mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
7900c655f3
+ made some helper functions more explicit.
209 lines
11 KiB
C++
209 lines
11 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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namespace vk
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{
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namespace su
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{
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const uint64_t FenceTimeout = 100000000;
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struct BufferData
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{
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BufferData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::DeviceSize size, vk::BufferUsageFlags usage,
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vk::MemoryPropertyFlags propertyFlags = vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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vk::UniqueBuffer buffer;
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vk::UniqueDeviceMemory deviceMemory;
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};
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struct ImageData
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{
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ImageData(vk::PhysicalDevice const& physicalDevice, vk::UniqueDevice const& device, vk::Format format, vk::Extent2D const& extent, vk::ImageTiling tiling, vk::ImageUsageFlags usage
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, vk::ImageLayout initialLayout, vk::MemoryPropertyFlags memoryProperties, vk::ImageAspectFlags aspectMask);
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vk::Format format;
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vk::UniqueImage image;
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vk::UniqueDeviceMemory deviceMemory;
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vk::UniqueImageView imageView;
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};
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struct DepthBufferData : public ImageData
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{
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DepthBufferData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice & device, vk::Format format, vk::Extent2D const& extent);
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};
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struct SurfaceData
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{
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SurfaceData(vk::UniqueInstance &instance, std::string const& className, std::string const& windowName, vk::Extent2D const& extent);
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vk::Extent2D extent;
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HWND window;
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vk::UniqueSurfaceKHR surface;
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};
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struct SwapChainData
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{
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SwapChainData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::UniqueSurfaceKHR &surface, vk::Extent2D const& extent, vk::ImageUsageFlags usage, uint32_t graphicsFamilyIndex, uint32_t presentFamilyIndex);
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vk::Format colorFormat;
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vk::UniqueSwapchainKHR swapChain;
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std::vector<vk::Image> images;
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std::vector<vk::UniqueImageView> imageViews;
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};
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class CheckerboardTextureCreator
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{
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public:
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void operator()(void* data, vk::Extent2D &extent) const;
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};
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class MonochromeTextureGenerator
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{
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public:
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MonochromeTextureGenerator(std::array<unsigned char, 3> const& rgb_);
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void operator()(void* data, vk::Extent2D &extent) const;
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private:
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std::array<unsigned char, 3> const& rgb;
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};
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struct TextureData
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{
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TextureData(vk::PhysicalDevice &physicalDevice, vk::UniqueDevice &device, vk::Extent2D const& extent_ = {256, 256}, vk::ImageUsageFlags usageFlags = {},
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vk::FormatFeatureFlags formatFeatureFlags = {});
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template <typename TextureCreator>
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void setTexture(vk::UniqueDevice &device, vk::UniqueCommandBuffer &commandBuffer, TextureCreator const& textureCreator)
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{
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void* data = needsStaging
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? device->mapMemory(stagingBufferData->deviceMemory.get(), 0, device->getBufferMemoryRequirements(stagingBufferData->buffer.get()).size)
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: device->mapMemory(imageData->deviceMemory.get(), 0, device->getImageMemoryRequirements(imageData->image.get()).size);
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textureCreator(data, extent);
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device->unmapMemory(needsStaging ? stagingBufferData->deviceMemory.get() : imageData->deviceMemory.get());
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if (needsStaging)
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{
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// Since we're going to blit to the texture image, set its layout to eTransferDstOptimal
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vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eUndefined, vk::ImageLayout::eTransferDstOptimal);
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vk::BufferImageCopy copyRegion(0, extent.width, extent.height, vk::ImageSubresourceLayers(vk::ImageAspectFlagBits::eColor, 0, 0, 1), vk::Offset3D(0, 0, 0), vk::Extent3D(extent, 1));
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commandBuffer->copyBufferToImage(stagingBufferData->buffer.get(), imageData->image.get(), vk::ImageLayout::eTransferDstOptimal, copyRegion);
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// Set the layout for the texture image from eTransferDstOptimal to SHADER_READ_ONLY
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vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::eTransferDstOptimal, vk::ImageLayout::eShaderReadOnlyOptimal);
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}
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else
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{
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// If we can use the linear tiled image as a texture, just do it
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vk::su::setImageLayout(commandBuffer, imageData->image.get(), imageData->format, vk::ImageLayout::ePreinitialized, vk::ImageLayout::eShaderReadOnlyOptimal);
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}
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}
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vk::Format format;
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vk::Extent2D extent;
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bool needsStaging;
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std::unique_ptr<BufferData> stagingBufferData;
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std::unique_ptr<ImageData> imageData;
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vk::UniqueSampler textureSampler;
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};
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struct UUID
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{
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public:
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UUID(uint8_t data[VK_UUID_SIZE]);
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uint8_t m_data[VK_UUID_SIZE];
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};
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template <typename TargetType, typename SourceType>
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VULKAN_HPP_INLINE TargetType checked_cast(SourceType value)
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{
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static_assert(sizeof(TargetType) <= sizeof(SourceType), "No need to cast from smaller to larger type!");
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static_assert(!std::numeric_limits<TargetType>::is_signed, "Only unsigned types supported!");
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static_assert(!std::numeric_limits<SourceType>::is_signed, "Only unsigned types supported!");
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assert(value <= std::numeric_limits<TargetType>::max());
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return static_cast<TargetType>(value);
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}
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template <class T>
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void copyToDevice(vk::UniqueDevice &device, vk::UniqueDeviceMemory &memory, T const* pData, size_t count, size_t stride = sizeof(T))
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{
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assert(sizeof(T) <= stride);
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uint8_t* deviceData = static_cast<uint8_t*>(device->mapMemory(memory.get(), 0, count * stride));
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if (stride == sizeof(T))
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{
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memcpy(deviceData, pData, count * sizeof(T));
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}
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else
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{
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for (size_t i = 0; i < count; i++)
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{
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memcpy(deviceData, &pData[i], sizeof(T));
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deviceData += stride;
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}
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}
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device->unmapMemory(memory.get());
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}
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template <class T>
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void copyToDevice(vk::UniqueDevice &device, vk::UniqueDeviceMemory &memory, T const& data)
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{
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copyToDevice<T>(device, memory, &data, 1);
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}
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template<class T>
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VULKAN_HPP_INLINE constexpr const T& clamp(const T& v, const T& lo, const T& hi)
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{
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return v < lo ? lo : hi < v ? hi : v;
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}
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vk::UniqueDeviceMemory allocateMemory(vk::UniqueDevice const& device, vk::PhysicalDeviceMemoryProperties const& memoryProperties, vk::MemoryRequirements const& memoryRequirements,
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vk::MemoryPropertyFlags memoryPropertyFlags);
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vk::UniqueCommandPool createCommandPool(vk::UniqueDevice &device, uint32_t queueFamilyIndex);
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vk::UniqueDebugReportCallbackEXT createDebugReportCallback(vk::UniqueInstance &instance);
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vk::UniqueDescriptorPool createDescriptorPool(vk::UniqueDevice &device, std::vector<vk::DescriptorPoolSize> const& poolSizes);
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vk::UniqueDescriptorSetLayout createDescriptorSetLayout(vk::UniqueDevice &device, std::vector<std::pair<vk::DescriptorType, vk::ShaderStageFlags>> const& bindingData, vk::DescriptorSetLayoutCreateFlags flags = {});
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vk::UniqueDevice createDevice(vk::PhysicalDevice physicalDevice, uint32_t queueFamilyIndex, std::vector<std::string> const& extensions = {}, vk::PhysicalDeviceFeatures const* physicalDeviceFeatures = nullptr, void const* pNext = nullptr);
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std::vector<vk::UniqueFramebuffer> createFramebuffers(vk::UniqueDevice &device, vk::UniqueRenderPass &renderPass, std::vector<vk::UniqueImageView> const& imageViews, vk::UniqueImageView const& depthImageView, vk::Extent2D const& extent);
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vk::UniquePipeline createGraphicsPipeline(vk::UniqueDevice &device, vk::UniquePipelineCache &pipelineCache, vk::UniqueShaderModule &vertexShaderModule,
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vk::UniqueShaderModule &fragmentShaderModule, uint32_t vertexStride, bool depthBuffered, bool textured, vk::UniquePipelineLayout &pipelineLayout, vk::UniqueRenderPass &renderPass);
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vk::UniqueInstance createInstance(std::string const& appName, std::string const& engineName, std::vector<std::string> const& extensions = {}, uint32_t apiVersion = VK_API_VERSION_1_0);
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vk::UniqueRenderPass createRenderPass(vk::UniqueDevice &device, vk::Format colorFormat, vk::Format depthFormat, vk::AttachmentLoadOp loadOp = vk::AttachmentLoadOp::eClear, vk::ImageLayout colorFinalLayout = vk::ImageLayout::ePresentSrcKHR);
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VkBool32 debugReportCallback(VkDebugReportFlagsEXT flags, VkDebugReportObjectTypeEXT objectType, uint64_t object, size_t location, int32_t messageCode, const char* pLayerPrefix, const char* pMessage, void* pUserData);
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uint32_t findGraphicsQueueFamilyIndex(std::vector<vk::QueueFamilyProperties> const& queueFamilyProperties);
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std::pair<uint32_t, uint32_t> findGraphicsAndPresentQueueFamilyIndex(vk::PhysicalDevice physicalDevice, vk::SurfaceKHR const& surface);
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uint32_t findMemoryType(vk::PhysicalDeviceMemoryProperties const& memoryProperties, uint32_t typeBits, vk::MemoryPropertyFlags requirementsMask);
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std::vector<std::string> getDeviceExtensions();
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std::vector<std::string> getInstanceExtensions();
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vk::PresentModeKHR pickPresentMode(std::vector<vk::PresentModeKHR> const& presentModes);
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vk::SurfaceFormatKHR pickSurfaceFormat(std::vector<vk::SurfaceFormatKHR> const& formats);
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void setImageLayout(vk::UniqueCommandBuffer &commandBuffer, vk::Image image, vk::Format format, vk::ImageLayout oldImageLayout, vk::ImageLayout newImageLayout);
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void submitAndWait(vk::UniqueDevice &device, vk::Queue queue, vk::UniqueCommandBuffer &commandBuffer);
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void updateDescriptorSets(vk::UniqueDevice &device, vk::UniqueDescriptorSet &descriptorSet, vk::DescriptorType descriptorType, vk::DescriptorBufferInfo const* descriptorBufferInfo, vk::DescriptorImageInfo const* descriptorImageInfo = nullptr);
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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HWND initializeWindow(std::string const& className, std::string const& windowName, LONG width, LONG height);
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#else
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#pragma error "unhandled platform"
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#endif
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}
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}
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std::ostream& operator<<(std::ostream& os, vk::su::UUID const& uuid);
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