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https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-30 02:04:35 +00:00
Optimization: custom pools are on an intrusive double linked list not sorted vector
Added struct VmaPoolListItemTraits.
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7b9f7b61a1
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4b047fde54
@ -6015,11 +6015,11 @@ private:
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Expected interface of ItemTypeTraits:
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Expected interface of ItemTypeTraits:
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struct MyItemTypeTraits
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struct MyItemTypeTraits
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{
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{
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typedef MyItem ItemType;
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typedef MyItem ItemType;
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static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
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static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
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static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
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static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
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static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
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static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
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static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
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static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
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};
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};
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*/
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*/
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template<typename ItemTypeTraits>
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template<typename ItemTypeTraits>
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@ -7268,14 +7268,6 @@ private:
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void* m_pMappedData;
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void* m_pMappedData;
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};
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};
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struct VmaPointerLess
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{
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bool operator()(const void* lhs, const void* rhs) const
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{
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return lhs < rhs;
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}
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};
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struct VmaDefragmentationMove
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struct VmaDefragmentationMove
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{
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{
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size_t srcBlockIndex;
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size_t srcBlockIndex;
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@ -7479,6 +7471,18 @@ public:
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private:
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private:
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uint32_t m_Id;
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uint32_t m_Id;
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char* m_Name;
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char* m_Name;
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VmaPool_T* m_PrevPool = VMA_NULL;
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VmaPool_T* m_NextPool = VMA_NULL;
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friend struct VmaPoolListItemTraits;
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};
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struct VmaPoolListItemTraits
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{
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typedef VmaPool_T ItemType;
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static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }
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static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }
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static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }
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static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }
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};
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};
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/*
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/*
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@ -8343,8 +8347,9 @@ private:
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VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.
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VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.
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VMA_RW_MUTEX m_PoolsMutex;
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VMA_RW_MUTEX m_PoolsMutex;
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// Protected by m_PoolsMutex. Sorted by pointer value.
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typedef VmaIntrusiveLinkedList<VmaPoolListItemTraits> PoolList;
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VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;
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// Protected by m_PoolsMutex.
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PoolList m_Pools;
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uint32_t m_NextPoolId;
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uint32_t m_NextPoolId;
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VmaVulkanFunctions m_VulkanFunctions;
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VmaVulkanFunctions m_VulkanFunctions;
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@ -12852,6 +12857,7 @@ VmaPool_T::VmaPool_T(
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VmaPool_T::~VmaPool_T()
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VmaPool_T::~VmaPool_T()
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{
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{
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VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL);
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}
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}
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void VmaPool_T::SetName(const char* pName)
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void VmaPool_T::SetName(const char* pName)
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@ -15976,7 +15982,6 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
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m_PhysicalDevice(pCreateInfo->physicalDevice),
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m_PhysicalDevice(pCreateInfo->physicalDevice),
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m_CurrentFrameIndex(0),
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m_CurrentFrameIndex(0),
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m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),
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m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),
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m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks())),
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m_NextPoolId(0),
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m_NextPoolId(0),
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m_GlobalMemoryTypeBits(UINT32_MAX)
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m_GlobalMemoryTypeBits(UINT32_MAX)
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#if VMA_RECORDING_ENABLED
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#if VMA_RECORDING_ENABLED
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@ -16158,7 +16163,7 @@ VmaAllocator_T::~VmaAllocator_T()
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}
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}
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#endif
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#endif
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VMA_ASSERT(m_Pools.empty());
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VMA_ASSERT(m_Pools.IsEmpty());
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for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
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for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
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{
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{
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@ -17003,9 +17008,9 @@ void VmaAllocator_T::CalculateStats(VmaStats* pStats)
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// Process custom pools.
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// Process custom pools.
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{
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{
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VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
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VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
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for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
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for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
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{
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{
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m_Pools[poolIndex]->m_BlockVector.AddStats(pStats);
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pool->m_BlockVector.AddStats(pStats);
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}
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}
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}
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}
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@ -17300,7 +17305,7 @@ VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPoo
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{
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{
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VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
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VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
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(*pPool)->SetId(m_NextPoolId++);
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(*pPool)->SetId(m_NextPoolId++);
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VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);
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m_Pools.PushBack(*pPool);
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}
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}
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return VK_SUCCESS;
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return VK_SUCCESS;
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@ -17311,8 +17316,7 @@ void VmaAllocator_T::DestroyPool(VmaPool pool)
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// Remove from m_Pools.
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// Remove from m_Pools.
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{
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{
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VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
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VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
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bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
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m_Pools.Remove(pool);
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VMA_ASSERT(success && "Pool not found in Allocator.");
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}
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}
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vma_delete(this, pool);
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vma_delete(this, pool);
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@ -17377,11 +17381,11 @@ VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
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// Process custom pools.
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// Process custom pools.
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{
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{
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VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
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VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
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for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
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for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
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{
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{
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if(((1u << m_Pools[poolIndex]->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
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if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
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{
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{
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VkResult localRes = m_Pools[poolIndex]->m_BlockVector.CheckCorruption();
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VkResult localRes = pool->m_BlockVector.CheckCorruption();
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switch(localRes)
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switch(localRes)
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{
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{
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case VK_ERROR_FEATURE_NOT_PRESENT:
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case VK_ERROR_FEATURE_NOT_PRESENT:
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@ -18015,18 +18019,17 @@ void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
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// Custom pools
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// Custom pools
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{
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{
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VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
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VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
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const size_t poolCount = m_Pools.size();
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if(!m_Pools.IsEmpty())
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if(poolCount > 0)
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{
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{
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json.WriteString("Pools");
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json.WriteString("Pools");
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json.BeginObject();
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json.BeginObject();
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for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
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for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
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{
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{
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json.BeginString();
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json.BeginString();
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json.ContinueString(m_Pools[poolIndex]->GetId());
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json.ContinueString(pool->GetId());
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json.EndString();
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json.EndString();
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m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
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pool->m_BlockVector.PrintDetailedMap(json);
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}
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}
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json.EndObject();
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json.EndObject();
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}
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}
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