mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-22 15:04:34 +00:00
Fix for out-of-bound accessing last free block in EXTENSIVE defragmentation algorithm.
Code by @medranSolus See #232
This commit is contained in:
parent
228a1b68ae
commit
35e1539161
@ -13289,7 +13289,7 @@ VkResult VmaDefragmentationContext_T::DefragmentPassEnd(VmaDefragmentationPassMo
|
||||
VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[vector->GetBlockCount() - ++m_ImmovableBlockCount]);
|
||||
if (state.firstFreeBlock != SIZE_MAX)
|
||||
{
|
||||
if (i < state.firstFreeBlock - 1)
|
||||
if (i + 1 < state.firstFreeBlock)
|
||||
{
|
||||
if (state.firstFreeBlock > 1)
|
||||
VMA_SWAP(vector->m_Blocks[i], vector->m_Blocks[--state.firstFreeBlock]);
|
||||
@ -13709,6 +13709,13 @@ bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVecto
|
||||
case StateExtensive::Operation::FindFreeBlockTexture:
|
||||
case StateExtensive::Operation::FindFreeBlockAll:
|
||||
{
|
||||
// No more blocks to free, just perform fast realloc and move to cleanup
|
||||
if (vectorState.firstFreeBlock == 0)
|
||||
{
|
||||
vectorState.operation = StateExtensive::Operation::Cleanup;
|
||||
return ComputeDefragmentation_Fast(vector);
|
||||
}
|
||||
|
||||
// No free blocks, have to clear last one
|
||||
size_t last = (vectorState.firstFreeBlock == SIZE_MAX ? vector.GetBlockCount() : vectorState.firstFreeBlock) - 1;
|
||||
VmaBlockMetadata* freeMetadata = vector.GetBlock(last)->m_pMetadata;
|
||||
@ -13777,8 +13784,7 @@ bool VmaDefragmentationContext_T::ComputeDefragmentation_Extensive(VmaBlockVecto
|
||||
}
|
||||
vectorState.firstFreeBlock = last;
|
||||
// Nothing done, block found without reallocations, can perform another reallocs in same pass
|
||||
if (prevMoveCount == m_Moves.size())
|
||||
return ComputeDefragmentation_Extensive(vector, index);
|
||||
return ComputeDefragmentation_Extensive(vector, index);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user