mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
b6a190f4a2
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
220 lines
12 KiB
C++
220 lines
12 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// VulkanHpp Samples : SeparateImageSampler
|
|
// Use separate image and sampler in descriptor set and shader to draw a textured cube.
|
|
|
|
#include "../utils/geometries.hpp"
|
|
#include "../utils/math.hpp"
|
|
#include "../utils/shaders.hpp"
|
|
#include "../utils/utils.hpp"
|
|
#include "vulkan/vulkan.hpp"
|
|
#include "SPIRV/GlslangToSpv.h"
|
|
#include <iostream>
|
|
#include <thread>
|
|
|
|
static char const* AppName = "SeparateImageSampler";
|
|
static char const* EngineName = "Vulkan.hpp";
|
|
|
|
const std::string fragmentShaderTextTS_T_C = R"(
|
|
#version 400
|
|
|
|
#extension GL_ARB_separate_shader_objects : enable
|
|
#extension GL_ARB_shading_language_420pack : enable
|
|
|
|
layout (set = 0, binding = 1) uniform texture2D tex;
|
|
layout (set = 0, binding = 2) uniform sampler samp;
|
|
|
|
layout (location = 0) in vec2 inTexCoords;
|
|
|
|
layout (location = 0) out vec4 outColor;
|
|
|
|
void main()
|
|
{
|
|
// Combine the selected texture with sampler as a parameter
|
|
vec4 resColor = texture(sampler2D(tex, samp), inTexCoords);
|
|
|
|
// Create a border to see the cube more easily
|
|
if ((inTexCoords.x < 0.01f) || (0.99f < inTexCoords.x)
|
|
|| (inTexCoords.y < 0.01f) || (0.99f < inTexCoords.y))
|
|
{
|
|
resColor *= vec4(0.1f, 0.1f, 0.1f, 1.0f);
|
|
}
|
|
|
|
outColor = resColor;
|
|
}
|
|
)";
|
|
|
|
|
|
int main(int /*argc*/, char ** /*argv*/)
|
|
{
|
|
try
|
|
{
|
|
vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
|
|
#if !defined(NDEBUG)
|
|
vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
|
|
#endif
|
|
|
|
vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
|
|
|
|
vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
|
|
|
|
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
|
|
vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
|
|
|
|
vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
|
|
vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
|
|
|
|
vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
|
|
vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
|
|
|
|
vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
|
|
vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
|
|
|
|
vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
|
|
|
|
vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
|
|
vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
|
|
|
|
vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format,
|
|
vk::AttachmentLoadOp::eClear);
|
|
|
|
glslang::InitializeProcess();
|
|
vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
|
|
vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderTextTS_T_C);
|
|
glslang::FinalizeProcess();
|
|
|
|
std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
|
|
|
|
vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
|
|
vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
|
|
|
|
/* VULKAN_KEY_START */
|
|
|
|
commandBuffer->begin(vk::CommandBufferBeginInfo());
|
|
|
|
// Create the separate image
|
|
vk::su::TextureData textureData(physicalDevice, device);
|
|
textureData.setImage(device, commandBuffer, vk::su::MonochromeImageGenerator({ 118, 185, 0 }));
|
|
|
|
// Create the separate sampler
|
|
vk::UniqueSampler sampler = device->createSamplerUnique(vk::SamplerCreateInfo(vk::SamplerCreateFlags(), vk::Filter::eNearest, vk::Filter::eNearest, vk::SamplerMipmapMode::eNearest,
|
|
vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge, vk::SamplerAddressMode::eClampToEdge,
|
|
0.0f, false, 1.0f, false, vk::CompareOp::eNever, 0.0f, 0.0f, vk::BorderColor::eFloatOpaqueWhite));
|
|
|
|
// Create binding and layout for the following, matching contents of shader
|
|
// binding 0 = uniform buffer (MVP)
|
|
// binding 1 = texture2D
|
|
// binding 2 = sampler
|
|
std::array<vk::DescriptorSetLayoutBinding, 3> resourceBindings =
|
|
{
|
|
vk::DescriptorSetLayoutBinding(0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex),
|
|
vk::DescriptorSetLayoutBinding(1, vk::DescriptorType::eSampledImage, 1, vk::ShaderStageFlagBits::eFragment),
|
|
vk::DescriptorSetLayoutBinding(2, vk::DescriptorType::eSampler, 1, vk::ShaderStageFlagBits::eFragment)
|
|
};
|
|
vk::UniqueDescriptorSetLayout descriptorSetLayout = device->createDescriptorSetLayoutUnique(vk::DescriptorSetLayoutCreateInfo(vk::DescriptorSetLayoutCreateFlags(),
|
|
static_cast<uint32_t>(resourceBindings.size()),
|
|
resourceBindings.data()));
|
|
|
|
// Create pipeline layout
|
|
vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &(*descriptorSetLayout)));
|
|
|
|
// Create a single pool to contain data for the descriptor set
|
|
std::array<vk::DescriptorPoolSize, 3> poolSizes =
|
|
{
|
|
vk::DescriptorPoolSize(vk::DescriptorType::eUniformBuffer, 1),
|
|
vk::DescriptorPoolSize(vk::DescriptorType::eSampledImage, 1),
|
|
vk::DescriptorPoolSize(vk::DescriptorType::eSampler, 1)
|
|
};
|
|
vk::UniqueDescriptorPool descriptorPool = device->createDescriptorPoolUnique(vk::DescriptorPoolCreateInfo(vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1,
|
|
static_cast<uint32_t>(poolSizes.size()), poolSizes.data()));
|
|
|
|
// Populate descriptor sets
|
|
vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
|
|
|
|
vk::DescriptorBufferInfo bufferInfo(uniformBufferData.buffer.get(), 0, sizeof(glm::mat4x4));
|
|
vk::DescriptorImageInfo imageInfo(textureData.textureSampler.get(), textureData.imageData->imageView.get(), vk::ImageLayout::eShaderReadOnlyOptimal);
|
|
vk::DescriptorImageInfo samplerInfo(sampler.get(), {}, {});
|
|
std::array<vk::WriteDescriptorSet,3> descriptorWrites =
|
|
{
|
|
vk::WriteDescriptorSet(*descriptorSet, 0, 0, 1, vk::DescriptorType::eUniformBuffer, nullptr, &bufferInfo),
|
|
vk::WriteDescriptorSet(*descriptorSet, 1, 0, 1, vk::DescriptorType::eSampledImage, &imageInfo),
|
|
vk::WriteDescriptorSet(*descriptorSet, 2, 0, 1, vk::DescriptorType::eSampler, &samplerInfo)
|
|
};
|
|
device->updateDescriptorSets(descriptorWrites, nullptr);
|
|
|
|
/* VULKAN_KEY_END */
|
|
|
|
vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
|
|
|
|
vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
|
|
sizeof(texturedCubeData[0]), { { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
|
vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
|
|
|
|
// Get the index of the next available swapchain image:
|
|
vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
|
|
vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
|
|
assert(currentBuffer.result == vk::Result::eSuccess);
|
|
assert(currentBuffer.value < framebuffers.size());
|
|
|
|
vk::ClearValue clearValues[2];
|
|
clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
|
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
|
|
|
|
vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
|
|
commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
|
|
|
|
commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
|
|
commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
|
|
|
|
commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
|
|
commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
|
|
commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
|
|
|
|
commandBuffer->draw(12 * 3, 1, 0, 0);
|
|
commandBuffer->endRenderPass();
|
|
commandBuffer->end();
|
|
|
|
vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
|
|
|
|
vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
|
|
vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
|
|
graphicsQueue.submit(submitInfo, drawFence.get());
|
|
|
|
while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
|
|
;
|
|
|
|
presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
|
|
std::this_thread::sleep_for(std::chrono::milliseconds(1000));
|
|
|
|
device->waitIdle();
|
|
}
|
|
catch (vk::SystemError& err)
|
|
{
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
exit(-1);
|
|
}
|
|
catch (std::runtime_error& err)
|
|
{
|
|
std::cout << "std::runtime_error: " << err.what() << std::endl;
|
|
exit(-1);
|
|
}
|
|
catch (...)
|
|
{
|
|
std::cout << "unknown error\n";
|
|
exit(-1);
|
|
}
|
|
return 0;
|
|
}
|