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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-10 10:41:52 +00:00
Make vulkan_memory_allocator build with the MacOSX11.0 SDK.
The 11.0 SDK adds a declaration of aligned_malloc() that's available on macOS 10.15 and later. vulkan_memory_allocator also defines a symbol with the same name, which causes problems. As fix, rename the vulkan_memory_allocator version to vma_aligned_malloc(). Use this opportunity to use the same mechanism on Windows (a no-op), and, while here, call the system aligned_malloc() on macOS 10.15 from there too. Bug: chromium:1098741 Change-Id: If738a1451a08c0813532fc4b778d9118a23210b7
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@ -3943,7 +3943,7 @@ remove them if not needed.
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#if defined(__ANDROID_API__) && (__ANDROID_API__ < 16)
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#include <cstdlib>
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void *aligned_alloc(size_t alignment, size_t size)
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void *vma_aligned_alloc(size_t alignment, size_t size)
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{
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// alignment must be >= sizeof(void*)
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if(alignment < sizeof(void*))
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@ -3955,8 +3955,12 @@ void *aligned_alloc(size_t alignment, size_t size)
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}
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#elif defined(__APPLE__) || defined(__ANDROID__) || (defined(__linux__) && defined(__GLIBCXX__) && !defined(_GLIBCXX_HAVE_ALIGNED_ALLOC))
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#include <cstdlib>
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void *aligned_alloc(size_t alignment, size_t size)
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void *vma_aligned_alloc(size_t alignment, size_t size)
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{
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#if defined(__APPLE__)
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if (__builtin_available(macOS 10.15, iOS 13, *))
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return aligned_alloc(size, alignment);
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#endif
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// alignment must be >= sizeof(void*)
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if(alignment < sizeof(void*))
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{
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@ -3968,6 +3972,16 @@ void *aligned_alloc(size_t alignment, size_t size)
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return pointer;
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return VMA_NULL;
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}
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#elif defined(_WIN32)
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void *vma_aligned_alloc(size_t alignment, size_t size)
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{
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return _aligned_malloc(size, alignment);
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}
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#else
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void *vma_aligned_alloc(size_t alignment, size_t size)
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{
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return aligned_alloc(alignment, size);
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}
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#endif
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// If your compiler is not compatible with C++11 and definition of
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@ -3999,11 +4013,7 @@ void *aligned_alloc(size_t alignment, size_t size)
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#endif
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#ifndef VMA_SYSTEM_ALIGNED_MALLOC
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#if defined(_WIN32)
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#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (_aligned_malloc((size), (alignment)))
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#else
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#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) (aligned_alloc((alignment), (size) ))
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#endif
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#define VMA_SYSTEM_ALIGNED_MALLOC(size, alignment) vma_aligned_alloc((alignment), (size))
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#endif
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#ifndef VMA_SYSTEM_FREE
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