mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
200 lines
13 KiB
C++
200 lines
13 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// VulkanHpp Samples : 14_InitPipeline
|
|
// Initialize graphics pipeline
|
|
|
|
#if defined( _MSC_VER )
|
|
// no need to ignore any warnings with MSVC
|
|
#elif defined( __clang__ )
|
|
# pragma clang diagnostic ignored "-Wmissing-braces"
|
|
#elif defined( __GNUC__ )
|
|
// no need to ignore any warnings with GCC
|
|
#else
|
|
// unknow compiler... just ignore the warnings for yourselves ;)
|
|
#endif
|
|
|
|
#include "../utils/geometries.hpp"
|
|
#include "../utils/math.hpp"
|
|
#include "../utils/shaders.hpp"
|
|
#include "../utils/utils.hpp"
|
|
#include "SPIRV/GlslangToSpv.h"
|
|
#include "glslang/Public/ShaderLang.h"
|
|
|
|
#include <iostream>
|
|
|
|
static char const * AppName = "14_InitPipeline";
|
|
static char const * EngineName = "Vulkan.hpp";
|
|
|
|
int main( int /*argc*/, char ** /*argv*/ )
|
|
{
|
|
try
|
|
{
|
|
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
|
|
#if !defined( NDEBUG )
|
|
vk::DebugUtilsMessengerEXT debugUtilsMessenger = instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
|
|
#endif
|
|
|
|
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
|
|
|
|
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
|
|
|
|
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
|
|
vk::Device device = vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
|
|
|
|
vk::RenderPass renderPass =
|
|
vk::su::createRenderPass( device, vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format, vk::Format::eD16Unorm );
|
|
|
|
vk::DescriptorSetLayout descriptorSetLayout =
|
|
vk::su::createDescriptorSetLayout( device, { { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex } } );
|
|
vk::PipelineLayout pipelineLayout = device.createPipelineLayout( vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
|
|
|
|
glslang::InitializeProcess();
|
|
vk::ShaderModule vertexShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PC_C );
|
|
vk::ShaderModule fragmentShaderModule = vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_C_C );
|
|
glslang::FinalizeProcess();
|
|
|
|
/* VULKAN_KEY_START */
|
|
|
|
std::array<vk::PipelineShaderStageCreateInfo, 2> pipelineShaderStageCreateInfos = {
|
|
vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eVertex, vertexShaderModule, "main" ),
|
|
vk::PipelineShaderStageCreateInfo( vk::PipelineShaderStageCreateFlags(), vk::ShaderStageFlagBits::eFragment, fragmentShaderModule, "main" )
|
|
};
|
|
|
|
vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( coloredCubeData[0] ) );
|
|
std::array<vk::VertexInputAttributeDescription, 2> vertexInputAttributeDescriptions = {
|
|
vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
|
|
vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
|
|
};
|
|
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( vk::PipelineVertexInputStateCreateFlags(), // flags
|
|
vertexInputBindingDescription, // vertexBindingDescriptions
|
|
vertexInputAttributeDescriptions // vertexAttributeDescriptions
|
|
);
|
|
|
|
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( vk::PipelineInputAssemblyStateCreateFlags(),
|
|
vk::PrimitiveTopology::eTriangleList );
|
|
|
|
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( vk::PipelineViewportStateCreateFlags(), 1, nullptr, 1, nullptr );
|
|
|
|
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo( vk::PipelineRasterizationStateCreateFlags(), // flags
|
|
false, // depthClampEnable
|
|
false, // rasterizerDiscardEnable
|
|
vk::PolygonMode::eFill, // polygonMode
|
|
vk::CullModeFlagBits::eBack, // cullMode
|
|
vk::FrontFace::eClockwise, // frontFace
|
|
false, // depthBiasEnable
|
|
0.0f, // depthBiasConstantFactor
|
|
0.0f, // depthBiasClamp
|
|
0.0f, // depthBiasSlopeFactor
|
|
1.0f // lineWidth
|
|
);
|
|
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( vk::PipelineMultisampleStateCreateFlags(), // flags
|
|
vk::SampleCountFlagBits::e1 // rasterizationSamples
|
|
// other values can be default
|
|
);
|
|
|
|
vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo( vk::PipelineDepthStencilStateCreateFlags(), // flags
|
|
true, // depthTestEnable
|
|
true, // depthWriteEnable
|
|
vk::CompareOp::eLessOrEqual, // depthCompareOp
|
|
false, // depthBoundTestEnable
|
|
false, // stencilTestEnable
|
|
stencilOpState, // front
|
|
stencilOpState // back
|
|
);
|
|
|
|
vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB |
|
|
vk::ColorComponentFlagBits::eA );
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false, // blendEnable
|
|
vk::BlendFactor::eZero, // srcColorBlendFactor
|
|
vk::BlendFactor::eZero, // dstColorBlendFactor
|
|
vk::BlendOp::eAdd, // colorBlendOp
|
|
vk::BlendFactor::eZero, // srcAlphaBlendFactor
|
|
vk::BlendFactor::eZero, // dstAlphaBlendFactor
|
|
vk::BlendOp::eAdd, // alphaBlendOp
|
|
colorComponentFlags // colorWriteMask
|
|
);
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo( vk::PipelineColorBlendStateCreateFlags(), // flags
|
|
false, // logicOpEnable
|
|
vk::LogicOp::eNoOp, // logicOp
|
|
pipelineColorBlendAttachmentState, // attachments
|
|
{ { 1.0f, 1.0f, 1.0f, 1.0f } } // blendConstants
|
|
);
|
|
|
|
std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( vk::PipelineDynamicStateCreateFlags(), dynamicStates );
|
|
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlags(), // flags
|
|
pipelineShaderStageCreateInfos, // stages
|
|
&pipelineVertexInputStateCreateInfo, // pVertexInputState
|
|
&pipelineInputAssemblyStateCreateInfo, // pInputAssemblyState
|
|
nullptr, // pTessellationState
|
|
&pipelineViewportStateCreateInfo, // pViewportState
|
|
&pipelineRasterizationStateCreateInfo, // pRasterizationState
|
|
&pipelineMultisampleStateCreateInfo, // pMultisampleState
|
|
&pipelineDepthStencilStateCreateInfo, // pDepthStencilState
|
|
&pipelineColorBlendStateCreateInfo, // pColorBlendState
|
|
&pipelineDynamicStateCreateInfo, // pDynamicState
|
|
pipelineLayout, // layout
|
|
renderPass // renderPass
|
|
);
|
|
|
|
vk::Result result;
|
|
vk::Pipeline pipeline;
|
|
std::tie( result, pipeline ) = device.createGraphicsPipeline( nullptr, graphicsPipelineCreateInfo );
|
|
switch ( result )
|
|
{
|
|
case vk::Result::eSuccess: break;
|
|
case vk::Result::ePipelineCompileRequiredEXT:
|
|
// something meaningfull here
|
|
break;
|
|
default: assert( false ); // should never happen
|
|
}
|
|
|
|
device.destroyPipeline( pipeline );
|
|
|
|
/* VULKAN_KEY_END */
|
|
|
|
device.destroyShaderModule( fragmentShaderModule );
|
|
device.destroyShaderModule( vertexShaderModule );
|
|
device.destroyPipelineLayout( pipelineLayout );
|
|
device.destroyDescriptorSetLayout( descriptorSetLayout );
|
|
device.destroyRenderPass( renderPass );
|
|
device.destroy();
|
|
instance.destroySurfaceKHR( surfaceData.surface );
|
|
#if !defined( NDEBUG )
|
|
instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
|
|
#endif
|
|
instance.destroy();
|
|
}
|
|
catch ( vk::SystemError & err )
|
|
{
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( std::exception & err )
|
|
{
|
|
std::cout << "std::exception: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( ... )
|
|
{
|
|
std::cout << "unknown error\n";
|
|
exit( -1 );
|
|
}
|
|
return 0;
|
|
}
|