Vulkan-Hpp/samples/08_InitPipelineLayout/08_InitPipelineLayout.cpp

75 lines
2.6 KiB
C++

// Copyright(c) 2018-2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : 08_InitPipelineLayout
// Initialize a descriptor and pipeline layout
#include "../utils/utils.hpp"
#include "vulkan/vulkan.hpp"
#include <iostream>
static char const * AppName = "08_InitPipelineLayout";
static char const * EngineName = "Vulkan.hpp";
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
vk::UniqueInstance instance = vk::su::createInstance( AppName, EngineName );
#if !defined( NDEBUG )
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger( instance );
#endif
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
vk::UniqueDevice device = vk::su::createDevice(
physicalDevice, vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() ) );
/* VULKAN_HPP_KEY_START */
// create a DescriptorSetLayout
vk::DescriptorSetLayoutBinding descriptorSetLayoutBinding(
0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex );
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), descriptorSetLayoutBinding ) );
// create a PipelineLayout using that DescriptorSetLayout
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), *descriptorSetLayout ) );
// Note: No need to explicitly destroy the layouts, as the corresponding destroy function is
// called by the destructor of the UniqueDescriptorSetLayout or UniquePipelineLayout, respectively, on leaving this
// scope.
/* VULKAN_HPP_KEY_END */
}
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( std::exception & err )
{
std::cout << "std::exception: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}