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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
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Refactoring in FindMemoryPreferences
Without changing the logic. Fixes #354. Thanks @marc0246 !
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@ -3754,19 +3754,18 @@ static bool FindMemoryPreferences(
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// No CPU access
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// No CPU access
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else
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else
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{
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{
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// GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory
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// if(deviceAccess)
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if(deviceAccess)
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//
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{
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// GPU access, no CPU access (e.g. a color attachment image) - prefer GPU memory,
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// ...unless there is a clear preference from the user not to do so.
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// unless there is a clear preference from the user not to do so.
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if(preferHost)
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//
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outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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// else:
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else
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//
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outPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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}
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// No direct GPU access, no CPU access, just transfers.
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// No direct GPU access, no CPU access, just transfers.
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// It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or
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// It may be staging copy intended for e.g. preserving image for next frame (then better GPU memory) or
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// a "swap file" copy to free some GPU memory (then better CPU memory).
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// a "swap file" copy to free some GPU memory (then better CPU memory).
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// Up to the user to decide. If no preferece, assume the former and choose GPU memory.
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// Up to the user to decide. If no preferece, assume the former and choose GPU memory.
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if(preferHost)
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if(preferHost)
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outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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outNotPreferredFlags |= VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT;
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else
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else
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