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Fixed VmaBlockVector::MakePoolAllocationsLost (thanks @kennyalive! #18)
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@ -6382,12 +6382,16 @@ void VmaBlockVector::MakePoolAllocationsLost(
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size_t* pLostAllocationCount)
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size_t* pLostAllocationCount)
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{
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{
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VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
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VmaMutexLock lock(m_Mutex, m_hAllocator->m_UseMutex);
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size_t lostAllocationCount = 0;
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for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
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for(uint32_t blockIndex = 0; blockIndex < m_Blocks.size(); ++blockIndex)
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{
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{
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VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
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VmaDeviceMemoryBlock* const pBlock = m_Blocks[blockIndex];
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VMA_ASSERT(pBlock);
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VMA_ASSERT(pBlock);
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pBlock->m_Metadata.MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
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lostAllocationCount += pBlock->m_Metadata.MakeAllocationsLost(currentFrameIndex, m_FrameInUseCount);
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}
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if(pLostAllocationCount != VMA_NULL)
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{
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*pLostAllocationCount = lostAllocationCount;
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}
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}
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}
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}
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