mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
286 lines
15 KiB
C++
286 lines
15 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// VulkanHpp Samples : PipelineDerivative
|
|
// This sample creates pipeline derivative and draws with it.
|
|
|
|
#if defined( _MSC_VER )
|
|
// no need to ignore any warnings with MSVC
|
|
#elif defined( __clang__ )
|
|
# pragma clang diagnostic ignored "-Wmissing-braces"
|
|
#elif defined( __GNUC__ )
|
|
#else
|
|
// unknow compiler... just ignore the warnings for yourselves ;)
|
|
#endif
|
|
|
|
#include "../../samples/utils/geometries.hpp"
|
|
#include "../../samples/utils/math.hpp"
|
|
#include "../utils/shaders.hpp"
|
|
#include "../utils/utils.hpp"
|
|
#include "SPIRV/GlslangToSpv.h"
|
|
#include "vulkan/vulkan.hpp"
|
|
|
|
#include <thread>
|
|
|
|
static char const * AppName = "PipelineDerivative";
|
|
static char const * EngineName = "Vulkan.hpp";
|
|
|
|
int main( int /*argc*/, char ** /*argv*/ )
|
|
{
|
|
try
|
|
{
|
|
vk::raii::Context context;
|
|
vk::raii::Instance instance = vk::raii::su::makeInstance( context, AppName, EngineName, {}, vk::su::getInstanceExtensions() );
|
|
#if !defined( NDEBUG )
|
|
vk::raii::DebugUtilsMessengerEXT debugUtilsMessenger( instance, vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
|
|
#endif
|
|
vk::raii::PhysicalDevice physicalDevice = std::move( vk::raii::PhysicalDevices( instance ).front() );
|
|
|
|
vk::raii::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
|
|
|
|
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
|
|
vk::raii::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
|
|
vk::raii::Device device = vk::raii::su::makeDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
|
|
|
|
vk::raii::CommandPool commandPool =
|
|
vk::raii::CommandPool( device, { vk::CommandPoolCreateFlagBits::eResetCommandBuffer, graphicsAndPresentQueueFamilyIndex.first } );
|
|
vk::raii::CommandBuffer commandBuffer = vk::raii::su::makeCommandBuffer( device, commandPool );
|
|
|
|
vk::raii::Queue graphicsQueue( device, graphicsAndPresentQueueFamilyIndex.first, 0 );
|
|
vk::raii::Queue presentQueue( device, graphicsAndPresentQueueFamilyIndex.second, 0 );
|
|
|
|
vk::raii::su::SwapChainData swapChainData( physicalDevice,
|
|
device,
|
|
surfaceData.surface,
|
|
surfaceData.extent,
|
|
vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
|
{},
|
|
graphicsAndPresentQueueFamilyIndex.first,
|
|
graphicsAndPresentQueueFamilyIndex.second );
|
|
|
|
vk::raii::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
|
|
|
|
vk::raii::su::TextureData textureData( physicalDevice, device );
|
|
|
|
commandBuffer.begin( vk::CommandBufferBeginInfo() );
|
|
textureData.setImage( commandBuffer, vk::su::CheckerboardImageGenerator() );
|
|
|
|
vk::raii::su::BufferData uniformBufferData( physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
|
|
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
|
|
vk::raii::su::copyToDevice( uniformBufferData.deviceMemory, mvpcMatrix );
|
|
|
|
vk::raii::DescriptorSetLayout descriptorSetLayout =
|
|
vk::raii::su::makeDescriptorSetLayout( device,
|
|
{ { vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex },
|
|
{ vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment } } );
|
|
vk::raii::PipelineLayout pipelineLayout( device, { {}, *descriptorSetLayout } );
|
|
|
|
vk::Format colorFormat = vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( *surfaceData.surface ) ).format;
|
|
vk::raii::RenderPass renderPass = vk::raii::su::makeRenderPass( device, colorFormat, depthBufferData.format );
|
|
|
|
glslang::InitializeProcess();
|
|
vk::raii::ShaderModule vertexShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
|
|
vk::raii::ShaderModule fragmentShaderModule = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
|
|
glslang::FinalizeProcess();
|
|
|
|
std::vector<vk::raii::Framebuffer> framebuffers =
|
|
vk::raii::su::makeFramebuffers( device, renderPass, swapChainData.imageViews, &depthBufferData.imageView, surfaceData.extent );
|
|
|
|
vk::raii::su::BufferData vertexBufferData( physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
|
|
vk::raii::su::copyToDevice( vertexBufferData.deviceMemory, texturedCubeData, sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
|
|
|
|
vk::raii::DescriptorPool descriptorPool =
|
|
vk::raii::su::makeDescriptorPool( device, { { vk::DescriptorType::eUniformBuffer, 1 }, { vk::DescriptorType::eCombinedImageSampler, 1 } } );
|
|
vk::raii::DescriptorSet descriptorSet = std::move( vk::raii::DescriptorSets( device, { *descriptorPool, *descriptorSetLayout } ).front() );
|
|
|
|
vk::raii::su::updateDescriptorSets( device, descriptorSet, { { vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, nullptr } }, { textureData } );
|
|
|
|
vk::raii::PipelineCache pipelineCache( device, vk::PipelineCacheCreateInfo() );
|
|
|
|
/* VULKAN_KEY_START */
|
|
|
|
// Create two pipelines.
|
|
//
|
|
// First pipeline has VK_PIPELINE_CREATE_ALLOW_DERIVATIVES_BIT set.
|
|
// Second pipeline has a modified fragment shader and sets the VK_PIPELINE_CREATE_DERIVATIVE_BIT flag.
|
|
|
|
std::array<vk::PipelineShaderStageCreateInfo, 2> pipelineShaderStageCreateInfos = {
|
|
vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eVertex, *vertexShaderModule, "main" ),
|
|
vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eFragment, *fragmentShaderModule, "main" )
|
|
};
|
|
|
|
vk::VertexInputBindingDescription vertexInputBindingDescription( 0, sizeof( texturedCubeData[0] ) );
|
|
std::array<vk::VertexInputAttributeDescription, 2> vertexInputAttributeDescriptions = {
|
|
vk::VertexInputAttributeDescription( 0, 0, vk::Format::eR32G32B32A32Sfloat, 0 ),
|
|
vk::VertexInputAttributeDescription( 1, 0, vk::Format::eR32G32B32A32Sfloat, 16 )
|
|
};
|
|
vk::PipelineVertexInputStateCreateInfo pipelineVertexInputStateCreateInfo( {}, vertexInputBindingDescription, vertexInputAttributeDescriptions );
|
|
|
|
vk::PipelineInputAssemblyStateCreateInfo pipelineInputAssemblyStateCreateInfo( {}, vk::PrimitiveTopology::eTriangleList );
|
|
|
|
vk::PipelineViewportStateCreateInfo pipelineViewportStateCreateInfo( {}, 1, nullptr, 1, nullptr );
|
|
|
|
vk::PipelineRasterizationStateCreateInfo pipelineRasterizationStateCreateInfo(
|
|
{}, false, false, vk::PolygonMode::eFill, vk::CullModeFlagBits::eBack, vk::FrontFace::eClockwise, false, 0.0f, 0.0f, 0.0f, 1.0f );
|
|
|
|
vk::PipelineMultisampleStateCreateInfo pipelineMultisampleStateCreateInfo( {}, vk::SampleCountFlagBits::e1 );
|
|
|
|
vk::StencilOpState stencilOpState( vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::StencilOp::eKeep, vk::CompareOp::eAlways );
|
|
vk::PipelineDepthStencilStateCreateInfo pipelineDepthStencilStateCreateInfo(
|
|
{}, true, true, vk::CompareOp::eLessOrEqual, false, false, stencilOpState, stencilOpState );
|
|
|
|
vk::ColorComponentFlags colorComponentFlags( vk::ColorComponentFlagBits::eR | vk::ColorComponentFlagBits::eG | vk::ColorComponentFlagBits::eB |
|
|
vk::ColorComponentFlagBits::eA );
|
|
vk::PipelineColorBlendAttachmentState pipelineColorBlendAttachmentState( false,
|
|
vk::BlendFactor::eZero,
|
|
vk::BlendFactor::eZero,
|
|
vk::BlendOp::eAdd,
|
|
vk::BlendFactor::eZero,
|
|
vk::BlendFactor::eZero,
|
|
vk::BlendOp::eAdd,
|
|
colorComponentFlags );
|
|
vk::PipelineColorBlendStateCreateInfo pipelineColorBlendStateCreateInfo(
|
|
{}, false, vk::LogicOp::eNoOp, pipelineColorBlendAttachmentState, { { 1.0f, 1.0f, 1.0f, 1.0f } } );
|
|
|
|
std::array<vk::DynamicState, 2> dynamicStates = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
|
|
vk::PipelineDynamicStateCreateInfo pipelineDynamicStateCreateInfo( {}, dynamicStates );
|
|
|
|
vk::GraphicsPipelineCreateInfo graphicsPipelineCreateInfo( vk::PipelineCreateFlagBits::eAllowDerivatives,
|
|
pipelineShaderStageCreateInfos,
|
|
&pipelineVertexInputStateCreateInfo,
|
|
&pipelineInputAssemblyStateCreateInfo,
|
|
nullptr,
|
|
&pipelineViewportStateCreateInfo,
|
|
&pipelineRasterizationStateCreateInfo,
|
|
&pipelineMultisampleStateCreateInfo,
|
|
&pipelineDepthStencilStateCreateInfo,
|
|
&pipelineColorBlendStateCreateInfo,
|
|
&pipelineDynamicStateCreateInfo,
|
|
*pipelineLayout,
|
|
*renderPass );
|
|
|
|
vk::raii::Pipeline basePipeline( device, pipelineCache, graphicsPipelineCreateInfo );
|
|
switch ( basePipeline.getConstructorSuccessCode() )
|
|
{
|
|
case vk::Result::eSuccess: break;
|
|
case vk::Result::ePipelineCompileRequiredEXT:
|
|
// something meaningfull here
|
|
break;
|
|
default: assert( false ); // should never happen
|
|
}
|
|
|
|
// Now create the derivative pipeline, using a different fragment shader
|
|
// This shader will shade the cube faces with interpolated colors
|
|
const std::string fragmentShaderText_T_C_2 = R"(
|
|
#version 450
|
|
|
|
layout (location = 0) in vec2 inTexCoord;
|
|
|
|
layout (location = 0) out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
outColor = vec4(inTexCoord.x, inTexCoord.y, 1.0f - inTexCoord.x - inTexCoord.y, 1.0f);
|
|
}
|
|
)";
|
|
|
|
// Convert GLSL to SPIR-V
|
|
glslang::InitializeProcess();
|
|
vk::raii::ShaderModule fragmentShaderModule2 = vk::raii::su::makeShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C_2 );
|
|
glslang::FinalizeProcess();
|
|
|
|
// Modify pipeline info to reflect derivation
|
|
pipelineShaderStageCreateInfos[1] = vk::PipelineShaderStageCreateInfo( {}, vk::ShaderStageFlagBits::eFragment, *fragmentShaderModule2, "main" );
|
|
graphicsPipelineCreateInfo.flags = vk::PipelineCreateFlagBits::eDerivative;
|
|
graphicsPipelineCreateInfo.basePipelineHandle = *basePipeline;
|
|
graphicsPipelineCreateInfo.basePipelineIndex = -1;
|
|
|
|
// And create the derived pipeline
|
|
vk::raii::Pipeline derivedPipeline( device, pipelineCache, graphicsPipelineCreateInfo );
|
|
switch ( derivedPipeline.getConstructorSuccessCode() )
|
|
{
|
|
case vk::Result::eSuccess: break;
|
|
case vk::Result::ePipelineCompileRequiredEXT:
|
|
// something meaningfull here
|
|
break;
|
|
default: assert( false ); // should never happen
|
|
}
|
|
|
|
/* VULKAN_KEY_END */
|
|
|
|
vk::raii::Semaphore imageAcquiredSemaphore( device, vk::SemaphoreCreateInfo() );
|
|
|
|
// Get the index of the next available swapchain image
|
|
vk::Result result;
|
|
uint32_t imageIndex;
|
|
std::tie( result, imageIndex ) = swapChainData.swapChain.acquireNextImage( vk::su::FenceTimeout, *imageAcquiredSemaphore );
|
|
assert( result == vk::Result::eSuccess );
|
|
assert( imageIndex < swapChainData.images.size() );
|
|
|
|
std::array<vk::ClearValue, 2> clearValues;
|
|
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
|
|
|
commandBuffer.beginRenderPass(
|
|
vk::RenderPassBeginInfo( *renderPass, *framebuffers[imageIndex], vk::Rect2D( vk::Offset2D(), surfaceData.extent ), clearValues ),
|
|
vk::SubpassContents::eInline );
|
|
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, *derivedPipeline );
|
|
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, *pipelineLayout, 0, { *descriptorSet }, {} );
|
|
|
|
commandBuffer.bindVertexBuffers( 0, { *vertexBufferData.buffer }, { 0 } );
|
|
commandBuffer.setViewport(
|
|
0, vk::Viewport( 0.0f, 0.0f, static_cast<float>( surfaceData.extent.width ), static_cast<float>( surfaceData.extent.height ), 0.0f, 1.0f ) );
|
|
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
|
|
|
|
commandBuffer.draw( 12 * 3, 1, 0, 0 );
|
|
commandBuffer.endRenderPass();
|
|
commandBuffer.end();
|
|
|
|
vk::raii::Fence drawFence( device, vk::FenceCreateInfo() );
|
|
|
|
vk::PipelineStageFlags waitDestinationStageMask( vk::PipelineStageFlagBits::eColorAttachmentOutput );
|
|
vk::SubmitInfo submitInfo( *imageAcquiredSemaphore, waitDestinationStageMask, *commandBuffer );
|
|
graphicsQueue.submit( submitInfo, *drawFence );
|
|
|
|
while ( vk::Result::eTimeout == device.waitForFences( { *drawFence }, VK_TRUE, vk::su::FenceTimeout ) )
|
|
;
|
|
|
|
vk::PresentInfoKHR presentInfoKHR( nullptr, *swapChainData.swapChain, imageIndex );
|
|
result = presentQueue.presentKHR( presentInfoKHR );
|
|
switch ( result )
|
|
{
|
|
case vk::Result::eSuccess: break;
|
|
case vk::Result::eSuboptimalKHR: std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n"; break;
|
|
default: assert( false ); // an unexpected result is returned !
|
|
}
|
|
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
|
|
}
|
|
catch ( vk::SystemError & err )
|
|
{
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( std::exception & err )
|
|
{
|
|
std::cout << "std::exception: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( ... )
|
|
{
|
|
std::cout << "unknown error\n";
|
|
exit( -1 );
|
|
}
|
|
return 0;
|
|
}
|