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Updated README.md - added RPCS3 to the list of known usages.
Also changed sample app to use Vulkan 1.2 by default.
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@ -118,6 +118,7 @@ See **[Documentation](https://gpuopen-librariesandsdks.github.io/VulkanMemoryAll
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- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
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- **[vkDOOM3](https://github.com/DustinHLand/vkDOOM3)** - Vulkan port of GPL DOOM 3 BFG Edition. License: GNU GPL.
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- **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
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- **[vkQuake2](https://github.com/kondrak/vkQuake2)** - vanilla Quake 2 with Vulkan support. License: GNU GPL.
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- **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
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- **[Vulkan Best Practice for Mobile Developers](https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers)** from ARM. License: MIT.
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- **[RPCS3](https://github.com/RPCS3/rpcs3)** - PlayStation 3 emulator/debugger. License: GNU GPLv2.
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[Many other projects on GitHub](https://github.com/search?q=AMD_VULKAN_MEMORY_ALLOCATOR_H&type=Code) and some game development studios that use Vulkan in their games.
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[Many other projects on GitHub](https://github.com/search?q=AMD_VULKAN_MEMORY_ALLOCATOR_H&type=Code) and some game development studios that use Vulkan in their games.
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@ -61,8 +61,8 @@ include all public interface declarations. Example:
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#define VMA_STATIC_VULKAN_FUNCTIONS 0
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#define VMA_STATIC_VULKAN_FUNCTIONS 0
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#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
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#define VMA_DYNAMIC_VULKAN_FUNCTIONS 1
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//#define VMA_VULKAN_VERSION 1002000 // Vulkan 1.2
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#define VMA_VULKAN_VERSION 1002000 // Vulkan 1.2
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#define VMA_VULKAN_VERSION 1001000 // Vulkan 1.1
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//#define VMA_VULKAN_VERSION 1001000 // Vulkan 1.1
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//#define VMA_VULKAN_VERSION 1000000 // Vulkan 1.0
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//#define VMA_VULKAN_VERSION 1000000 // Vulkan 1.0
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/*
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/*
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