Vulkan-Hpp/RAII_Samples/SecondaryCommandBuffer/SecondaryCommandBuffer.cpp
2021-02-22 16:19:12 +01:00

283 lines
14 KiB
C++

// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
//
// VulkanHpp Samples : SecondaryCommandBuffer
// Draw several cubes using primary and secondary command buffers
#if defined( _MSC_VER )
// no need to ignore any warnings with MSVC
#elif defined( __clang__ )
# pragma clang diagnostic ignored "-Wmissing-braces"
#elif defined( __GNUC__ )
// no need to ignore any warnings with GCC
#else
// unknow compiler... just ignore the warnings for yourselves ;)
#endif
#include "../../samples/utils/geometries.hpp"
#include "../../samples/utils/math.hpp"
#include "../utils/shaders.hpp"
#include "../utils/utils.hpp"
#include "SPIRV/GlslangToSpv.h"
#include "vulkan/vulkan.hpp"
#include <iostream>
#include <thread>
static char const * AppName = "SecondaryCommandBuffer";
static char const * EngineName = "Vulkan.hpp";
int main( int /*argc*/, char ** /*argv*/ )
{
try
{
std::unique_ptr<vk::raii::Context> context = vk::raii::su::make_unique<vk::raii::Context>();
std::unique_ptr<vk::raii::Instance> instance =
vk::raii::su::makeUniqueInstance( *context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
#if !defined( NDEBUG )
std::unique_ptr<vk::raii::DebugUtilsMessengerEXT> debugUtilsMessenger =
vk::raii::su::makeUniqueDebugUtilsMessengerEXT( *instance );
#endif
std::unique_ptr<vk::raii::PhysicalDevice> physicalDevice = vk::raii::su::makeUniquePhysicalDevice( *instance );
vk::raii::su::SurfaceData surfaceData( *instance, AppName, vk::Extent2D( 500, 500 ) );
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( *physicalDevice, *surfaceData.surface );
std::unique_ptr<vk::raii::Device> device = vk::raii::su::makeUniqueDevice(
*physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
std::unique_ptr<vk::raii::CommandPool> commandPool =
vk::raii::su::makeUniqueCommandPool( *device, graphicsAndPresentQueueFamilyIndex.first );
std::unique_ptr<vk::raii::CommandBuffer> commandBuffer =
vk::raii::su::makeUniqueCommandBuffer( *device, *commandPool );
std::unique_ptr<vk::raii::Queue> graphicsQueue =
vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.first, 0 );
std::unique_ptr<vk::raii::Queue> presentQueue =
vk::raii::su::make_unique<vk::raii::Queue>( *device, graphicsAndPresentQueueFamilyIndex.second, 0 );
vk::raii::su::SwapChainData swapChainData( *physicalDevice,
*device,
*surfaceData.surface,
surfaceData.extent,
vk::ImageUsageFlagBits::eColorAttachment |
vk::ImageUsageFlagBits::eTransferSrc,
{},
graphicsAndPresentQueueFamilyIndex.first,
graphicsAndPresentQueueFamilyIndex.second );
vk::raii::su::DepthBufferData depthBufferData(
*physicalDevice, *device, vk::Format::eD16Unorm, surfaceData.extent );
vk::raii::su::BufferData uniformBufferData(
*physicalDevice, *device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
vk::raii::su::copyToDevice( *uniformBufferData.deviceMemory, mvpcMatrix );
std::unique_ptr<vk::raii::DescriptorSetLayout> descriptorSetLayout = vk::raii::su::makeUniqueDescriptorSetLayout(
*device,
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
std::unique_ptr<vk::raii::PipelineLayout> pipelineLayout =
vk::raii::su::makeUniquePipelineLayout( *device, *descriptorSetLayout );
vk::Format colorFormat =
vk::su::pickSurfaceFormat( physicalDevice->getSurfaceFormatsKHR( **surfaceData.surface ) ).format;
std::unique_ptr<vk::raii::RenderPass> renderPass =
vk::raii::su::makeUniqueRenderPass( *device,
colorFormat,
depthBufferData.format,
vk::AttachmentLoadOp::eClear,
vk::ImageLayout::eColorAttachmentOptimal );
glslang::InitializeProcess();
std::unique_ptr<vk::raii::ShaderModule> vertexShaderModule =
vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
std::unique_ptr<vk::raii::ShaderModule> fragmentShaderModule =
vk::raii::su::makeUniqueShaderModule( *device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
glslang::FinalizeProcess();
std::vector<std::unique_ptr<vk::raii::Framebuffer>> framebuffers = vk::raii::su::makeUniqueFramebuffers(
*device, *renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
vk::raii::su::BufferData vertexBufferData(
*physicalDevice, *device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
vk::raii::su::copyToDevice(
*vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
std::unique_ptr<vk::raii::PipelineCache> pipelineCache =
vk::raii::su::make_unique<vk::raii::PipelineCache>( *device, vk::PipelineCacheCreateInfo() );
std::unique_ptr<vk::raii::Pipeline> graphicsPipeline = vk::raii::su::makeUniqueGraphicsPipeline(
*device,
*pipelineCache,
*vertexShaderModule,
nullptr,
*fragmentShaderModule,
nullptr,
sizeof( texturedCubeData[0] ),
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
vk::FrontFace::eClockwise,
true,
*pipelineLayout,
*renderPass );
commandBuffer->begin( vk::CommandBufferBeginInfo() );
vk::raii::su::TextureData greenTextureData( *physicalDevice, *device );
greenTextureData.setImage( *commandBuffer, vk::su::MonochromeImageGenerator( { 118, 185, 0 } ) );
vk::raii::su::TextureData checkeredTextureData( *physicalDevice, *device );
checkeredTextureData.setImage( *commandBuffer, vk::su::CheckerboardImageGenerator() );
// create two identical descriptor sets, each with a different texture but identical UBOs
std::unique_ptr<vk::raii::DescriptorPool> descriptorPool = vk::raii::su::makeUniqueDescriptorPool(
*device, { { vk::DescriptorType::eUniformBuffer, 2 }, { vk::DescriptorType::eCombinedImageSampler, 2 } } );
std::array<vk::DescriptorSetLayout, 2> layouts = { **descriptorSetLayout, **descriptorSetLayout };
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( **descriptorPool, layouts );
vk::raii::DescriptorSets descriptorSets( *device, descriptorSetAllocateInfo );
assert( descriptorSets.size() == 2 );
vk::raii::su::updateDescriptorSets( *device,
descriptorSets[0],
{ { vk::DescriptorType::eUniformBuffer, *uniformBufferData.buffer, {} } },
greenTextureData );
vk::raii::su::updateDescriptorSets( *device,
descriptorSets[1],
{ { vk::DescriptorType::eUniformBuffer, *uniformBufferData.buffer, {} } },
checkeredTextureData );
/* VULKAN_KEY_START */
// create four secondary command buffers, for each quadrant of the screen
vk::CommandBufferAllocateInfo commandBufferAllocateInfo( **commandPool, vk::CommandBufferLevel::eSecondary, 4 );
vk::raii::CommandBuffers secondaryCommandBuffers( *device, commandBufferAllocateInfo );
// Get the index of the next available swapchain image:
std::unique_ptr<vk::raii::Semaphore> imageAcquiredSemaphore =
vk::raii::su::make_unique<vk::raii::Semaphore>( *device, vk::SemaphoreCreateInfo() );
vk::Result result;
uint32_t imageIndex;
std::tie( result, imageIndex ) =
swapChainData.swapChain->acquireNextImage( vk::su::FenceTimeout, **imageAcquiredSemaphore );
assert( result == vk::Result::eSuccess );
assert( imageIndex < swapChainData.images.size() );
vk::raii::su::setImageLayout( *commandBuffer,
static_cast<vk::Image>( swapChainData.images[imageIndex] ),
swapChainData.colorFormat,
vk::ImageLayout::eUndefined,
vk::ImageLayout::eColorAttachmentOptimal );
const vk::DeviceSize offset = 0;
vk::Viewport viewport( 0.0f, 0.0f, 200.0f, 200.0f, 0.0f, 1.0f );
vk::Rect2D scissor( vk::Offset2D( 0, 0 ), vk::Extent2D( surfaceData.extent ) );
// now we record four separate command buffers, one for each quadrant of the screen
vk::CommandBufferInheritanceInfo commandBufferInheritanceInfo( **renderPass, 0, **framebuffers[imageIndex] );
vk::CommandBufferBeginInfo secondaryBeginInfo( vk::CommandBufferUsageFlagBits::eOneTimeSubmit |
vk::CommandBufferUsageFlagBits::eRenderPassContinue,
&commandBufferInheritanceInfo );
std::array<vk::CommandBuffer, 4> executeCommandBuffers;
for ( int i = 0; i < 4; i++ )
{
viewport.x = 25.0f + 250.0f * ( i % 2 );
viewport.y = 25.0f + 250.0f * ( i / 2 );
secondaryCommandBuffers[i].begin( secondaryBeginInfo );
secondaryCommandBuffers[i].bindPipeline( vk::PipelineBindPoint::eGraphics, **graphicsPipeline );
secondaryCommandBuffers[i].bindDescriptorSets(
vk::PipelineBindPoint::eGraphics, **pipelineLayout, 0, { *descriptorSets[i == 0 || i == 3] }, nullptr );
secondaryCommandBuffers[i].bindVertexBuffers( 0, { **vertexBufferData.buffer }, offset );
secondaryCommandBuffers[i].setViewport( 0, viewport );
secondaryCommandBuffers[i].setScissor( 0, scissor );
secondaryCommandBuffers[i].draw( 12 * 3, 1, 0, 0 );
secondaryCommandBuffers[i].end();
executeCommandBuffers[i] = *secondaryCommandBuffers[i];
}
std::array<vk::ClearValue, 2> clearValues;
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
vk::RenderPassBeginInfo renderPassBeginInfo(
**renderPass, **framebuffers[imageIndex], vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ), clearValues );
// specifying VK_SUBPASS_CONTENTS_SECONDARY_COMMAND_BUFFERS means this render pass may ONLY call
// vkCmdExecuteCommands
commandBuffer->beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eSecondaryCommandBuffers );
commandBuffer->executeCommands( executeCommandBuffers );
commandBuffer->endRenderPass();
vk::ImageSubresourceRange imageSubresourceRange( vk::ImageAspectFlagBits::eColor, 0, 1, 0, 1 );
vk::ImageMemoryBarrier prePresentBarrier( vk::AccessFlagBits::eColorAttachmentWrite,
vk::AccessFlagBits::eMemoryRead,
vk::ImageLayout::eColorAttachmentOptimal,
vk::ImageLayout::ePresentSrcKHR,
VK_QUEUE_FAMILY_IGNORED,
VK_QUEUE_FAMILY_IGNORED,
static_cast<vk::Image>( swapChainData.images[imageIndex] ),
imageSubresourceRange );
commandBuffer->pipelineBarrier( vk::PipelineStageFlagBits::eColorAttachmentOutput,
vk::PipelineStageFlagBits::eBottomOfPipe,
vk::DependencyFlags(),
nullptr,
nullptr,
prePresentBarrier );
commandBuffer->end();
std::unique_ptr<vk::raii::Fence> drawFence = vk::raii::su::make_unique<vk::raii::Fence>( *device, vk::FenceCreateInfo() );
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
vk::SubmitInfo submitInfo( **imageAcquiredSemaphore, waitDestinationStageMask, **commandBuffer );
graphicsQueue->submit( submitInfo, **drawFence );
while ( vk::Result::eTimeout == device->waitForFences( { **drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
;
result = presentQueue->presentKHR( vk::PresentInfoKHR( {}, **swapChainData.swapChain, imageIndex, {} ) );
switch ( result )
{
case vk::Result::eSuccess: break;
case vk::Result::eSuboptimalKHR:
std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
break;
default: assert( false ); // an unexpected result is returned !
}
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
/* VULKAN_KEY_END */
device->waitIdle();
}
catch ( vk::SystemError & err )
{
std::cout << "vk::SystemError: " << err.what() << std::endl;
exit( -1 );
}
catch ( std::exception & err )
{
std::cout << "std::exception: " << err.what() << std::endl;
exit( -1 );
}
catch ( ... )
{
std::cout << "unknown error\n";
exit( -1 );
}
return 0;
}