Vulkan-Hpp/samples/utils/geometries.hpp
Andreas Süßenbach d965a74cc0 Add samples ImmutableSampler, InitTexture, InputAttachment (#315)
+ slightly adjust some other samples.
2019-04-09 15:19:18 +02:00

121 lines
4.9 KiB
C++

// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
struct VertexPC
{
float x, y, z, w; // Position
float r, g, b, a; // Color
};
struct VertexPT
{
float x, y, z, w; // Position data
float u, v; // texture u,v
};
static const VertexPC coloredCubeData[] =
{
// red face
{ -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f },
// green face
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 0.0f, 1.0f },
// blue face
{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f },
// yellow face
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
// magenta face
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f },
// cyan face
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f, 1.0f, 1.0f },
};
static const VertexPT texturedCubeData[] =
{
// left face
{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
// front face
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
// top face
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
// bottom face
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{ -1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
// right face
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, -1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, -1.0f, 1.0f, 0.0f, 0.0f },
// back face
{ -1.0f, 1.0f, 1.0f, 1.0f, 1.0f, 1.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ -1.0f, -1.0f, 1.0f, 1.0f, 1.0f, 0.0f },
{ 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 1.0f },
{ 1.0f, -1.0f, 1.0f, 1.0f, 0.0f, 0.0f },
};