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https://github.com/KhronosGroup/Vulkan-Hpp.git
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d4704cce01
* Make C++20 modules work with the defaultDispatchLoaderDynamic. * Add vulkan_hpp_macros.hpp to list of installed files. * Adjust the text on module in the readme. * Rename module from vulkan to vulkan_hpp * Adjust some comments. * Add a little disclaimer to vulkan.cppm.
68 lines
3.1 KiB
C++
68 lines
3.1 KiB
C++
// Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : NoExceptions
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// Compile test with VULKAN_HPP_NO_EXCEPTIONS set
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// Note: this is _no_ functional test!! Don't ever code this way!!
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#define VULKAN_HPP_NO_EXCEPTIONS
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#define VULKAN_HPP_DISPATCH_LOADER_DYNAMIC 1
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#include <iostream>
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#include <vulkan/vulkan.hpp>
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static char const * AppName = "NoExceptions";
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static char const * EngineName = "Vulkan.hpp";
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VULKAN_HPP_DEFAULT_DISPATCH_LOADER_DYNAMIC_STORAGE
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int main( int /*argc*/, char ** /*argv*/ )
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{
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VULKAN_HPP_DEFAULT_DISPATCHER.init();
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vk::ApplicationInfo appInfo( AppName, 1, EngineName, 1, VK_API_VERSION_1_1 );
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vk::UniqueInstance instance = vk::createInstanceUnique( vk::InstanceCreateInfo( {}, &appInfo ) ).value;
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VULKAN_HPP_DEFAULT_DISPATCHER.init( *instance );
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices().value;
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assert( !physicalDevices.empty() );
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// get the QueueFamilyProperties of the first PhysicalDevice
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std::vector<vk::QueueFamilyProperties> queueFamilyProperties = physicalDevices[0].getQueueFamilyProperties();
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// get the first index into queueFamiliyProperties which supports graphics
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size_t graphicsQueueFamilyIndex =
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std::distance( queueFamilyProperties.begin(),
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std::find_if( queueFamilyProperties.begin(),
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queueFamilyProperties.end(),
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[]( vk::QueueFamilyProperties const & qfp ) { return qfp.queueFlags & vk::QueueFlagBits::eGraphics; } ) );
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assert( graphicsQueueFamilyIndex < queueFamilyProperties.size() );
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// create a UniqueDevice
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float queuePriority = 0.0f;
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vk::DeviceQueueCreateInfo deviceQueueCreateInfo( vk::DeviceQueueCreateFlags(), static_cast<uint32_t>( graphicsQueueFamilyIndex ), 1, &queuePriority );
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vk::UniqueDevice device = physicalDevices[0].createDeviceUnique( vk::DeviceCreateInfo( vk::DeviceCreateFlags(), deviceQueueCreateInfo ) ).value;
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VULKAN_HPP_DEFAULT_DISPATCHER.init( *device );
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// create a UniqueCommandPool to allocate a CommandBuffer from
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vk::UniqueCommandPool commandPool =
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device->createCommandPoolUnique( vk::CommandPoolCreateInfo( vk::CommandPoolCreateFlags(), deviceQueueCreateInfo.queueFamilyIndex ) ).value;
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// allocate a CommandBuffer from the CommandPool
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vk::UniqueCommandBuffer commandBuffer =
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std::move( device->allocateCommandBuffersUnique( vk::CommandBufferAllocateInfo( commandPool.get(), vk::CommandBufferLevel::ePrimary, 1 ) ).value.front() );
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return 0;
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}
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