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< div class = "title" > VmaAllocator Struct Reference< / div > < / div >
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< p > Represents main object of this library initialized.
< a href = "struct_vma_allocator.html#details" > More...< / a > < / p >
< p > < code > #include < < a class = "el" href = "vk__mem__alloc_8h_source.html" > vk_mem_alloc.h< / a > > < / code > < / p >
< a name = "details" id = "details" > < / a > < h2 class = "groupheader" > Detailed Description< / h2 >
< div class = "textblock" > < p > Represents main object of this library initialized. < / p >
< p > Fill structure < a class = "el" href = "struct_vma_allocator_create_info.html" title = "Description of a Allocator to be created. " > VmaAllocatorCreateInfo< / a > and call function < a class = "el" href = "vk__mem__alloc_8h.html#a200692051ddb34240248234f5f4c17bb" title = "Creates Allocator object. " > vmaCreateAllocator()< / a > to create it. Call function < a class = "el" href = "vk__mem__alloc_8h.html#aa8d164061c88f22fb1fd3c8f3534bc1d" title = "Destroys allocator object. " > vmaDestroyAllocator()< / a > to destroy it.< / p >
< p > It is recommended to create just one object of this type per < code > VkDevice< / code > object, right after Vulkan is initialized and keep it alive until before Vulkan device is destroyed. < / p >
< / div > < hr / > The documentation for this struct was generated from the following file:< ul >
< li > < a class = "el" href = "vk__mem__alloc_8h_source.html" > vk_mem_alloc.h< / a > < / li >
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