mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
86 lines
2.8 KiB
C++
86 lines
2.8 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// VulkanHpp Samples : 11_InitShaders
|
|
// Initialize vertex and fragment shaders
|
|
|
|
#include "../utils/shaders.hpp"
|
|
#include "../utils/utils.hpp"
|
|
#include "SPIRV/GlslangToSpv.h"
|
|
|
|
#include <iostream>
|
|
|
|
static char const * AppName = "11_InitShaders";
|
|
static char const * EngineName = "Vulkan.hpp";
|
|
|
|
int main( int /*argc*/, char ** /*argv*/ )
|
|
{
|
|
try
|
|
{
|
|
vk::raii::Context context;
|
|
vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
|
|
#if !defined( NDEBUG )
|
|
vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
|
|
#endif
|
|
vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
|
|
|
|
uint32_t graphicsQueueFamilyIndex = vk::su::findGraphicsQueueFamilyIndex( physicalDevice.getQueueFamilyProperties() );
|
|
vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsQueueFamilyIndex );
|
|
|
|
/* VULKAN_HPP_KEY_START */
|
|
|
|
glslang::InitializeProcess();
|
|
|
|
std::vector<unsigned int> vertexShaderSPV;
|
|
#if !defined( NDEBUG )
|
|
bool ok =
|
|
#endif
|
|
vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C, vertexShaderSPV );
|
|
assert( ok );
|
|
|
|
vk::ShaderModuleCreateInfo vertexShaderModuleCreateInfo( {}, vertexShaderSPV );
|
|
vk::raii::ShaderModule vertexShaderModule( device, vertexShaderModuleCreateInfo );
|
|
|
|
std::vector<unsigned int> fragmentShaderSPV;
|
|
#if !defined( NDEBUG )
|
|
ok =
|
|
#endif
|
|
vk::su::GLSLtoSPV( vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C, fragmentShaderSPV );
|
|
assert( ok );
|
|
|
|
vk::ShaderModuleCreateInfo fragmentShaderModuleCreateInfo( {}, fragmentShaderSPV );
|
|
vk::raii::ShaderModule fragmentShaderModule( device, fragmentShaderModuleCreateInfo );
|
|
|
|
glslang::FinalizeProcess();
|
|
|
|
/* VULKAN_HPP_KEY_END */
|
|
}
|
|
catch ( vk::SystemError & err )
|
|
{
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( std::exception & err )
|
|
{
|
|
std::cout << "std::exception: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( ... )
|
|
{
|
|
std::cout << "unknown error\n";
|
|
exit( -1 );
|
|
}
|
|
return 0;
|
|
}
|