 0.0f,
|
|
0.0f,
|
|
static_cast<float>( surfaceData.extent.width ),
|
|
static_cast<float>( surfaceData.extent.height ),
|
|
0.0f,
|
|
1.0f ) );
|
|
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
|
|
|
|
commandBuffer.draw( 12 * 3, 1, 0, 0 );
|
|
commandBuffer.endRenderPass();
|
|
commandBuffer.end();
|
|
|
|
vk::raii::Fence drawFence( device, vk::FenceCreateInfo() );
|
|
|
|
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
|
|
vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
|
|
graphicsQueue.submit( submitInfo, *drawFence );
|
|
|
|
while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
|
|
;
|
|
|
|
vk::PresentInfoKHR presentInfoKHR( nullptr, **swapChainData.pSwapChain, imageIndex );
|
|
result = presentQueue.presentKHR( presentInfoKHR );
|
|
switch ( result )
|
|
{
|
|
case vk::Result::eSuccess: break;
|
|
case vk::Result::eSuboptimalKHR:
|
|
std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
|
|
break;
|
|
default: assert( false ); // an unexpected result is returned !
|
|
}
|
|
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
|
|
|
|
device.waitIdle();
|
|
}
|
|
catch ( vk::SystemError & err )
|
|
{
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( std::exception & err )
|
|
{
|
|
std::cout << "std::exception: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( ... )
|
|
{
|
|
std::cout << "unknown error\n";
|
|
exit( -1 );
|
|
}
|
|
return 0;
|
|
}
|