mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
252 lines
12 KiB
C++
252 lines
12 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
|
|
//
|
|
// Licensed under the Apache License, Version 2.0 (the "License");
|
|
// you may not use this file except in compliance with the License.
|
|
// You may obtain a copy of the License at
|
|
//
|
|
// http://www.apache.org/licenses/LICENSE-2.0
|
|
//
|
|
// Unless required by applicable law or agreed to in writing, software
|
|
// distributed under the License is distributed on an "AS IS" BASIS,
|
|
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
|
|
// See the License for the specific language governing permissions and
|
|
// limitations under the License.
|
|
//
|
|
// VulkanHpp Samples : ImmutableSampler
|
|
// Use an immutable sampler to texture a cube.
|
|
|
|
#if defined( _MSC_VER )
|
|
// no need to ignore any warnings with MSVC
|
|
#elif defined( __clang__ )
|
|
# pragma clang diagnostic ignored "-Wmissing-braces"
|
|
#elif defined( __GNUC__ )
|
|
#else
|
|
// unknow compiler... just ignore the warnings for yourselves ;)
|
|
#endif
|
|
|
|
#include "../utils/geometries.hpp"
|
|
#include "../utils/math.hpp"
|
|
#include "../utils/shaders.hpp"
|
|
#include "../utils/utils.hpp"
|
|
#include "SPIRV/GlslangToSpv.h"
|
|
#include "vulkan/vulkan.hpp"
|
|
|
|
#include <iostream>
|
|
#include <thread>
|
|
|
|
static char const * AppName = "ImmutableSampler";
|
|
static char const * EngineName = "Vulkan.hpp";
|
|
|
|
int main( int /*argc*/, char ** /*argv*/ )
|
|
{
|
|
try
|
|
{
|
|
vk::Instance instance = vk::su::createInstance( AppName, EngineName, {}, vk::su::getInstanceExtensions() );
|
|
#if !defined( NDEBUG )
|
|
vk::DebugUtilsMessengerEXT debugUtilsMessenger =
|
|
instance.createDebugUtilsMessengerEXT( vk::su::makeDebugUtilsMessengerCreateInfoEXT() );
|
|
#endif
|
|
|
|
vk::PhysicalDevice physicalDevice = instance.enumeratePhysicalDevices().front();
|
|
|
|
vk::su::SurfaceData surfaceData( instance, AppName, vk::Extent2D( 500, 500 ) );
|
|
|
|
std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex =
|
|
vk::su::findGraphicsAndPresentQueueFamilyIndex( physicalDevice, surfaceData.surface );
|
|
vk::Device device =
|
|
vk::su::createDevice( physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions() );
|
|
|
|
vk::CommandPool commandPool = vk::su::createCommandPool( device, graphicsAndPresentQueueFamilyIndex.first );
|
|
vk::CommandBuffer commandBuffer =
|
|
device.allocateCommandBuffers( vk::CommandBufferAllocateInfo( commandPool, vk::CommandBufferLevel::ePrimary, 1 ) )
|
|
.front();
|
|
|
|
vk::Queue graphicsQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.first, 0 );
|
|
vk::Queue presentQueue = device.getQueue( graphicsAndPresentQueueFamilyIndex.second, 0 );
|
|
|
|
vk::su::SwapChainData swapChainData( physicalDevice,
|
|
device,
|
|
surfaceData.surface,
|
|
surfaceData.extent,
|
|
vk::ImageUsageFlagBits::eColorAttachment |
|
|
vk::ImageUsageFlagBits::eTransferSrc,
|
|
{},
|
|
graphicsAndPresentQueueFamilyIndex.first,
|
|
graphicsAndPresentQueueFamilyIndex.second );
|
|
|
|
vk::su::DepthBufferData depthBufferData( physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent );
|
|
|
|
vk::su::BufferData uniformBufferData(
|
|
physicalDevice, device, sizeof( glm::mat4x4 ), vk::BufferUsageFlagBits::eUniformBuffer );
|
|
glm::mat4x4 mvpcMatrix = vk::su::createModelViewProjectionClipMatrix( surfaceData.extent );
|
|
vk::su::copyToDevice( device, uniformBufferData.deviceMemory, mvpcMatrix );
|
|
|
|
vk::RenderPass renderPass = vk::su::createRenderPass(
|
|
device,
|
|
vk::su::pickSurfaceFormat( physicalDevice.getSurfaceFormatsKHR( surfaceData.surface ) ).format,
|
|
depthBufferData.format );
|
|
|
|
glslang::InitializeProcess();
|
|
vk::ShaderModule vertexShaderModule =
|
|
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T );
|
|
vk::ShaderModule fragmentShaderModule =
|
|
vk::su::createShaderModule( device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C );
|
|
glslang::FinalizeProcess();
|
|
|
|
std::vector<vk::Framebuffer> framebuffers = vk::su::createFramebuffers(
|
|
device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent );
|
|
|
|
vk::su::BufferData vertexBufferData(
|
|
physicalDevice, device, sizeof( texturedCubeData ), vk::BufferUsageFlagBits::eVertexBuffer );
|
|
vk::su::copyToDevice( device,
|
|
vertexBufferData.deviceMemory,
|
|
texturedCubeData,
|
|
sizeof( texturedCubeData ) / sizeof( texturedCubeData[0] ) );
|
|
|
|
/* VULKAN_KEY_START */
|
|
|
|
vk::su::TextureData textureData( physicalDevice, device );
|
|
|
|
commandBuffer.begin( vk::CommandBufferBeginInfo() );
|
|
textureData.setImage( device, commandBuffer, vk::su::CheckerboardImageGenerator() );
|
|
|
|
std::array<vk::DescriptorSetLayoutBinding, 2> bindings = {
|
|
vk::DescriptorSetLayoutBinding( 0, vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex ),
|
|
vk::DescriptorSetLayoutBinding(
|
|
1, vk::DescriptorType::eCombinedImageSampler, vk::ShaderStageFlagBits::eFragment, textureData.sampler )
|
|
};
|
|
vk::DescriptorSetLayout descriptorSetLayout = device.createDescriptorSetLayout(
|
|
vk::DescriptorSetLayoutCreateInfo( vk::DescriptorSetLayoutCreateFlags(), bindings ) );
|
|
|
|
// Create pipeline layout
|
|
vk::PipelineLayout pipelineLayout = device.createPipelineLayout(
|
|
vk::PipelineLayoutCreateInfo( vk::PipelineLayoutCreateFlags(), descriptorSetLayout ) );
|
|
|
|
// Create a single pool to contain data for our descriptor set
|
|
std::array<vk::DescriptorPoolSize, 2> poolSizes = { vk::DescriptorPoolSize( vk::DescriptorType::eUniformBuffer, 1 ),
|
|
vk::DescriptorPoolSize(
|
|
vk::DescriptorType::eCombinedImageSampler, 1 ) };
|
|
vk::DescriptorPool descriptorPool = device.createDescriptorPool(
|
|
vk::DescriptorPoolCreateInfo( vk::DescriptorPoolCreateFlagBits::eFreeDescriptorSet, 1, poolSizes ) );
|
|
|
|
// Populate descriptor sets
|
|
vk::DescriptorSetAllocateInfo descriptorSetAllocateInfo( descriptorPool, descriptorSetLayout );
|
|
vk::DescriptorSet descriptorSet = device.allocateDescriptorSets( descriptorSetAllocateInfo ).front();
|
|
|
|
vk::DescriptorBufferInfo bufferInfo( uniformBufferData.buffer, 0, sizeof( glm::mat4x4 ) );
|
|
vk::DescriptorImageInfo imageInfo(
|
|
textureData.sampler, textureData.imageData->imageView, vk::ImageLayout::eShaderReadOnlyOptimal );
|
|
std::array<vk::WriteDescriptorSet, 2> writeDescriptorSets = {
|
|
vk::WriteDescriptorSet( descriptorSet, 0, 0, vk::DescriptorType::eUniformBuffer, {}, bufferInfo ),
|
|
vk::WriteDescriptorSet( descriptorSet, 1, 0, vk::DescriptorType::eCombinedImageSampler, imageInfo )
|
|
};
|
|
device.updateDescriptorSets( writeDescriptorSets, nullptr );
|
|
|
|
/* VULKAN_KEY_END */
|
|
|
|
vk::PipelineCache pipelineCache = device.createPipelineCache( vk::PipelineCacheCreateInfo() );
|
|
vk::Pipeline graphicsPipeline =
|
|
vk::su::createGraphicsPipeline( device,
|
|
pipelineCache,
|
|
std::make_pair( vertexShaderModule, nullptr ),
|
|
std::make_pair( fragmentShaderModule, nullptr ),
|
|
sizeof( texturedCubeData[0] ),
|
|
{ { vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 } },
|
|
vk::FrontFace::eClockwise,
|
|
true,
|
|
pipelineLayout,
|
|
renderPass );
|
|
|
|
vk::Semaphore imageAcquiredSemaphore = device.createSemaphore( vk::SemaphoreCreateInfo() );
|
|
vk::ResultValue<uint32_t> currentBuffer =
|
|
device.acquireNextImageKHR( swapChainData.swapChain, vk::su::FenceTimeout, imageAcquiredSemaphore, nullptr );
|
|
assert( currentBuffer.result == vk::Result::eSuccess );
|
|
assert( currentBuffer.value < framebuffers.size() );
|
|
|
|
std::array<vk::ClearValue, 2> clearValues;
|
|
clearValues[0].color = vk::ClearColorValue( std::array<float, 4>( { { 0.2f, 0.2f, 0.2f, 0.2f } } ) );
|
|
clearValues[1].depthStencil = vk::ClearDepthStencilValue( 1.0f, 0 );
|
|
vk::RenderPassBeginInfo renderPassBeginInfo( renderPass,
|
|
framebuffers[currentBuffer.value],
|
|
vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ),
|
|
clearValues );
|
|
commandBuffer.beginRenderPass( renderPassBeginInfo, vk::SubpassContents::eInline );
|
|
commandBuffer.bindPipeline( vk::PipelineBindPoint::eGraphics, graphicsPipeline );
|
|
commandBuffer.bindDescriptorSets( vk::PipelineBindPoint::eGraphics, pipelineLayout, 0, descriptorSet, nullptr );
|
|
|
|
commandBuffer.bindVertexBuffers( 0, vertexBufferData.buffer, { 0 } );
|
|
commandBuffer.setViewport( 0,
|
|
vk::Viewport( 0.0f,
|
|
0.0f,
|
|
static_cast<float>( surfaceData.extent.width ),
|
|
static_cast<float>( surfaceData.extent.height ),
|
|
0.0f,
|
|
1.0f ) );
|
|
commandBuffer.setScissor( 0, vk::Rect2D( vk::Offset2D( 0, 0 ), surfaceData.extent ) );
|
|
|
|
commandBuffer.draw( 12 * 3, 1, 0, 0 );
|
|
commandBuffer.endRenderPass();
|
|
commandBuffer.end();
|
|
|
|
vk::su::submitAndWait( device, graphicsQueue, commandBuffer );
|
|
|
|
vk::Result result =
|
|
presentQueue.presentKHR( vk::PresentInfoKHR( {}, swapChainData.swapChain, currentBuffer.value ) );
|
|
switch ( result )
|
|
{
|
|
case vk::Result::eSuccess: break;
|
|
case vk::Result::eSuboptimalKHR:
|
|
std::cout << "vk::Queue::presentKHR returned vk::Result::eSuboptimalKHR !\n";
|
|
break;
|
|
default: assert( false ); // an unexpected result is returned !
|
|
}
|
|
std::this_thread::sleep_for( std::chrono::milliseconds( 1000 ) );
|
|
|
|
device.waitIdle();
|
|
|
|
device.destroySemaphore( imageAcquiredSemaphore );
|
|
device.destroyPipeline( graphicsPipeline );
|
|
device.destroyPipelineCache( pipelineCache );
|
|
device.freeDescriptorSets( descriptorPool, descriptorSet );
|
|
device.destroyDescriptorPool( descriptorPool );
|
|
device.destroyDescriptorSetLayout( descriptorSetLayout );
|
|
textureData.clear( device );
|
|
vertexBufferData.clear( device );
|
|
for ( auto framebuffer : framebuffers )
|
|
{
|
|
device.destroyFramebuffer( framebuffer );
|
|
}
|
|
device.destroyShaderModule( fragmentShaderModule );
|
|
device.destroyShaderModule( vertexShaderModule );
|
|
device.destroyPipelineLayout( pipelineLayout );
|
|
device.destroyRenderPass( renderPass );
|
|
uniformBufferData.clear( device );
|
|
depthBufferData.clear( device );
|
|
swapChainData.clear( device );
|
|
device.freeCommandBuffers( commandPool, commandBuffer );
|
|
device.destroyCommandPool( commandPool );
|
|
device.destroy();
|
|
instance.destroySurfaceKHR( surfaceData.surface );
|
|
#if !defined( NDEBUG )
|
|
instance.destroyDebugUtilsMessengerEXT( debugUtilsMessenger );
|
|
#endif
|
|
instance.destroy();
|
|
}
|
|
catch ( vk::SystemError & err )
|
|
{
|
|
std::cout << "vk::SystemError: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( std::exception & err )
|
|
{
|
|
std::cout << "std::exception: " << err.what() << std::endl;
|
|
exit( -1 );
|
|
}
|
|
catch ( ... )
|
|
{
|
|
std::cout << "unknown error\n";
|
|
exit( -1 );
|
|
}
|
|
return 0;
|
|
}
|