mirror of
https://github.com/GPUOpen-LibrariesAndSDKs/VulkanMemoryAllocator.git
synced 2024-11-10 10:41:52 +00:00
Optimization: custom pools are on an intrusive double linked list not sorted vector
Added struct VmaPoolListItemTraits.
This commit is contained in:
parent
7b9f7b61a1
commit
4b047fde54
@ -6015,11 +6015,11 @@ private:
|
||||
Expected interface of ItemTypeTraits:
|
||||
struct MyItemTypeTraits
|
||||
{
|
||||
typedef MyItem ItemType;
|
||||
static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
|
||||
static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
|
||||
static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
|
||||
static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
|
||||
typedef MyItem ItemType;
|
||||
static ItemType* GetPrev(const ItemType* item) { return item->myPrevPtr; }
|
||||
static ItemType* GetNext(const ItemType* item) { return item->myNextPtr; }
|
||||
static ItemType*& AccessPrev(ItemType* item) { return item->myPrevPtr; }
|
||||
static ItemType*& AccessNext(ItemType* item) { return item->myNextPtr; }
|
||||
};
|
||||
*/
|
||||
template<typename ItemTypeTraits>
|
||||
@ -7268,14 +7268,6 @@ private:
|
||||
void* m_pMappedData;
|
||||
};
|
||||
|
||||
struct VmaPointerLess
|
||||
{
|
||||
bool operator()(const void* lhs, const void* rhs) const
|
||||
{
|
||||
return lhs < rhs;
|
||||
}
|
||||
};
|
||||
|
||||
struct VmaDefragmentationMove
|
||||
{
|
||||
size_t srcBlockIndex;
|
||||
@ -7479,6 +7471,18 @@ public:
|
||||
private:
|
||||
uint32_t m_Id;
|
||||
char* m_Name;
|
||||
VmaPool_T* m_PrevPool = VMA_NULL;
|
||||
VmaPool_T* m_NextPool = VMA_NULL;
|
||||
friend struct VmaPoolListItemTraits;
|
||||
};
|
||||
|
||||
struct VmaPoolListItemTraits
|
||||
{
|
||||
typedef VmaPool_T ItemType;
|
||||
static ItemType* GetPrev(const ItemType* item) { return item->m_PrevPool; }
|
||||
static ItemType* GetNext(const ItemType* item) { return item->m_NextPool; }
|
||||
static ItemType*& AccessPrev(ItemType* item) { return item->m_PrevPool; }
|
||||
static ItemType*& AccessNext(ItemType* item) { return item->m_NextPool; }
|
||||
};
|
||||
|
||||
/*
|
||||
@ -8343,8 +8347,9 @@ private:
|
||||
VMA_ATOMIC_UINT32 m_GpuDefragmentationMemoryTypeBits; // UINT32_MAX means uninitialized.
|
||||
|
||||
VMA_RW_MUTEX m_PoolsMutex;
|
||||
// Protected by m_PoolsMutex. Sorted by pointer value.
|
||||
VmaVector<VmaPool, VmaStlAllocator<VmaPool> > m_Pools;
|
||||
typedef VmaIntrusiveLinkedList<VmaPoolListItemTraits> PoolList;
|
||||
// Protected by m_PoolsMutex.
|
||||
PoolList m_Pools;
|
||||
uint32_t m_NextPoolId;
|
||||
|
||||
VmaVulkanFunctions m_VulkanFunctions;
|
||||
@ -12852,6 +12857,7 @@ VmaPool_T::VmaPool_T(
|
||||
|
||||
VmaPool_T::~VmaPool_T()
|
||||
{
|
||||
VMA_ASSERT(m_PrevPool == VMA_NULL && m_NextPool == VMA_NULL);
|
||||
}
|
||||
|
||||
void VmaPool_T::SetName(const char* pName)
|
||||
@ -15976,7 +15982,6 @@ VmaAllocator_T::VmaAllocator_T(const VmaAllocatorCreateInfo* pCreateInfo) :
|
||||
m_PhysicalDevice(pCreateInfo->physicalDevice),
|
||||
m_CurrentFrameIndex(0),
|
||||
m_GpuDefragmentationMemoryTypeBits(UINT32_MAX),
|
||||
m_Pools(VmaStlAllocator<VmaPool>(GetAllocationCallbacks())),
|
||||
m_NextPoolId(0),
|
||||
m_GlobalMemoryTypeBits(UINT32_MAX)
|
||||
#if VMA_RECORDING_ENABLED
|
||||
@ -16158,7 +16163,7 @@ VmaAllocator_T::~VmaAllocator_T()
|
||||
}
|
||||
#endif
|
||||
|
||||
VMA_ASSERT(m_Pools.empty());
|
||||
VMA_ASSERT(m_Pools.IsEmpty());
|
||||
|
||||
for(size_t memTypeIndex = GetMemoryTypeCount(); memTypeIndex--; )
|
||||
{
|
||||
@ -17003,9 +17008,9 @@ void VmaAllocator_T::CalculateStats(VmaStats* pStats)
|
||||
// Process custom pools.
|
||||
{
|
||||
VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
|
||||
for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
|
||||
for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
|
||||
{
|
||||
m_Pools[poolIndex]->m_BlockVector.AddStats(pStats);
|
||||
pool->m_BlockVector.AddStats(pStats);
|
||||
}
|
||||
}
|
||||
|
||||
@ -17300,7 +17305,7 @@ VkResult VmaAllocator_T::CreatePool(const VmaPoolCreateInfo* pCreateInfo, VmaPoo
|
||||
{
|
||||
VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
|
||||
(*pPool)->SetId(m_NextPoolId++);
|
||||
VmaVectorInsertSorted<VmaPointerLess>(m_Pools, *pPool);
|
||||
m_Pools.PushBack(*pPool);
|
||||
}
|
||||
|
||||
return VK_SUCCESS;
|
||||
@ -17311,8 +17316,7 @@ void VmaAllocator_T::DestroyPool(VmaPool pool)
|
||||
// Remove from m_Pools.
|
||||
{
|
||||
VmaMutexLockWrite lock(m_PoolsMutex, m_UseMutex);
|
||||
bool success = VmaVectorRemoveSorted<VmaPointerLess>(m_Pools, pool);
|
||||
VMA_ASSERT(success && "Pool not found in Allocator.");
|
||||
m_Pools.Remove(pool);
|
||||
}
|
||||
|
||||
vma_delete(this, pool);
|
||||
@ -17377,11 +17381,11 @@ VkResult VmaAllocator_T::CheckCorruption(uint32_t memoryTypeBits)
|
||||
// Process custom pools.
|
||||
{
|
||||
VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
|
||||
for(size_t poolIndex = 0, poolCount = m_Pools.size(); poolIndex < poolCount; ++poolIndex)
|
||||
for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
|
||||
{
|
||||
if(((1u << m_Pools[poolIndex]->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
|
||||
if(((1u << pool->m_BlockVector.GetMemoryTypeIndex()) & memoryTypeBits) != 0)
|
||||
{
|
||||
VkResult localRes = m_Pools[poolIndex]->m_BlockVector.CheckCorruption();
|
||||
VkResult localRes = pool->m_BlockVector.CheckCorruption();
|
||||
switch(localRes)
|
||||
{
|
||||
case VK_ERROR_FEATURE_NOT_PRESENT:
|
||||
@ -18015,18 +18019,17 @@ void VmaAllocator_T::PrintDetailedMap(VmaJsonWriter& json)
|
||||
// Custom pools
|
||||
{
|
||||
VmaMutexLockRead lock(m_PoolsMutex, m_UseMutex);
|
||||
const size_t poolCount = m_Pools.size();
|
||||
if(poolCount > 0)
|
||||
if(!m_Pools.IsEmpty())
|
||||
{
|
||||
json.WriteString("Pools");
|
||||
json.BeginObject();
|
||||
for(size_t poolIndex = 0; poolIndex < poolCount; ++poolIndex)
|
||||
for(VmaPool pool = m_Pools.Front(); pool != VMA_NULL; pool = m_Pools.GetNext(pool))
|
||||
{
|
||||
json.BeginString();
|
||||
json.ContinueString(m_Pools[poolIndex]->GetId());
|
||||
json.ContinueString(pool->GetId());
|
||||
json.EndString();
|
||||
|
||||
m_Pools[poolIndex]->m_BlockVector.PrintDetailedMap(json);
|
||||
pool->m_BlockVector.PrintDetailedMap(json);
|
||||
}
|
||||
json.EndObject();
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user