mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
b6a190f4a2
* CMake: Fix SAMPLES_BUILD and TESTS_BUILD * CMake: Enable sample build on linux * samples: Use glfw for window creation * samples: Fix include order * samples: Support new window handling * samples: Add build target for util * samples: Update CMake scripts to use util target * samples: Add WindowData to manage unique window * samples: Surface handling using WIndowData * sampels: Remove call for vk::su::destroyWindow() * CMake: FIx more options * samples: Build SurfaceCapabilities only on WIN32 * samples: Fixed RayTracing sample to build on Linux * samples: Fix wrong check on SurfaceProtectedCapabilitiesKHR This also fixes compilation with MinGW gcc/clang * CMake: check CMAKE_SYSTEM_NAME for Linux samples * CMake: Add source group for utils * samples: Fix potential bugs * samples: Reduce warnings on gcc/clang * samples: Fix missmatched new/free() which is UB * samples: Add missing initialization for dynamic dispatcher * samples: Remove unnecessary dispacther construct Co-authored-by: Andreas Süßenbach <asuessenbach@nvidia.com>
149 lines
8.3 KiB
C++
149 lines
8.3 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : DrawTexturedCube
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// Draw a textured cube
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#include "../utils/geometries.hpp"
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#include "../utils/math.hpp"
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#include "../utils/shaders.hpp"
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include "SPIRV/GlslangToSpv.h"
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#include <iostream>
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#include <thread>
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static char const* AppName = "DrawTexturedCube";
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static char const* EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char ** /*argv*/)
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, {}, vk::su::getInstanceExtensions());
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#if !defined(NDEBUG)
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vk::UniqueDebugUtilsMessengerEXT debugUtilsMessenger = vk::su::createDebugUtilsMessenger(instance);
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#endif
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vk::PhysicalDevice physicalDevice = instance->enumeratePhysicalDevices().front();
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vk::su::SurfaceData surfaceData(instance, AppName, vk::Extent2D(500, 500));
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevice, *surfaceData.surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevice, graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
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vk::UniqueCommandBuffer commandBuffer = std::move(device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1)).front());
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vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
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vk::Queue presentQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.second, 0);
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vk::su::SwapChainData swapChainData(physicalDevice, device, *surfaceData.surface, surfaceData.extent, vk::ImageUsageFlagBits::eColorAttachment | vk::ImageUsageFlagBits::eTransferSrc,
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vk::UniqueSwapchainKHR(), graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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vk::su::DepthBufferData depthBufferData(physicalDevice, device, vk::Format::eD16Unorm, surfaceData.extent);
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vk::su::TextureData textureData(physicalDevice, device);
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commandBuffer->begin(vk::CommandBufferBeginInfo());
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textureData.setImage(device, commandBuffer, vk::su::CheckerboardImageGenerator());
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vk::su::BufferData uniformBufferData(physicalDevice, device, sizeof(glm::mat4x4), vk::BufferUsageFlagBits::eUniformBuffer);
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vk::su::copyToDevice(device, uniformBufferData.deviceMemory, vk::su::createModelViewProjectionClipMatrix(surfaceData.extent));
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vk::UniqueDescriptorSetLayout descriptorSetLayout = vk::su::createDescriptorSetLayout(device,
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{ {vk::DescriptorType::eUniformBuffer, 1, vk::ShaderStageFlagBits::eVertex}, {vk::DescriptorType::eCombinedImageSampler, 1, vk::ShaderStageFlagBits::eFragment} });
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vk::UniquePipelineLayout pipelineLayout = device->createPipelineLayoutUnique(vk::PipelineLayoutCreateInfo(vk::PipelineLayoutCreateFlags(), 1, &descriptorSetLayout.get()));
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, vk::su::pickSurfaceFormat(physicalDevice.getSurfaceFormatsKHR(surfaceData.surface.get())).format, depthBufferData.format);
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glslang::InitializeProcess();
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vk::UniqueShaderModule vertexShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eVertex, vertexShaderText_PT_T);
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vk::UniqueShaderModule fragmentShaderModule = vk::su::createShaderModule(device, vk::ShaderStageFlagBits::eFragment, fragmentShaderText_T_C);
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glslang::FinalizeProcess();
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std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainData.imageViews, depthBufferData.imageView, surfaceData.extent);
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vk::su::BufferData vertexBufferData(physicalDevice, device, sizeof(texturedCubeData), vk::BufferUsageFlagBits::eVertexBuffer);
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vk::su::copyToDevice(device, vertexBufferData.deviceMemory, texturedCubeData, sizeof(texturedCubeData) / sizeof(texturedCubeData[0]));
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vk::UniqueDescriptorPool descriptorPool = vk::su::createDescriptorPool(device, { {vk::DescriptorType::eUniformBuffer, 1}, {vk::DescriptorType::eCombinedImageSampler, 1} });
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vk::UniqueDescriptorSet descriptorSet = std::move(device->allocateDescriptorSetsUnique(vk::DescriptorSetAllocateInfo(*descriptorPool, 1, &*descriptorSetLayout)).front());
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vk::su::updateDescriptorSets(device, descriptorSet, {{vk::DescriptorType::eUniformBuffer, uniformBufferData.buffer, vk::UniqueBufferView()}}, textureData);
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vk::UniquePipelineCache pipelineCache = device->createPipelineCacheUnique(vk::PipelineCacheCreateInfo());
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vk::UniquePipeline graphicsPipeline = vk::su::createGraphicsPipeline(device, pipelineCache, std::make_pair(*vertexShaderModule, nullptr), std::make_pair(*fragmentShaderModule, nullptr),
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sizeof(texturedCubeData[0]), {{ vk::Format::eR32G32B32A32Sfloat, 0 }, { vk::Format::eR32G32Sfloat, 16 }},
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vk::FrontFace::eClockwise, true, pipelineLayout, renderPass);
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/* VULKAN_KEY_START */
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// Get the index of the next available swapchain image:
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vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo());
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vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChainData.swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
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assert(currentBuffer.result == vk::Result::eSuccess);
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assert(currentBuffer.value < framebuffers.size());
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// commandBuffer->begin() has already been called above!
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
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clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
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vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent), 2, clearValues);
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commandBuffer->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
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commandBuffer->bindPipeline(vk::PipelineBindPoint::eGraphics, graphicsPipeline.get());
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commandBuffer->bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipelineLayout.get(), 0, descriptorSet.get(), nullptr);
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commandBuffer->bindVertexBuffers(0, *vertexBufferData.buffer, {0});
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commandBuffer->setViewport(0, vk::Viewport(0.0f, 0.0f, static_cast<float>(surfaceData.extent.width), static_cast<float>(surfaceData.extent.height), 0.0f, 1.0f));
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commandBuffer->setScissor(0, vk::Rect2D(vk::Offset2D(0, 0), surfaceData.extent));
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commandBuffer->draw(12 * 3, 1, 0, 0);
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commandBuffer->endRenderPass();
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commandBuffer->end();
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vk::UniqueFence drawFence = device->createFenceUnique(vk::FenceCreateInfo());
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vk::PipelineStageFlags waitDestinationStageMask(vk::PipelineStageFlagBits::eColorAttachmentOutput);
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vk::SubmitInfo submitInfo(1, &imageAcquiredSemaphore.get(), &waitDestinationStageMask, 1, &commandBuffer.get());
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graphicsQueue.submit(submitInfo, drawFence.get());
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while (vk::Result::eTimeout == device->waitForFences(drawFence.get(), VK_TRUE, vk::su::FenceTimeout))
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;
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presentQueue.presentKHR(vk::PresentInfoKHR(0, nullptr, 1, &swapChainData.swapChain.get(), ¤tBuffer.value));
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std::this_thread::sleep_for(std::chrono::milliseconds(1000));
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/* VULKAN_KEY_END */
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device->waitIdle();
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}
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catch (vk::SystemError& err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error& err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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