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Fixed minor documentation mistakes - issue #32 - thanks @dgough !
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@ -298,7 +298,7 @@ The library provides following functions for mapping of a specific #VmaAllocatio
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They are safer and more convenient to use than standard Vulkan functions.
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You can map an allocation multiple times simultaneously - mapping is reference-counted internally.
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You can also map different allocations simultaneously regardless of whether they use the same `VkDeviceMemory` block.
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They way it's implemented is that the library always maps entire memory block, not just region of the allocation.
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The way it's implemented is that the library always maps entire memory block, not just region of the allocation.
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For further details, see description of vmaMapMemory() function.
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Example:
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@ -312,7 +312,7 @@ struct ConstantBuffer
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ConstantBuffer constantBufferData;
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VmaAllocator allocator;
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VmaBuffer constantBuffer;
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VkBuffer constantBuffer;
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VmaAllocation constantBufferAllocation;
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// You can map and fill your buffer using following code:
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