mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
cd8e5283c3
+ 12_InitFrameBuffers, 13_InitVertexBuffer, 14_InitPipeline, 15_DrawCube; + extend utilities and add utilities on geometries, math, and shaders + slightly adjust some other samples
136 lines
6.6 KiB
C++
136 lines
6.6 KiB
C++
// Copyright(c) 2019, NVIDIA CORPORATION. All rights reserved.
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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//
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// VulkanHpp Samples : 13_InitVertexBuffer
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// Initialize vertex buffer
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#include "../utils/geometries.hpp"
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#include "../utils/utils.hpp"
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#include "vulkan/vulkan.hpp"
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#include <iostream>
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static char const* AppName = "13_InitVertexBuffer";
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static char const* EngineName = "Vulkan.hpp";
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int main(int /*argc*/, char * /*argv[]*/)
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{
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try
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{
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vk::UniqueInstance instance = vk::su::createInstance(AppName, EngineName, vk::su::getInstanceExtensions());
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#if !defined(NDEBUG)
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vk::UniqueDebugReportCallbackEXT debugReportCallback = vk::su::createDebugReportCallback(instance);
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#endif
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std::vector<vk::PhysicalDevice> physicalDevices = instance->enumeratePhysicalDevices();
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assert(!physicalDevices.empty());
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uint32_t width = 64;
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uint32_t height = 64;
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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HWND window = vk::su::initializeWindow(AppName, AppName, width, height);
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vk::UniqueSurfaceKHR surface = instance->createWin32SurfaceKHRUnique(vk::Win32SurfaceCreateInfoKHR({}, GetModuleHandle(nullptr), window));
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#else
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#pragma error "unhandled platform"
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#endif
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std::pair<uint32_t, uint32_t> graphicsAndPresentQueueFamilyIndex = vk::su::findGraphicsAndPresentQueueFamilyIndex(physicalDevices[0], surface);
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vk::UniqueDevice device = vk::su::createDevice(physicalDevices[0], graphicsAndPresentQueueFamilyIndex.first, vk::su::getDeviceExtensions());
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vk::UniqueCommandPool commandPool = vk::su::createCommandPool(device, graphicsAndPresentQueueFamilyIndex.first);
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std::vector<vk::UniqueCommandBuffer> commandBuffers = device->allocateCommandBuffersUnique(vk::CommandBufferAllocateInfo(commandPool.get(), vk::CommandBufferLevel::ePrimary, 1));
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vk::Queue graphicsQueue = device->getQueue(graphicsAndPresentQueueFamilyIndex.first, 0);
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vk::Format colorFormat = vk::su::pickColorFormat(physicalDevices[0].getSurfaceFormatsKHR(surface.get()));
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vk::UniqueSwapchainKHR swapChain = vk::su::createSwapChain(physicalDevices[0], surface, device, width, height, colorFormat, graphicsAndPresentQueueFamilyIndex.first, graphicsAndPresentQueueFamilyIndex.second);
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std::vector<vk::UniqueImageView> swapChainImageViews = vk::su::createSwapChainImageViews(device, swapChain, colorFormat);
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vk::Format depthFormat = vk::Format::eD16Unorm;
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vk::UniqueImage depthImage = vk::su::createImage(device, depthFormat, width, height);
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vk::UniqueDeviceMemory depthMemory = vk::su::allocateMemory(device, physicalDevices[0].getMemoryProperties(), device->getImageMemoryRequirements(depthImage.get()), vk::MemoryPropertyFlagBits::eDeviceLocal);
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device->bindImageMemory(depthImage.get(), depthMemory.get(), 0);
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vk::UniqueImageView depthViewImage = vk::su::createImageView(device, depthImage, depthFormat);
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vk::UniqueRenderPass renderPass = vk::su::createRenderPass(device, colorFormat, depthFormat);
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std::vector<vk::UniqueFramebuffer> framebuffers = vk::su::createFramebuffers(device, renderPass, swapChainImageViews, depthViewImage, width, height);
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/* VULKAN_KEY_START */
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// create a vertex buffer for some vertex and color data
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vk::UniqueBuffer vertexBuffer = device->createBufferUnique(vk::BufferCreateInfo(vk::BufferCreateFlags(), sizeof(coloredCubeData), vk::BufferUsageFlagBits::eVertexBuffer));
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// allocate device memory for that buffer
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vk::MemoryRequirements memoryRequirements = device->getBufferMemoryRequirements(vertexBuffer.get());
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uint32_t memoryTypeIndex = vk::su::findMemoryType(physicalDevices[0].getMemoryProperties(), memoryRequirements.memoryTypeBits, vk::MemoryPropertyFlagBits::eHostVisible | vk::MemoryPropertyFlagBits::eHostCoherent);
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vk::UniqueDeviceMemory deviceMemory = device->allocateMemoryUnique(vk::MemoryAllocateInfo(memoryRequirements.size, memoryTypeIndex));
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// copy the vertex and color data into that device memory
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uint8_t *pData = static_cast<uint8_t*>(device->mapMemory(deviceMemory.get(), 0, memoryRequirements.size));
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memcpy(pData, coloredCubeData, sizeof(coloredCubeData));
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device->unmapMemory(deviceMemory.get());
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// and bind the device memory to the vertex buffer
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device->bindBufferMemory(vertexBuffer.get(), deviceMemory.get(), 0);
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vk::UniqueSemaphore imageAcquiredSemaphore = device->createSemaphoreUnique(vk::SemaphoreCreateInfo(vk::SemaphoreCreateFlags()));
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vk::ResultValue<uint32_t> currentBuffer = device->acquireNextImageKHR(swapChain.get(), vk::su::FenceTimeout, imageAcquiredSemaphore.get(), nullptr);
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assert(currentBuffer.result == vk::Result::eSuccess);
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assert(currentBuffer.value < framebuffers.size());
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vk::ClearValue clearValues[2];
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clearValues[0].color = vk::ClearColorValue(std::array<float, 4>({ 0.2f, 0.2f, 0.2f, 0.2f }));
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clearValues[1].depthStencil = vk::ClearDepthStencilValue(1.0f, 0);
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commandBuffers[0]->begin(vk::CommandBufferBeginInfo(vk::CommandBufferUsageFlags()));
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vk::RenderPassBeginInfo renderPassBeginInfo(renderPass.get(), framebuffers[currentBuffer.value].get(), vk::Rect2D(vk::Offset2D(0, 0), vk::Extent2D(width, height)), 2, clearValues);
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commandBuffers[0]->beginRenderPass(renderPassBeginInfo, vk::SubpassContents::eInline);
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VkDeviceSize offset = 0;
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commandBuffers[0]->bindVertexBuffers(0, vertexBuffer.get(), offset);
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commandBuffers[0]->endRenderPass();
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commandBuffers[0]->end();
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vk::su::submitAndWait(device, graphicsQueue, commandBuffers[0]);
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// Note: No need to explicitly destroy the vertexBuffer, deviceMemory, or semaphore, as the destroy functions are called
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// by the destructor of the UniqueBuffer, UniqueDeviceMemory, and UniqueSemaphore, respectively, on leaving this scope.
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/* VULKAN_KEY_END */
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#if defined(VK_USE_PLATFORM_WIN32_KHR)
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DestroyWindow(window);
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#else
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#pragma error "unhandled platform"
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#endif
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}
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catch (vk::SystemError err)
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{
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std::cout << "vk::SystemError: " << err.what() << std::endl;
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exit(-1);
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}
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catch (std::runtime_error err)
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{
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std::cout << "std::runtime_error: " << err.what() << std::endl;
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exit(-1);
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}
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catch (...)
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{
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std::cout << "unknown error\n";
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exit(-1);
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}
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return 0;
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}
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