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GpuMemDumpVis: Fixed VK_IMAGE_USAGE_STORAGE_BIT to be treated like COLOR_ATTACHMENT
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@ -159,7 +159,7 @@ def TypeToColor(type, usage):
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elif type == 'IMAGE_OPTIMAL':
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elif type == 'IMAGE_OPTIMAL':
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if (usage & 0x20) != 0: # DEPTH_STENCIL_ATTACHMENT
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if (usage & 0x20) != 0: # DEPTH_STENCIL_ATTACHMENT
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return 246, 128, 255, 255 # Pink
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return 246, 128, 255, 255 # Pink
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elif (usage & 0xD0) != 0: # INPUT_ATTACHMENT | TRANSIENT_ATTACHMENT | COLOR_ATTACHMENT
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elif (usage & 0xD8) != 0: # INPUT_ATTACHMENT | TRANSIENT_ATTACHMENT | COLOR_ATTACHMENT | STORAGE
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return 179, 179, 255, 255 # Blue
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return 179, 179, 255, 255 # Blue
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elif (usage & 0x4) != 0: # SAMPLED
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elif (usage & 0x4) != 0: # SAMPLED
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return 0, 255, 255, 255 # Aqua
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return 0, 255, 255, 255 # Aqua
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@ -36,7 +36,7 @@ You can also use typical options:
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* ![Buffer 3](README_files/Legend_Buffer_3.png "Buffer 3") Buffer with usage containing UNIFORM_BUFFER or UNIFORM_TEXEL_BUFFER (Vulkan).
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* ![Buffer 3](README_files/Legend_Buffer_3.png "Buffer 3") Buffer with usage containing UNIFORM_BUFFER or UNIFORM_TEXEL_BUFFER (Vulkan).
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* ![Buffer 4](README_files/Legend_Buffer_4.png "Buffer 4") Other buffer.
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* ![Buffer 4](README_files/Legend_Buffer_4.png "Buffer 4") Other buffer.
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* ![Image 1](README_files/Legend_Image_1.png "Image 1") Image with OPTIMAL tiling and usage containing DEPTH_STENCIL_ATTACHMENT (Vulkan) or a texture with usage containing D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL (D3D12).
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* ![Image 1](README_files/Legend_Image_1.png "Image 1") Image with OPTIMAL tiling and usage containing DEPTH_STENCIL_ATTACHMENT (Vulkan) or a texture with usage containing D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL (D3D12).
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* ![Image 2](README_files/Legend_Image_2.png "Image 2") Image with OPTIMAL tiling and usage containing INPUT_ATTACHMENT, TRANSIENT_ATTACHMENT or COLOR_ATTACHMENT (Vulkan), or a texture with usage containing D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET or D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS (D3D12).
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* ![Image 2](README_files/Legend_Image_2.png "Image 2") Image with OPTIMAL tiling and usage containing INPUT_ATTACHMENT, TRANSIENT_ATTACHMENT, COLOR_ATTACHMENT, or STORAGE (Vulkan), or a texture with usage containing D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET or D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS (D3D12).
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* ![Image 3](README_files/Legend_Image_3.png "Image 3") Image with OPTIMAL tiling and usage containing SAMPLED (Vulkan) or a texture with usage not containing D3D12_RESOURCE_FLAG_DENY_SHARED_RESOURCE (D3D12).
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* ![Image 3](README_files/Legend_Image_3.png "Image 3") Image with OPTIMAL tiling and usage containing SAMPLED (Vulkan) or a texture with usage not containing D3D12_RESOURCE_FLAG_DENY_SHARED_RESOURCE (D3D12).
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* ![Image 4](README_files/Legend_Image_4.png "Image 4") Other image with OPTIMAL tiling (Vulkan) or a texture (D3D12).
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* ![Image 4](README_files/Legend_Image_4.png "Image 4") Other image with OPTIMAL tiling (Vulkan) or a texture (D3D12).
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* ![Image Linear](README_files/Legend_Image_Linear.png "Image Linear") Image with LINEAR tiling (Vulkan).
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* ![Image Linear](README_files/Legend_Image_Linear.png "Image Linear") Image with LINEAR tiling (Vulkan).
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