mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-10 02:31:48 +00:00
MSVC cleanup
MSVC compiler can be used with Ninja as well. However, the current CMake code doesn't account for it.
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parent
5d969741c1
commit
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@ -1,19 +1,17 @@
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set(VMA_LIBRARY_SOURCE_FILES
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VmaUsage.cpp
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VmaUsage.h
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"${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h"
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)
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# Visual Studio only debugger symbols
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if(WIN32 AND ${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
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set(VMA_LIBRARY_SOURCE_FILES ${VMA_LIBRARY_SOURCE_FILES} vk_mem_alloc.natvis)
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endif()
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set(CMAKE_DEBUG_POSTFIX d)
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set(CMAKE_RELWITHDEBINFO_POSTFIX rd)
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set(CMAKE_MINSIZEREL_POSTFIX s)
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add_library(VulkanMemoryAllocator ${VMA_LIBRARY_SOURCE_FILES})
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add_library(VulkanMemoryAllocator
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VmaUsage.cpp
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VmaUsage.h
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${PROJECT_SOURCE_DIR}/include/vk_mem_alloc.h
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)
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if (MSVC)
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# Provides MSVC users nicer debugging support
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target_sources(VulkanMemoryAllocator PRIVATE ${CMAKE_CURRENT_LIST_DIR}/vk_mem_alloc.natvis)
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endif()
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set_target_properties(
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VulkanMemoryAllocator PROPERTIES
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@ -63,20 +61,19 @@ if(VMA_BUILD_SAMPLE)
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add_executable(VmaSample ${VMA_SAMPLE_SOURCE_FILES})
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add_dependencies(VmaSample VulkanMemoryAllocator VmaSampleShaders)
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# Visual Studio specific settings
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if(${CMAKE_GENERATOR} MATCHES "Visual Studio.*")
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if(MSVC)
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# Use Unicode instead of multibyte set
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add_compile_definitions(UNICODE _UNICODE)
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# Set VmaSample as startup project
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set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
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# Add C++ warnings and security checks
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} /permissive- /sdl /W3")
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add_compile_options(/permissive- /sdl /W3)
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# Enable multithreaded compiling
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target_compile_options(VmaSample PRIVATE "/MP")
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# Set VmaSample as startup project
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set_property(DIRECTORY "${PROJECT_SOURCE_DIR}" PROPERTY VS_STARTUP_PROJECT "VmaSample")
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# Set working directory for Visual Studio debugger
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set_target_properties(
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VmaSample
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