mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-23 07:14:34 +00:00
More refactoring in preparation for GPU memory defragmentation. Created classes: VmaBlockDefragmentationContext, VmaBlockVectorDefragmentationContext. Class VmaDefragmentationContext_T is no longer empty.
This commit is contained in:
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@ -1580,6 +1580,7 @@ typedef struct VmaVulkanFunctions {
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PFN_vkDestroyBuffer vkDestroyBuffer;
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PFN_vkCreateImage vkCreateImage;
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PFN_vkDestroyImage vkDestroyImage;
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PFN_vkCmdCopyBuffer vkCmdCopyBuffer;
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#if VMA_DEDICATED_ALLOCATION
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PFN_vkGetBufferMemoryRequirements2KHR vkGetBufferMemoryRequirements2KHR;
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PFN_vkGetImageMemoryRequirements2KHR vkGetImageMemoryRequirements2KHR;
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@ -5483,9 +5484,6 @@ struct VmaBlockVector
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{
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VMA_CLASS_NO_COPY(VmaBlockVector)
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public:
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// Used temporarily during defragmentation.
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VmaDefragmentationAlgorithm* m_pDefragmentationAlgorithm;
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VmaBlockVector(
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VmaAllocator hAllocator,
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uint32_t memoryTypeIndex,
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@ -5536,11 +5534,12 @@ public:
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size_t* pLostAllocationCount);
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VkResult CheckCorruption();
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// If m_pDefragmentationAlgorithm is not null, uses it to defragment and destroys it.
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VkResult Defragment(
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class VmaBlockVectorDefragmentationContext* pDefragCtx,
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VmaDefragmentationStats* pDefragmentationStats,
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VkDeviceSize& maxBytesToMove,
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uint32_t& maxAllocationsToMove);
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VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
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VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
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VkCommandBuffer commandBuffer);
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private:
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friend class VmaDefragmentationAlgorithm;
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@ -5590,6 +5589,9 @@ private:
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VkResult ApplyDefragmentationMovesCpu(
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const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves);
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VkResult ApplyDefragmentationMovesGpu(
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const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
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VkCommandBuffer commandBuffer);
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/*
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Used during defragmentation. pDefragmentationStats is optional. It's in/out
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@ -5752,17 +5754,73 @@ private:
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static bool MoveMakesSense(
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size_t dstBlockIndex, VkDeviceSize dstOffset,
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size_t srcBlockIndex, VkDeviceSize srcOffset);
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};
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class VmaBlockDefragmentationContext
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{
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VMA_CLASS_NO_COPY(VmaBlockDefragmentationContext)
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public:
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enum BLOCK_FLAG
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{
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BLOCK_FLAG_USED = 0x00000001,
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};
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uint32_t flags;
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VkBuffer hBuffer;
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VmaBlockDefragmentationContext() :
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flags(0),
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hBuffer(VK_NULL_HANDLE)
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{
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}
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};
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class VmaBlockVectorDefragmentationContext
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{
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VMA_CLASS_NO_COPY(VmaBlockVectorDefragmentationContext)
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public:
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VkResult res;
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VmaPool hCustomPool; // Null if not from custom pool.
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VmaBlockVector* pBlockVector; // Redundant, for convenience not to fetch from m_hAllocator.
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VmaDefragmentationAlgorithm* pAlgorithm; // Owner of this object.
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VmaVector< VmaBlockDefragmentationContext, VmaStlAllocator<VmaBlockDefragmentationContext> > blockContexts;
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VmaBlockVectorDefragmentationContext(VmaAllocator hAllocator) ;
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~VmaBlockVectorDefragmentationContext();
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private:
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const VmaAllocator m_hAllocator;
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};
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struct VmaDefragmentationContext_T
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{
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private:
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VMA_CLASS_NO_COPY(VmaDefragmentationContext_T)
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public:
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VmaDefragmentationContext_T();
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VmaBlockVectorDefragmentationContext* defaultPoolContexts[VK_MAX_MEMORY_TYPES];
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VmaVector< VmaBlockVectorDefragmentationContext*, VmaStlAllocator<VmaBlockVectorDefragmentationContext*> > customPoolContexts;
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VmaDefragmentationContext_T(VmaAllocator hAllocator, uint32_t currFrameIndex);
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~VmaDefragmentationContext_T();
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void AddAllocations(
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uint32_t allocationCount,
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VmaAllocation* pAllocations,
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VkBool32* pAllocationsChanged);
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/*
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Returns:
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VK_SUCCESS if succeeded and object can be destroyed immediately.
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VK_NOT_READY if succeeded but the object must remain alive until vmaDefragmentationEnd.
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Negative value if error occured and object can be destroyed immediately.
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*/
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VkResult Defragment(
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VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
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VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
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VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats);
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private:
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const VmaAllocator m_hAllocator;
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const uint32_t m_CurrFrameIndex;
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};
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#if VMA_RECORDING_ENABLED
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@ -10373,7 +10431,6 @@ VmaBlockVector::VmaBlockVector(
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bool isCustomPool,
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bool explicitBlockSize,
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uint32_t algorithm) :
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m_pDefragmentationAlgorithm(VMA_NULL),
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m_hAllocator(hAllocator),
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m_MemoryTypeIndex(memoryTypeIndex),
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m_PreferredBlockSize(preferredBlockSize),
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@ -10392,8 +10449,6 @@ VmaBlockVector::VmaBlockVector(
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VmaBlockVector::~VmaBlockVector()
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{
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VMA_ASSERT(m_pDefragmentationAlgorithm == VMA_NULL);
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for(size_t i = m_Blocks.size(); i--; )
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{
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m_Blocks[i]->Destroy(m_hAllocator);
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@ -11160,6 +11215,106 @@ VkResult VmaBlockVector::ApplyDefragmentationMovesCpu(
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return res;
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}
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VkResult VmaBlockVector::ApplyDefragmentationMovesGpu(
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const VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >& moves,
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VkCommandBuffer commandBuffer)
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{
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const size_t blockCount = m_Blocks.size();
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enum BLOCK_FLAG
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{
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BLOCK_FLAG_USED = 0x00000001,
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};
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struct BlockInfo
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{
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uint32_t flags;
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VkBuffer buffer;
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};
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VmaVector< BlockInfo, VmaStlAllocator<BlockInfo> >
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blockInfo(blockCount, VmaStlAllocator<BlockInfo>(m_hAllocator->GetAllocationCallbacks()));
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memset(blockInfo.data(), 0, blockCount * sizeof(BlockInfo));
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// Go over all moves. Mark blocks that are used with BLOCK_FLAG_USED.
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const size_t moveCount = moves.size();
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for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
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{
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const VmaDefragmentationMove& move = moves[moveIndex];
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blockInfo[move.srcBlockIndex].flags |= BLOCK_FLAG_USED;
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blockInfo[move.dstBlockIndex].flags |= BLOCK_FLAG_USED;
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}
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VkResult res = VK_SUCCESS;
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// Go over all blocks. Create and bind buffer for whole block if necessary.
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{
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VkBufferCreateInfo bufCreateInfo = { VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO };
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bufCreateInfo.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT |
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VK_BUFFER_USAGE_TRANSFER_DST_BIT;
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for(size_t blockIndex = 0; (res >= 0) && (blockIndex < blockCount); ++blockIndex)
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{
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BlockInfo& currBlockInfo = blockInfo[blockIndex];
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VmaDeviceMemoryBlock* pBlock = m_Blocks[blockIndex];
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if((currBlockInfo.flags & BLOCK_FLAG_USED) != 0)
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{
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bufCreateInfo.size = pBlock->m_pMetadata->GetSize();
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res = (*m_hAllocator->GetVulkanFunctions().vkCreateBuffer)(
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m_hAllocator->m_hDevice, &bufCreateInfo, m_hAllocator->GetAllocationCallbacks(), &currBlockInfo.buffer);
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if(res == VK_SUCCESS)
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{
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res = (*m_hAllocator->GetVulkanFunctions().vkBindBufferMemory)(
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m_hAllocator->m_hDevice, currBlockInfo.buffer, pBlock->GetDeviceMemory(), 0);
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}
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}
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}
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}
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// Go over all moves. Post data transfer commands to command buffer.
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if(res >= 0)
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{
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const VkDeviceSize nonCoherentAtomSize = m_hAllocator->m_PhysicalDeviceProperties.limits.nonCoherentAtomSize;
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VkMappedMemoryRange memRange = { VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE };
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for(size_t moveIndex = 0; moveIndex < moveCount; ++moveIndex)
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{
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const VmaDefragmentationMove& move = moves[moveIndex];
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const BlockInfo& srcBlockInfo = blockInfo[move.srcBlockIndex];
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const BlockInfo& dstBlockInfo = blockInfo[move.dstBlockIndex];
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VMA_ASSERT(srcBlockInfo.buffer && dstBlockInfo.buffer);
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VkBufferCopy region = {
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move.srcOffset,
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move.dstOffset,
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move.size };
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(*m_hAllocator->GetVulkanFunctions().vkCmdCopyBuffer)(
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commandBuffer, srcBlockInfo.buffer, dstBlockInfo.buffer, 1, ®ion);
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}
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}
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if(res >= VK_SUCCESS)
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{
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// TODO save buffers to defrag context for later destruction.
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}
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else
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{
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// Destroy buffers.
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for(size_t blockIndex = blockCount; blockIndex--; )
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{
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BlockInfo& currBlockInfo = blockInfo[blockIndex];
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if(currBlockInfo.buffer != VK_NULL_HANDLE)
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{
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(*m_hAllocator->GetVulkanFunctions().vkDestroyBuffer)(
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m_hAllocator->m_hDevice, currBlockInfo.buffer, m_hAllocator->GetAllocationCallbacks());
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}
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}
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}
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return res;
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}
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void VmaBlockVector::FreeEmptyBlocks(VmaDefragmentationStats* pDefragmentationStats)
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{
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m_HasEmptyBlock = false;
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@ -11256,48 +11411,83 @@ void VmaBlockVector::PrintDetailedMap(class VmaJsonWriter& json)
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#endif // #if VMA_STATS_STRING_ENABLED
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VkResult VmaBlockVector::Defragment(
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class VmaBlockVectorDefragmentationContext* pDefragCtx,
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VmaDefragmentationStats* pDefragmentationStats,
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VkDeviceSize& maxBytesToMove,
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uint32_t& maxAllocationsToMove)
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VkDeviceSize& maxCpuBytesToMove, uint32_t& maxCpuAllocationsToMove,
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VkDeviceSize& maxGpuBytesToMove, uint32_t& maxGpuAllocationsToMove,
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VkCommandBuffer commandBuffer)
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{
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if(!m_pDefragmentationAlgorithm)
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VkResult res = VK_SUCCESS;
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const VkMemoryPropertyFlags memPropFlags =
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m_hAllocator->m_MemProps.memoryTypes[m_MemoryTypeIndex].propertyFlags;
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const bool canDefragmentOnCpu = maxCpuBytesToMove > 0 && maxCpuAllocationsToMove > 0 &&
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(memPropFlags & VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT) != 0;
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const bool canDefragmentOnGpu = maxGpuBytesToMove > 0 && maxGpuAllocationsToMove > 0;
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// There are no options to defragment this memory type.
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if(canDefragmentOnCpu || canDefragmentOnGpu)
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{
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return VK_SUCCESS;
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bool defragmentOnGpu;
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// There is only one option to defragment this memory types.
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if(canDefragmentOnGpu != canDefragmentOnCpu)
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{
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defragmentOnGpu = canDefragmentOnGpu;
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}
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// Both options are available: Heuristics to choose the best one.
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else
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{
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defragmentOnGpu = (memPropFlags & VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT) != 0 ||
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m_hAllocator->IsIntegratedGpu();
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}
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VmaMutexLockWrite lock(m_Mutex, m_hAllocator->m_UseMutex);
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// Defragment.
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const VkDeviceSize maxBytesToMove = defragmentOnGpu ? maxGpuBytesToMove : maxCpuBytesToMove;
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const uint32_t maxAllocationsToMove = defragmentOnGpu ? maxGpuAllocationsToMove : maxCpuAllocationsToMove;
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VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> > moves =
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VmaVector< VmaDefragmentationMove, VmaStlAllocator<VmaDefragmentationMove> >(VmaStlAllocator<VmaDefragmentationMove>(m_hAllocator->GetAllocationCallbacks()));
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VkResult res = m_pDefragmentationAlgorithm->Defragment(moves, maxBytesToMove, maxAllocationsToMove);
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res = pDefragCtx->pAlgorithm->Defragment(moves, maxBytesToMove, maxAllocationsToMove);
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// Accumulate statistics.
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if(pDefragmentationStats != VMA_NULL)
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{
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const VkDeviceSize bytesMoved = m_pDefragmentationAlgorithm->GetBytesMoved();
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const uint32_t allocationsMoved = m_pDefragmentationAlgorithm->GetAllocationsMoved();
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const VkDeviceSize bytesMoved = pDefragCtx->pAlgorithm->GetBytesMoved();
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const uint32_t allocationsMoved = pDefragCtx->pAlgorithm->GetAllocationsMoved();
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pDefragmentationStats->bytesMoved += bytesMoved;
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pDefragmentationStats->allocationsMoved += allocationsMoved;
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VMA_ASSERT(bytesMoved <= maxBytesToMove);
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VMA_ASSERT(allocationsMoved <= maxAllocationsToMove);
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maxBytesToMove -= bytesMoved;
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maxAllocationsToMove -= allocationsMoved;
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if(defragmentOnGpu)
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{
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maxGpuBytesToMove -= bytesMoved;
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maxGpuAllocationsToMove -= allocationsMoved;
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}
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else
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{
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maxCpuBytesToMove -= bytesMoved;
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maxCpuAllocationsToMove -= allocationsMoved;
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}
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}
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if(res >= VK_SUCCESS)
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{
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if(defragmentOnGpu)
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{
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res = ApplyDefragmentationMovesGpu(moves, commandBuffer);
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}
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else
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{
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res = ApplyDefragmentationMovesCpu(moves);
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}
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}
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if(res >= VK_SUCCESS)
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{
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FreeEmptyBlocks(pDefragmentationStats);
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}
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// Destroy defragmentation algorithm object.
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vma_delete(m_hAllocator, m_pDefragmentationAlgorithm);
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m_pDefragmentationAlgorithm = VMA_NULL;
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}
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return res;
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}
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@ -11604,15 +11794,176 @@ bool VmaDefragmentationAlgorithm::MoveMakesSense(
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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// VmaBlockVectorDefragmentationContext
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VmaBlockVectorDefragmentationContext::VmaBlockVectorDefragmentationContext(VmaAllocator hAllocator) :
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res(VK_SUCCESS),
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hCustomPool(VK_NULL_HANDLE),
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pBlockVector(VMA_NULL),
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pAlgorithm(VMA_NULL),
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blockContexts(VmaStlAllocator<VmaBlockDefragmentationContext>(hAllocator->GetAllocationCallbacks())),
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m_hAllocator(hAllocator)
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{
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}
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VmaBlockVectorDefragmentationContext::~VmaBlockVectorDefragmentationContext()
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{
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vma_delete(m_hAllocator, pAlgorithm);
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}
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////////////////////////////////////////////////////////////////////////////////
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// VmaDefragmentationContext
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VmaDefragmentationContext_T::VmaDefragmentationContext_T()
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VmaDefragmentationContext_T::VmaDefragmentationContext_T(VmaAllocator hAllocator, uint32_t currFrameIndex) :
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customPoolContexts(VmaStlAllocator<VmaBlockVectorDefragmentationContext*>(hAllocator->GetAllocationCallbacks())),
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m_hAllocator(hAllocator),
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m_CurrFrameIndex(currFrameIndex)
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{
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memset(defaultPoolContexts, 0, sizeof(defaultPoolContexts));
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}
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VmaDefragmentationContext_T::~VmaDefragmentationContext_T()
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{
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for(size_t i = customPoolContexts.size(); i--; )
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{
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vma_delete(m_hAllocator, customPoolContexts[i]);
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}
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for(size_t i = m_hAllocator->m_MemProps.memoryTypeCount; i--; )
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{
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vma_delete(m_hAllocator, defaultPoolContexts[i]);
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}
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}
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void VmaDefragmentationContext_T::AddAllocations(
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uint32_t allocationCount,
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VmaAllocation* pAllocations,
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VkBool32* pAllocationsChanged)
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{
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// Dispatch pAllocations among defragmentators. Create them when necessary.
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for(size_t allocIndex = 0; allocIndex < allocationCount; ++allocIndex)
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{
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const VmaAllocation hAlloc = pAllocations[allocIndex];
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VMA_ASSERT(hAlloc);
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// DedicatedAlloc cannot be defragmented.
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if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
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// Lost allocation cannot be defragmented.
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(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
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{
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VmaBlockVectorDefragmentationContext* pBlockVectorDefragCtx = VMA_NULL;
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const VmaPool hAllocPool = hAlloc->GetPool();
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// This allocation belongs to custom pool.
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if(hAllocPool != VK_NULL_HANDLE)
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{
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// Pools with algorithm other than default are not defragmented.
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if(hAllocPool->m_BlockVector.GetAlgorithm() == 0)
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{
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for(size_t i = customPoolContexts.size(); i--; )
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{
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if(customPoolContexts[i]->hCustomPool == hAllocPool)
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{
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pBlockVectorDefragCtx = customPoolContexts[i];
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break;
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}
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}
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if(!pBlockVectorDefragCtx)
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{
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pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
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m_hAllocator);
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pBlockVectorDefragCtx->hCustomPool = hAllocPool;
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pBlockVectorDefragCtx->pBlockVector = &hAllocPool->m_BlockVector;
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customPoolContexts.push_back(pBlockVectorDefragCtx);
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}
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}
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}
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// This allocation belongs to default pool.
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else
|
||||
{
|
||||
const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
|
||||
pBlockVectorDefragCtx = defaultPoolContexts[memTypeIndex];
|
||||
if(!pBlockVectorDefragCtx)
|
||||
{
|
||||
pBlockVectorDefragCtx = vma_new(m_hAllocator, VmaBlockVectorDefragmentationContext)(
|
||||
m_hAllocator);
|
||||
pBlockVectorDefragCtx->pBlockVector = m_hAllocator->m_pBlockVectors[memTypeIndex];
|
||||
defaultPoolContexts[memTypeIndex] = pBlockVectorDefragCtx;
|
||||
}
|
||||
}
|
||||
|
||||
if(pBlockVectorDefragCtx)
|
||||
{
|
||||
if(!pBlockVectorDefragCtx->pAlgorithm)
|
||||
{
|
||||
pBlockVectorDefragCtx->pAlgorithm = vma_new(m_hAllocator, VmaDefragmentationAlgorithm)(
|
||||
m_hAllocator, pBlockVectorDefragCtx->pBlockVector, m_CurrFrameIndex);
|
||||
}
|
||||
VkBool32* const pChanged = (pAllocationsChanged != VMA_NULL) ?
|
||||
&pAllocationsChanged[allocIndex] : VMA_NULL;
|
||||
pBlockVectorDefragCtx->pAlgorithm->AddAllocation(hAlloc, pChanged);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkResult VmaDefragmentationContext_T::Defragment(
|
||||
VkDeviceSize maxCpuBytesToMove, uint32_t maxCpuAllocationsToMove,
|
||||
VkDeviceSize maxGpuBytesToMove, uint32_t maxGpuAllocationsToMove,
|
||||
VkCommandBuffer commandBuffer, VmaDefragmentationStats* pStats)
|
||||
{
|
||||
if(pStats)
|
||||
{
|
||||
memset(pStats, 0, sizeof(VmaDefragmentationStats));
|
||||
}
|
||||
|
||||
if(commandBuffer == VK_NULL_HANDLE)
|
||||
{
|
||||
maxGpuBytesToMove = 0;
|
||||
maxGpuAllocationsToMove = 0;
|
||||
}
|
||||
|
||||
VkResult res = VK_SUCCESS;
|
||||
|
||||
// Process default pools.
|
||||
for(uint32_t memTypeIndex = 0;
|
||||
memTypeIndex < m_hAllocator->GetMemoryTypeCount() && res >= VK_SUCCESS;
|
||||
++memTypeIndex)
|
||||
{
|
||||
if(defaultPoolContexts[memTypeIndex])
|
||||
{
|
||||
VMA_ASSERT(defaultPoolContexts[memTypeIndex]->pBlockVector);
|
||||
VkResult localRes = defaultPoolContexts[memTypeIndex]->pBlockVector->Defragment(
|
||||
defaultPoolContexts[memTypeIndex],
|
||||
pStats,
|
||||
maxCpuBytesToMove, maxCpuAllocationsToMove,
|
||||
maxGpuBytesToMove, maxGpuAllocationsToMove,
|
||||
commandBuffer);
|
||||
if(localRes != VK_SUCCESS)
|
||||
{
|
||||
res = localRes;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Process custom pools.
|
||||
for(size_t customCtxIndex = 0, customCtxCount = customPoolContexts.size();
|
||||
customCtxIndex < customCtxCount && res >= VK_SUCCESS;
|
||||
++customCtxIndex)
|
||||
{
|
||||
VMA_ASSERT(customPoolContexts[customCtxIndex]->pBlockVector);
|
||||
VkResult localRes = customPoolContexts[customCtxIndex]->pBlockVector->Defragment(
|
||||
customPoolContexts[customCtxIndex],
|
||||
pStats,
|
||||
maxCpuBytesToMove, maxCpuAllocationsToMove,
|
||||
maxGpuBytesToMove, maxGpuAllocationsToMove,
|
||||
commandBuffer);
|
||||
if(localRes != VK_SUCCESS)
|
||||
{
|
||||
res = localRes;
|
||||
}
|
||||
}
|
||||
|
||||
return res;
|
||||
}
|
||||
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
@ -12258,6 +12609,7 @@ void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunc
|
||||
m_VulkanFunctions.vkDestroyBuffer = &vkDestroyBuffer;
|
||||
m_VulkanFunctions.vkCreateImage = &vkCreateImage;
|
||||
m_VulkanFunctions.vkDestroyImage = &vkDestroyImage;
|
||||
m_VulkanFunctions.vkCmdCopyBuffer = &vkCmdCopyBuffer;
|
||||
#if VMA_DEDICATED_ALLOCATION
|
||||
if(m_UseKhrDedicatedAllocation)
|
||||
{
|
||||
@ -12290,6 +12642,7 @@ void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunc
|
||||
VMA_COPY_IF_NOT_NULL(vkDestroyBuffer);
|
||||
VMA_COPY_IF_NOT_NULL(vkCreateImage);
|
||||
VMA_COPY_IF_NOT_NULL(vkDestroyImage);
|
||||
VMA_COPY_IF_NOT_NULL(vkCmdCopyBuffer);
|
||||
#if VMA_DEDICATED_ALLOCATION
|
||||
VMA_COPY_IF_NOT_NULL(vkGetBufferMemoryRequirements2KHR);
|
||||
VMA_COPY_IF_NOT_NULL(vkGetImageMemoryRequirements2KHR);
|
||||
@ -12316,6 +12669,7 @@ void VmaAllocator_T::ImportVulkanFunctions(const VmaVulkanFunctions* pVulkanFunc
|
||||
VMA_ASSERT(m_VulkanFunctions.vkDestroyBuffer != VMA_NULL);
|
||||
VMA_ASSERT(m_VulkanFunctions.vkCreateImage != VMA_NULL);
|
||||
VMA_ASSERT(m_VulkanFunctions.vkDestroyImage != VMA_NULL);
|
||||
VMA_ASSERT(m_VulkanFunctions.vkCmdCopyBuffer != VMA_NULL);
|
||||
#if VMA_DEDICATED_ALLOCATION
|
||||
if(m_UseKhrDedicatedAllocation)
|
||||
{
|
||||
@ -12823,95 +13177,25 @@ VkResult VmaAllocator_T::DefragmentationBegin(
|
||||
{
|
||||
memset(info.pAllocationsChanged, 0, info.allocationCount * sizeof(VkBool32));
|
||||
}
|
||||
if(pStats != VMA_NULL)
|
||||
|
||||
*pContext = vma_new(this, VmaDefragmentationContext_T)(
|
||||
this, m_CurrentFrameIndex.load());
|
||||
|
||||
(*pContext)->AddAllocations(
|
||||
info.allocationCount, info.pAllocations, info.pAllocationsChanged);
|
||||
|
||||
VkResult res = (*pContext)->Defragment(
|
||||
info.maxCpuBytesToMove, info.maxCpuAllocationsToMove,
|
||||
info.maxGpuBytesToMove, info.maxGpuAllocationsToMove,
|
||||
info.commandBuffer, pStats);
|
||||
|
||||
if(res != VK_NOT_READY)
|
||||
{
|
||||
memset(pStats, 0, sizeof(VmaDefragmentationStats));
|
||||
vma_delete(this, *pContext);
|
||||
*pContext = VMA_NULL;
|
||||
}
|
||||
|
||||
const uint32_t currentFrameIndex = m_CurrentFrameIndex.load();
|
||||
|
||||
VmaMutexLockRead poolsLock(m_PoolsMutex, m_UseMutex);
|
||||
|
||||
const size_t poolCount = m_Pools.size();
|
||||
const VkMemoryPropertyFlags requiredMemFlags = VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT;
|
||||
|
||||
// Dispatch pAllocations among defragmentators. Create them when necessary.
|
||||
for(size_t allocIndex = 0; allocIndex < info.allocationCount; ++allocIndex)
|
||||
{
|
||||
VmaAllocation hAlloc = info.pAllocations[allocIndex];
|
||||
VMA_ASSERT(hAlloc);
|
||||
const uint32_t memTypeIndex = hAlloc->GetMemoryTypeIndex();
|
||||
// DedicatedAlloc cannot be defragmented.
|
||||
if((hAlloc->GetType() == VmaAllocation_T::ALLOCATION_TYPE_BLOCK) &&
|
||||
// Only HOST_VISIBLE memory types can be defragmented.
|
||||
((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags) &&
|
||||
// Lost allocation cannot be defragmented.
|
||||
(hAlloc->GetLastUseFrameIndex() != VMA_FRAME_INDEX_LOST))
|
||||
{
|
||||
VmaBlockVector* pBlockVector = VMA_NULL;
|
||||
|
||||
const VmaPool hAllocPool = hAlloc->GetPool();
|
||||
// This allocation belongs to custom pool.
|
||||
if(hAllocPool != VK_NULL_HANDLE)
|
||||
{
|
||||
// Pools with algorithm other than default are not defragmented.
|
||||
if(hAllocPool->m_BlockVector.GetAlgorithm() == 0)
|
||||
{
|
||||
pBlockVector = &hAllocPool->m_BlockVector;
|
||||
}
|
||||
}
|
||||
// This allocation belongs to general pool.
|
||||
else
|
||||
{
|
||||
pBlockVector = m_pBlockVectors[memTypeIndex];
|
||||
}
|
||||
|
||||
if(pBlockVector != VMA_NULL)
|
||||
{
|
||||
if(!pBlockVector->m_pDefragmentationAlgorithm)
|
||||
{
|
||||
pBlockVector->m_pDefragmentationAlgorithm = vma_new(this, VmaDefragmentationAlgorithm)(
|
||||
this, pBlockVector, currentFrameIndex);
|
||||
}
|
||||
VkBool32* const pChanged = (info.pAllocationsChanged != VMA_NULL) ?
|
||||
&info.pAllocationsChanged[allocIndex] : VMA_NULL;
|
||||
pBlockVector->m_pDefragmentationAlgorithm->AddAllocation(hAlloc, pChanged);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
VkResult result = VK_SUCCESS;
|
||||
|
||||
// Main processing: Call Defragment on block vectors.
|
||||
|
||||
VkDeviceSize maxBytesToMove = info.maxCpuBytesToMove;
|
||||
uint32_t maxAllocationsToMove = info.maxCpuAllocationsToMove;
|
||||
|
||||
// Process standard memory.
|
||||
for(uint32_t memTypeIndex = 0;
|
||||
(memTypeIndex < GetMemoryTypeCount()) && (result == VK_SUCCESS);
|
||||
++memTypeIndex)
|
||||
{
|
||||
// Only HOST_VISIBLE memory types can be defragmented.
|
||||
if((m_MemProps.memoryTypes[memTypeIndex].propertyFlags & requiredMemFlags) == requiredMemFlags)
|
||||
{
|
||||
result = m_pBlockVectors[memTypeIndex]->Defragment(
|
||||
pStats,
|
||||
maxBytesToMove,
|
||||
maxAllocationsToMove);
|
||||
}
|
||||
}
|
||||
|
||||
// Process custom pools.
|
||||
for(size_t poolIndex = 0; (poolIndex < poolCount) && (result == VK_SUCCESS); ++poolIndex)
|
||||
{
|
||||
result = m_Pools[poolIndex]->m_BlockVector.Defragment(
|
||||
pStats,
|
||||
maxBytesToMove,
|
||||
maxAllocationsToMove);
|
||||
}
|
||||
|
||||
return result;
|
||||
return res;
|
||||
}
|
||||
|
||||
VkResult VmaAllocator_T::DefragmentationEnd(
|
||||
|
Loading…
Reference in New Issue
Block a user