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Support VK_KHR_buffer_device_address but not VK_EXT_buffer_device_address
To avoid mess in the code. They are not identical! "EXT" version lacks flag VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT* flag. Refers to #56
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@ -50,7 +50,7 @@ Additional features:
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- VK_EXT_memory_budget: Used internally if available to query for current usage and budget. If not available, it falls back to an estimation based on memory heap sizes.
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- VK_KHR_dedicated_allocation: Just enable it and it will be used automatically by the library.
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- VK_AMD_device_coherent_memory
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- VK_EXT_buffer_device_address / VK_KHR_buffer_device_address
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- VK_KHR_buffer_device_address
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- Defragmentation of GPU and CPU memory: Let the library move data around to free some memory blocks and make your allocations better compacted.
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- Lost allocations: Allocate memory with appropriate flags and let the library remove allocations that are not used for many frames to make room for new ones.
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- Statistics: Obtain detailed statistics about the amount of memory used, unused, number of allocated blocks, number of allocations etc. - globally, per memory heap, and per memory type.
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@ -1729,24 +1729,24 @@ accompanying this library.
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\page enabling_buffer_device_address Enabling buffer device address
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Device extensions VK_EXT_buffer_device_address / VK_KHR_buffer_device_address
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Device extension VK_KHR_buffer_device_address
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allow to fetch raw GPU pointer to a buffer and pass it for usage in a shader code.
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They are promoted to core Vulkan 1.2.
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It is promoted to core Vulkan 1.2.
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If you want to use this feature in connection with VMA, follow these steps:
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\section enabling_buffer_device_address_initialization Initialization
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1) (For Vulkan version < 1.2) Call `vkEnumerateDeviceExtensionProperties` for the physical device.
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Check if the extension is supported - if returned array of `VkExtensionProperties` contains "VK_EXT_buffer_device_address"
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or "VK_KHR_buffer_device_address".
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Check if the extension is supported - if returned array of `VkExtensionProperties` contains
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"VK_KHR_buffer_device_address".
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2) Call `vkGetPhysicalDeviceFeatures2` for the physical device instead of old `vkGetPhysicalDeviceFeatures`.
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Attach additional structure `VkPhysicalDeviceBufferDeviceAddressFeatures*` to `VkPhysicalDeviceFeatures2::pNext` to be returned.
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Check if the device feature is really supported - check if `VkPhysicalDeviceBufferDeviceAddressFeatures*::bufferDeviceAddress` is true.
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3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add "VK_EXT_buffer_device_address"
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or "VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
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3) (For Vulkan version < 1.2) While creating device with `vkCreateDevice`, enable this extension - add
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"VK_KHR_buffer_device_address" to the list passed as `VkDeviceCreateInfo::ppEnabledExtensionNames`.
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4) While creating the device, also don't set `VkDeviceCreateInfo::pEnabledFeatures`.
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Fill in `VkPhysicalDeviceFeatures2` structure instead and pass it as `VkDeviceCreateInfo::pNext`.
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@ -1759,11 +1759,11 @@ to VmaAllocatorCreateInfo::flags.
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\section enabling_buffer_device_address_usage Usage
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After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.
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The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR` to
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After following steps described above, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.
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The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to
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allocated memory blocks wherever it might be needed.
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Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT`.
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Please note that the library supports only `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*`.
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The second part of this functionality related to "capture and replay" is not supported,
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as it is intended for usage in debugging tools like RenderDoc, not in everyday Vulkan usage.
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@ -1916,7 +1916,7 @@ available through VmaAllocatorCreateInfo::pRecordSettings.
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// Defined to 1 when VK_KHR_buffer_device_address device extension or equivalent core Vulkan 1.2 feature is defined in its headers.
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#if !defined(VMA_BUFFER_DEVICE_ADDRESS)
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#if VK_KHR_buffer_device_address || VK_EXT_buffer_device_address || VMA_VULKAN_VERSION >= 1002000
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#if VK_KHR_buffer_device_address || VMA_VULKAN_VERSION >= 1002000
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#define VMA_BUFFER_DEVICE_ADDRESS 1
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#else
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#define VMA_BUFFER_DEVICE_ADDRESS 0
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@ -2061,12 +2061,12 @@ typedef enum VmaAllocatorCreateFlagBits {
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You may set this flag only if you:
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1. (For Vulkan version < 1.2) Found as available and enabled device extension
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VK_EXT_buffer_device_address or VK_KHR_buffer_device_address.
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Those extensions are promoted to core Vulkan 1.2.
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VK_KHR_buffer_device_address.
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This extension is promoted to core Vulkan 1.2.
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2. Found as available and enabled device feature `VkPhysicalDeviceBufferDeviceAddressFeatures*::bufferDeviceAddress`.
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When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT` using VMA.
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The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT_KHR` to
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When this flag is set, you can create buffers with `VK_BUFFER_USAGE_SHADER_DEVICE_ADDRESS_BIT*` using VMA.
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The library automatically adds `VK_MEMORY_ALLOCATE_DEVICE_ADDRESS_BIT*` to
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allocated memory blocks wherever it might be needed.
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For more information, see documentation chapter \ref enabling_buffer_device_address.
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