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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-22 23:04:35 +00:00
Fixes in Cmake scripts after merging #350
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.15...3.26)
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cmake_minimum_required(VERSION 3.15...3.26)
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project(VMA LANGUAGES CXX)
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project(VulkanMemoryAllocator LANGUAGES CXX)
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add_library(VulkanMemoryAllocator INTERFACE)
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add_library(VulkanMemoryAllocator INTERFACE)
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add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)
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add_library(GPUOpen::VulkanMemoryAllocator ALIAS VulkanMemoryAllocator)
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@ -120,9 +120,7 @@ cmake --install build --prefix build/install
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## How to use
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## How to use
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After calling either `find_package` or `add_subdirectory` simply link the library.
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After calling either `find_package` or `add_subdirectory` simply link the library.
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This automatically handles configuring the include directory.
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This automatically handles configuring the include directory. Example:
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EX:
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```cmake
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```cmake
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find_package(VulkanMemoryAllocator CONFIG REQUIRED)
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find_package(VulkanMemoryAllocator CONFIG REQUIRED)
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@ -126,9 +126,7 @@ See documentation chapter: \ref statistics.
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extern "C" {
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extern "C" {
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#endif
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#endif
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#ifndef VULKAN_H_
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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#endif
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#if !defined(VMA_VULKAN_VERSION)
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#if !defined(VMA_VULKAN_VERSION)
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#if defined(VK_VERSION_1_3)
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#if defined(VK_VERSION_1_3)
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@ -21,35 +21,8 @@ set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_CXX_EXTENSIONS OFF)
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set(CMAKE_CXX_EXTENSIONS OFF)
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add_library(VmaUsage STATIC)
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target_sources(VmaUsage PRIVATE
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VmaUsage.cpp
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VmaUsage.h
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)
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target_link_libraries(VmaUsage PUBLIC GPUOpen::VulkanMemoryAllocator)
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# Provides MSVC users nicer debugging support
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target_sources(VmaUsage PRIVATE vk_mem_alloc.natvis)
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find_package(Vulkan REQUIRED)
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find_package(Vulkan REQUIRED)
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# Only link to Vulkan library if static linking is used, but always add Vulkan headers directory
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if(VMA_STATIC_VULKAN_FUNCTIONS)
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target_link_libraries(VmaUsage PUBLIC Vulkan::Vulkan)
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else()
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target_link_libraries(VmaUsage PUBLIC Vulkan::Headers)
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endif()
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target_compile_definitions(VmaUsage PUBLIC
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VMA_STATIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_STATIC_VULKAN_FUNCTIONS}>
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VMA_DYNAMIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_DYNAMIC_VULKAN_FUNCTIONS}>
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VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$<BOOL:${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}>
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VMA_DEBUG_INITIALIZE_ALLOCATIONS=$<BOOL:${VMA_DEBUG_INITIALIZE_ALLOCATIONS}>
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VMA_DEBUG_GLOBAL_MUTEX=$<BOOL:${VMA_DEBUG_GLOBAL_MUTEX}>
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VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$<BOOL:${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}>
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)
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add_executable(VmaSample)
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add_executable(VmaSample)
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target_sources(VmaSample PRIVATE
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target_sources(VmaSample PRIVATE
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Common.cpp
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Common.cpp
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@ -58,10 +31,30 @@ target_sources(VmaSample PRIVATE
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SparseBindingTest.h
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SparseBindingTest.h
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Tests.cpp
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Tests.cpp
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Tests.h
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Tests.h
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VmaUsage.cpp
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VmaUsage.h
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VulkanSample.cpp
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VulkanSample.cpp
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../include/vk_mem_alloc.h
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)
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)
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target_link_libraries(VmaSample PRIVATE VmaUsage)
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# Only link to Vulkan library if static linking is used, but always add Vulkan headers directory
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if(VMA_STATIC_VULKAN_FUNCTIONS)
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target_link_libraries(VmaSample PUBLIC Vulkan::Vulkan)
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else()
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target_link_libraries(VmaSample PUBLIC Vulkan::Headers)
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endif()
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target_compile_definitions(VmaSample PUBLIC
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VMA_STATIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_STATIC_VULKAN_FUNCTIONS}>
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VMA_DYNAMIC_VULKAN_FUNCTIONS=$<BOOL:${VMA_DYNAMIC_VULKAN_FUNCTIONS}>
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VMA_DEBUG_ALWAYS_DEDICATED_MEMORY=$<BOOL:${VMA_DEBUG_ALWAYS_DEDICATED_MEMORY}>
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VMA_DEBUG_INITIALIZE_ALLOCATIONS=$<BOOL:${VMA_DEBUG_INITIALIZE_ALLOCATIONS}>
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VMA_DEBUG_GLOBAL_MUTEX=$<BOOL:${VMA_DEBUG_GLOBAL_MUTEX}>
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VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT=$<BOOL:${VMA_DEBUG_DONT_EXCEED_MAX_MEMORY_ALLOCATION_COUNT}>
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)
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# Provides MSVC users nicer debugging support
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target_sources(VmaSample PRIVATE vk_mem_alloc.natvis)
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add_subdirectory(Shaders)
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add_subdirectory(Shaders)
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add_dependencies(VmaSample VmaSampleShaders)
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add_dependencies(VmaSample VmaSampleShaders)
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@ -74,3 +67,5 @@ add_compile_options(/permissive- /sdl /W3)
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# Set VmaSample as startup project
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# Set VmaSample as startup project
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set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
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set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
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set_target_properties(VmaSample PROPERTIES VS_DEBUGGER_WORKING_DIRECTORY "${PROJECT_SOURCE_DIR}/bin")
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