mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
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105 lines
3.2 KiB
C++
105 lines
3.2 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : InstanceLayerExtensionProperties
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// Get list of global layers and their associated extensions, if any.
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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#include <sstream>
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#include <vector>
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static char const * AppName = "InstanceLayerExtensionProperties";
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static char const * EngineName = "Vulkan.hpp";
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struct PropertyData
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{
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PropertyData( vk::LayerProperties const & layerProperties_,
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std::vector<vk::ExtensionProperties> const & extensionProperties_ )
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: layerProperties( layerProperties_ ), extensionProperties( extensionProperties_ )
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{}
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vk::LayerProperties layerProperties;
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std::vector<vk::ExtensionProperties> extensionProperties;
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};
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int main( int /*argc*/, char ** /*argv*/ )
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{
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try
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{
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std::vector<vk::LayerProperties> layerProperties = vk::enumerateInstanceLayerProperties();
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/* VULKAN_KEY_START */
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std::vector<PropertyData> propertyData;
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propertyData.reserve( layerProperties.size() );
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for ( auto const & layerProperty : layerProperties )
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{
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std::vector<vk::ExtensionProperties> extensionProperties =
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vk::enumerateInstanceExtensionProperties( vk::Optional<const std::string>( layerProperty.layerName ) );
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propertyData.push_back( PropertyData( layerProperty, extensionProperties ) );
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}
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/* VULKAN_KEY_END */
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std::cout << "Instance Layers:" << std::endl;
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if ( propertyData.empty() )
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{
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std::cout << "Set the environment variable VK_LAYER_PATH to point to the location of your layers" << std::endl;
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}
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else
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{
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for ( auto const & pd : propertyData )
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{
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std::cout << pd.layerProperties.layerName << std::endl;
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if ( pd.extensionProperties.empty() )
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{
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std::cout << "Layer Extension: None";
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}
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else
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{
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for ( auto it = pd.extensionProperties.begin(); it != pd.extensionProperties.end(); ++it )
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{
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if ( it != pd.extensionProperties.begin() )
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{
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std::cout << ", ";
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}
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std::cout << it->extensionName << " Version " << it->specVersion;
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}
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}
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std::cout << std::endl << std::endl;
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}
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}
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std::cout << std::endl;
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}
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catch ( vk::SystemError & err )
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( std::runtime_error & err )
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit( -1 );
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}
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catch ( ... )
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{
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std::cout << "unknown error\n";
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exit( -1 );
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}
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return 0;
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}
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