mirror of
https://github.com/KhronosGroup/Vulkan-Hpp.git
synced 2024-10-14 16:32:17 +00:00
56 lines
2.0 KiB
CMake
56 lines
2.0 KiB
CMake
# Copyright(c) 2018, NVIDIA CORPORATION. All rights reserved.
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#
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# Licensed under the Apache License, Version 2.0 (the "License");
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# you may not use this file except in compliance with the License.
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# You may obtain a copy of the License at
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#
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# http://www.apache.org/licenses/LICENSE-2.0
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#
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# Unless required by applicable law or agreed to in writing, software
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# distributed under the License is distributed on an "AS IS" BASIS,
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# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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# See the License for the specific language governing permissions and
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# limitations under the License.
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cmake_minimum_required( VERSION 3.2 )
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option( TESTS_BUILD_WITH_LOCAL_VULKAN_HPP "Build with local Vulkan headers" ON )
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option( TESTS_BUILD_ONLY_DYNAMIC "Build only dynamic" OFF )
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if( NOT (TESTS_BUILD_ONLY_DYNAMIC AND TESTS_BUILD_WITH_LOCAL_VULKAN_HPP) )
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find_package( Vulkan REQUIRED )
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endif()
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if( MSVC )
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add_compile_options( /W4 /WX /permissive- )
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else()
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add_compile_options( -Wall -Wextra -pedantic -Werror )
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endif()
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if( TESTS_BUILD_WITH_LOCAL_VULKAN_HPP )
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/.." )
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include_directories( "${CMAKE_CURRENT_SOURCE_DIR}/../Vulkan-Headers/include" )
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else()
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include_directories( "${Vulkan_INCLUDE_DIRS}" )
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endif()
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include_directories ("${CMAKE_CURRENT_SOURCE_DIR}/../glm" )
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add_subdirectory( ArrayProxy )
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add_subdirectory( ArrayProxyNoTemporaries )
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add_subdirectory( DesignatedInitializers )
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add_subdirectory( DeviceFunctions )
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add_subdirectory( DispatchLoaderDynamic )
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add_subdirectory( DispatchLoaderDynamicSharedLibrary )
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add_subdirectory( DispatchLoaderDynamicSharedLibraryClient )
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add_subdirectory( DispatchLoaderStatic )
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add_subdirectory( ExtensionInspection )
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add_subdirectory( Flags )
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add_subdirectory( FormatTraits )
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add_subdirectory( Hash )
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add_subdirectory( NoExceptions )
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add_subdirectory( StridedArrayProxy )
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add_subdirectory( StructureChain )
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add_subdirectory( UniqueHandle )
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add_subdirectory( UniqueHandleDefaultArguments )
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